Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Good-Vibez-13-69
Hera
Level 140
God Stats
4W - 2L
1,505 SR
Queue Stats
139W - 130L
1,426 Elo+
Solo
Tyr
Tyr
Ne0xim
Tyr
Level 128
God Stats
6W - 7L
1,234 SR
Queue Stats
433W - 471L
1,452 Elo+
Solo
Odin
Odin
SeanDenn
Odin
Level 67
God Stats
6W - 1L
1,608 SR
Queue Stats
189W - 180L
1,469 Elo+
Solo
Kumbhakarna
Kumbhakarna
VegetaHulk
Kumbhakarna
Level 116
God Stats
4W - 3L
1,360 SR
Queue Stats
272W - 260L
1,398 Elo+
Solo
Team Averages
Level 115
1,441 SR
1,449 Elo+

VS

Team Averages
Level 98
1,560 SR
1,429 Elo+
Hachiman
Hachiman
Fureiny
Hachiman
Level 24
God Stats
1W - 1L
1,702 SR
Queue Stats
41W - 56L
1,419 Elo+
Party 2
He Bo
He Bo
Kumoriko
He Bo
Level 108
God Stats
0W - 1L
1,751 SR
Queue Stats
32W - 43L
1,402 Elo+
Party 2
Janus
Janus
RaunchyBug69
Janus
Level 100
God Stats
5W - 5L
1,420 SR
Queue Stats
345W - 355L
1,435 Elo+
Party 1
Vulcan
Vulcan
RaunchyRambo17
Vulcan
Level 101
God Stats
6W - 9L
1,492 SR
Queue Stats
346W - 358L
1,435 Elo+
Party 1
Olorun
Olorun
istealspoons
Olorun
Level 157
God Stats
8W - 9L
1,437 SR
Queue Stats
463W - 504L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
4 / 2 / 18
10,852
904
11,154
14,683
18,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 3 / 19
10,700
892
13,501
10,650
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
Ne0xim
Tyr
16
6 / 2 / 16
10,024
835
8,372
17,568
16,227
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
17
13 / 5 / 12
11,601
967
12,412
10,093
7,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
VegetaHulk
Kumbhakarna
15
4 / 3 / 18
10,647
887
7,395
18,002
20,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fureiny
Hachiman
13
0 / 7 / 8
7,887
657
8,144
14,148
5,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

He Bo
Kumoriko
He Bo
16
8 / 6 / 6
9,965
830
13,515
9,453
3,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 7 / 5
9,822
819
10,591
12,390
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 7
8,466
706
8,951
9,649
3,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Olorun
15
1 / 5 / 9
8,731
728
9,643
10,912
4,609
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
31
Kills
15
15
Deaths
31
83
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
18
6.5
L
Hachiman
Fureiny
Hachiman
0
7
8
0.57
W
4
3
19
4.5
L
He Bo
Kumoriko
He Bo
8
6
6
1.83
W
Tyr
Ne0xim
Tyr
6
2
16
7
L
5
7
5
1.07
L
1
6
7
0.75
W
Odin
13
5
12
3.8
W
Kumbhakarna
VegetaHulk
Kumbhakarna
4
3
18
4.33
L
Olorun
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,834
Damage
50,844
70,996
Taken
56,552
67,913
Mitigated
21,086
28,476
Healing
14,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,154
478
2,018
5,017
14,683
18,692
395
8,059
6,624
18,450
0
L
Hachiman
Fureiny
Hachiman
8,144
4,354
309
2,797
14,148
5,249
0
9,170
4,978
0
17,015
W
13,501
3,542
811
3,338
10,650
5,144
1,647
6,201
4,449
39,251
0
L
He Bo
Kumoriko
He Bo
13,515
178
414
405
9,453
3,132
0
4,707
4,746
22,258
0
W
Tyr
Ne0xim
Tyr
8,372
575
1,341
9,456
17,568
16,227
792
9,943
7,625
0
13,096
L
10,591
243
1,156
1,709
12,390
4,279
0
7,659
4,731
19,533
0
L
8,951
4,436
1,025
863
9,649
3,817
0
3,787
5,862
18,522
0
W
Odin
12,412
873
0
0
10,093
7,787
1,616
7,544
2,549
271
23,882
W
Kumbhakarna
VegetaHulk
Kumbhakarna
7,395
1,174
2,461
4,034
18,002
20,063
530
10,953
7,049
22,672
0
L
Olorun
9,643
4,568
2,653
3,195
10,912
4,609
0
6,931
3,981
24,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,824
Gold Earned
44,871
135
Minions Killed
120
0
Camps Cleared
0
1,112,522
Distance Traveled
955,747
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,852
904
19
2
0
213,756
0
L
Hachiman
7,887
657
23
2
0
188,124
1
W
Hera
10,700
892
56
5
0
218,925
0
L
He Bo
9,965
830
30
3
0
215,907
0
W
Tyr
10,024
835
16
1
0
249,564
1
L
Janus
9,822
819
16
1
0
178,863
0
L
Vulcan
8,466
706
19
2
0
185,915
0
W
Odin
11,601
967
24
2
0
213,767
0
W
Kumbhakarna
10,647
887
20
2
0
216,510
0
L
Olorun
8,731
728
32
3
0
186,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role