Player Matchup

Danzaburou
Danzaburou
IgotYouLiLBrra
Danzaburou
Level 14
God Stats
7W - 5L
1,528 SR
Queue Stats
28W - 19L
1,369 Elo+
Party 1
Bellona
Bellona
Mah4tm4 Ghandi
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,138 Elo+
Solo
Freya
Freya
Stun4Fun20
Freya
Level 25
God Stats
47W - 41L
1,554 SR
Queue Stats
154W - 158L
1,482 Elo+
Party 1
Ymir
Ymir
doggpound213
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 84L
1,301 Elo+
Party 1
Nemesis
Nemesis
jammyhillbilly
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,332 Elo+
Solo
Team Averages
Level 12
1,516 SR
1,324 Elo+

VS

Team Averages
Level 19
1,600 SR
1,387 Elo+
Gilgamesh
Gilgamesh
Aesbeth
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 79L
1,434 Elo+
Solo
Hel
Hel
Mourrrou
Hel
Level 29
God Stats
9W - 13L
1,500 SR
Queue Stats
260W - 251L
1,429 Elo+
Solo
Ymir
Ymir
PayeTonBabos
Ymir
Level 7
God Stats
4W - 5L
1,528 SR
Queue Stats
37W - 33L
1,439 Elo+
Solo
Danzaburou
Danzaburou
Skeie25
Danzaburou
Level 28
God Stats
8W - 8L
1,974 SR
Queue Stats
42W - 55L
1,434 Elo+
Solo
Thanatos
Thanatos
iDysba EU
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IgotYouLiLBrra
Danzaburou
7
1 / 4 / 0
4,516
502
3,620
5,309
1,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 9 / 2
3,785
421
876
6,742
2,989
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
10
7 / 1 / 1
6,253
695
8,563
6,337
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 1
4,621
513
1,093
3,776
1,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 1 / 3
4,753
528
897
4,797
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aesbeth
Gilgamesh
9
4 / 2 / 1
5,613
624
3,515
5,468
3,043
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 3 / 2
5,939
660
4,962
5,595
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 1 / 3
5,343
594
2,307
7,050
2,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Skeie25
Danzaburou
8
5 / 0 / 3
5,715
635
6,071
4,754
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
iDysba EU
Thanatos
4
0 / 3 / 0
3,821
425
898
3,084
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
9
Kills
16
17
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aesbeth
Gilgamesh
4
2
1
2.25
W
Danzaburou
IgotYouLiLBrra
Danzaburou
1
4
0
0.25
W
0
9
2
0.11
L
4
3
2
1.67
L
3
1
3
4.5
L
Danzaburou
Skeie25
Danzaburou
5
0
3
6.5
W
Freya
7
1
1
7.5
W
0
2
1
0.25
L
Thanatos
iDysba EU
Thanatos
0
3
0
0
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,049
Damage
17,753
26,961
Taken
25,951
8,909
Mitigated
9,799
6,356
Healing
7,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aesbeth
Gilgamesh
3,515
676
0
932
5,468
3,043
170
2,268
3,200
0
20,502
W
Danzaburou
IgotYouLiLBrra
Danzaburou
3,620
1,913
44
1,274
5,309
1,223
0
1,059
4,250
0
20,669
W
876
503
0
0
6,742
2,989
186
2,328
4,414
0
3,807
L
4,962
1,166
376
2,314
5,595
1,781
0
3,397
2,198
23,844
0
L
2,307
602
0
510
7,050
2,917
0
1,939
5,111
10,747
0
L
Danzaburou
Skeie25
Danzaburou
6,071
4,324
0
2,331
4,754
1,251
0
769
3,985
0
17,843
W
Freya
8,563
3,940
0
3,246
6,337
1,971
731
3,031
3,306
29,701
0
W
1,093
437
0
0
3,776
1,475
125
488
3,288
4,491
0
L
Thanatos
iDysba EU
Thanatos
898
479
0
1,421
3,084
807
0
1,536
1,548
0
5,737
W
897
214
0
1,792
4,797
1,251
45
363
4,434
0
10,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,928
Gold Earned
26,431
126
Minions Killed
145
0
Camps Cleared
0
807,375
Distance Traveled
746,262
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,613
624
35
4
0
149,573
2
W
Danzaburou
4,516
502
35
4
0
156,178
2
W
Bellona
3,785
421
2
0
0
167,030
1
L
Hel
5,939
660
42
5
0
166,198
0
L
Ymir
5,343
594
19
2
0
173,497
1
L
Danzaburou
5,715
635
32
4
0
161,883
2
W
Freya
6,253
695
46
5
0
153,540
1
W
Ymir
4,621
513
13
1
0
160,562
1
L
Thanatos
3,821
425
17
2
0
95,111
1
W
Nemesis
4,753
528
30
3
0
170,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role