Player Matchup

Scylla
Scylla
Bafoons
Scylla
Level 24
God Stats
2W - 1L
1,749 SR
Queue Stats
23W - 16L
1,551 Elo+
Party 1
Thor
Thor
DamonBui
Thor
Level 13
God Stats
2W - 0L
1,749 SR
Queue Stats
13W - 6L
1,817 Elo+
Party 1
Kuzenbo
Kuzenbo
MoneyMD
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
YungAmp
Ah Puch
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,551 Elo+
Party 1
Jormungandr
Jormungandr
gabrielpapel
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,310 Elo+
Solo
Team Averages
Level 19
1,600 SR
1,556 Elo+

VS

Team Averages
Level 9
1,553 SR
1,409 Elo+
Nox
Nox
GinaDaisy
Nox
Level 14
God Stats
25W - 16L
1,450 SR
Queue Stats
69W - 63L
1,425 Elo+
Solo
Hercules
Hercules
Nauticus89
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Znatoc
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,378 Elo+
Solo
Thanatos
Thanatos
gjgjjg
Thanatos
Level 7
God Stats
15W - 18L
1,816 SR
Queue Stats
21W - 23L
1,408 Elo+
Solo
Kukulkan
Kukulkan
ohArch
Kukulkan
Level 4
God Stats
4W - 5L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bafoons
Scylla
20
23 / 7 / 23
16,930
1,302
37,369
16,570
6,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
20
8 / 3 / 28
14,442
1,111
22,417
17,367
7,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
MoneyMD
Kuzenbo
20
6 / 2 / 37
14,284
1,099
17,516
23,024
47,028
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Puch
YungAmp
Ah Puch
20
15 / 5 / 26
15,946
1,227
38,025
18,686
7,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
gabrielpapel
Jormungandr
16
0 / 2 / 0
9,569
736
63
1,780
760
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

129

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 6
13,574
1,044
16,074
16,958
5,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Nauticus89
Hercules
19
2 / 10 / 14
12,833
987
15,107
32,086
30,686
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
Znatoc
Cthulhu
19
2 / 9 / 12
12,363
951
13,844
27,374
35,951
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
gjgjjg
Thanatos
19
5 / 12 / 10
13,030
1,002
10,674
23,030
8,721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
ohArch
Kukulkan
19
4 / 14 / 12
13,337
1,026
16,685
22,739
6,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
73
52
Kills
19
19
Deaths
52
114
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bafoons
Scylla
23
7
23
4.93
W
Thor
8
3
28
7.33
L
6
7
6
1.29
W
Kuzenbo
MoneyMD
Kuzenbo
6
2
37
12.25
L
Hercules
Nauticus89
Hercules
2
10
14
0.9
W
Ah Puch
YungAmp
Ah Puch
15
5
26
5.6
L
Cthulhu
Znatoc
Cthulhu
2
9
12
0.89
W
Jormungandr
gabrielpapel
Jormungandr
0
2
0
0
L
Thanatos
gjgjjg
Thanatos
5
12
10
0.83
L
Kukulkan
ohArch
Kukulkan
4
14
12
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,390
Damage
72,384
77,427
Taken
122,187
69,000
Mitigated
87,476
7,538
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bafoons
Scylla
37,369
4,813
271
1,669
16,570
6,227
0
9,181
7,389
47,690
0
W
Thor
22,417
8,597
0
0
17,367
7,409
0
10,552
6,815
0
44,982
L
16,074
456
0
0
16,958
5,587
0
11,997
4,845
48,821
0
W
Kuzenbo
MoneyMD
Kuzenbo
17,516
6,373
339
1,524
23,024
47,028
0
13,527
9,497
25,796
0
L
Hercules
Nauticus89
Hercules
15,107
4,349
0
4,489
32,086
30,686
0
26,006
5,813
0
23,994
W
Ah Puch
YungAmp
Ah Puch
38,025
6,861
0
3,735
18,686
7,576
0
12,000
6,686
60,269
0
L
Cthulhu
Znatoc
Cthulhu
13,844
1,376
641
0
27,374
35,951
0
18,688
8,480
36,309
0
W
Jormungandr
gabrielpapel
Jormungandr
63
63
0
0
1,780
760
0
1,343
437
444
0
L
Thanatos
gjgjjg
Thanatos
10,674
2,496
0
5,040
23,030
8,721
0
16,354
6,454
0
18,902
L
Kukulkan
ohArch
Kukulkan
16,685
1,927
0
358
22,739
6,531
0
18,775
3,622
39,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,171
Gold Earned
65,137
156
Minions Killed
215
1
Camps Cleared
1
956,791
Distance Traveled
1,217,293
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,930
1,302
33
3
0
200,339
0
W
Thor
14,442
1,111
58
4
1
259,351
1
L
Nox
13,574
1,044
78
6
1
259,531
0
W
Kuzenbo
14,284
1,099
14
1
0
273,848
1
L
Hercules
12,833
987
17
1
0
242,417
0
W
Ah Puch
15,946
1,227
49
4
0
205,041
1
L
Cthulhu
12,363
951
41
3
0
279,869
1
W
Jormungandr
9,569
736
2
0
0
18,212
1
L
Thanatos
13,030
1,002
17
1
0
227,513
0
L
Kukulkan
13,337
1,026
62
5
0
207,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role