Player Matchup

King Arthur
King Arthur
Gold V
Bromineeee
King Arthur
Gold V
Level 35
God Stats
1W - 3L
1,591 SR
Queue Stats
21W - 32L
1,644 MMR
Solo
Khepri
Khepri
Gold II
Papikingpin
Khepri
Gold II
Level 89
God Stats
0W - 1L
1,573 SR
Queue Stats
32W - 34L
1,637 MMR
Solo
Thoth
Thoth
Gold I
RedMist176F
Thoth
Gold I
Level 112
God Stats
43W - 52L
1,442 SR
Queue Stats
1,075W - 1,065L
1,627 MMR
Solo
Danzaburou
Danzaburou
Gold III
ReleaseTheDoge
Danzaburou
Gold III
Level 86
God Stats
7W - 8L
1,557 SR
Queue Stats
134W - 136L
1,622 MMR
Solo
Loki
Loki
Gold III
owAnthem
Loki
Gold III
Level 106
God Stats
33W - 24L
1,693 SR
Queue Stats
63W - 56L
1,647 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,571 SR
1,635 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,593 SR
1,586 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold I
 
Pele
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
SamTR
Tiamat
Gold I
Level 148
God Stats
21W - 11L
1,677 SR
Queue Stats
319W - 310L
1,645 MMR
Solo
Sol
Sol
Gold III
SevereDiss
Sol
Gold III
Level 69
God Stats
3W - 1L
1,778 SR
Queue Stats
21W - 17L
1,656 MMR
Solo
Ymir
Ymir
Gold III
predator727
Ymir
Gold III
Level 127
God Stats
12W - 18L
1,511 SR
Queue Stats
313W - 318L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bromineeee
King Arthur
14
1 / 0 / 1
7,448
621
5,182
9,939
4,725
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
10
1 / 1 / 3
6,110
509
3,679
5,100
3,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 3
6,498
542
5,857
4,720
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Danzaburou
ReleaseTheDoge
Danzaburou
9
0 / 4 / 3
5,475
456
4,001
6,476
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
12
5 / 3 / 1
7,063
589
5,972
8,455
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayPersephoneAthenaGilgameshSet

VS

Bans
TsukuyomiApolloNemesisChironMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 2 / 1
7,830
653
5,095
10,179
6,187
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
 
Pele
11
4 / 3 / 0
7,196
600
3,230
7,947
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
SamTR
Tiamat
12
2 / 0 / 2
7,291
608
2,167
5,806
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

13
4 / 1 / 2
7,529
627
9,242
8,144
2,956
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 3 / 5
7,298
608
2,780
10,929
5,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
9
Kills
12
12
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
Pele
 
Pele
4
3
0
1.33
L
King Arthur
Bromineeee
King Arthur
1
0
1
1.5
L
Khepri
1
1
3
2.5
L
2
4
3
0.88
L
Danzaburou
ReleaseTheDoge
Danzaburou
0
4
3
0.38
W
Tiamat
SamTR
Tiamat
2
0
2
3
W
4
1
2
5
L
Loki
5
3
1
1.83
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,691
Damage
22,514
34,690
Taken
43,005
14,783
Mitigated
19,968
9,915
Healing
16,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,095
1,106
0
5,115
10,179
6,187
315
0
10,179
0
55,532
W
Pele
 
Pele
3,230
526
0
2,978
7,947
2,405
189
1,026
6,921
0
34,540
L
King Arthur
Bromineeee
King Arthur
5,182
658
0
4,678
9,939
4,725
0
0
9,939
0
49,704
L
Khepri
3,679
556
0
856
5,100
3,809
0
3,808
1,276
14,023
0
L
5,857
352
0
500
4,720
1,508
0
2,530
2,062
41,310
0
L
Danzaburou
ReleaseTheDoge
Danzaburou
4,001
2,090
0
1,722
6,476
1,873
590
4,488
1,988
0
27,601
W
Tiamat
SamTR
Tiamat
2,167
386
0
2,220
5,806
2,440
153
2,824
2,982
41,069
0
W
9,242
3,433
0
5,257
8,144
2,956
578
2,257
5,887
51,015
0
L
Loki
5,972
2,280
0
2,159
8,455
2,868
0
3,127
5,236
0
35,772
W
2,780
981
0
750
10,929
5,980
0
3,429
7,500
24,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,594
Gold Earned
37,144
363
Minions Killed
459
0
Camps Cleared
0
1,155,436
Distance Traveled
1,177,659
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,830
653
138
12
0
217,611
5
W
Pele
7,196
600
71
6
0
275,760
3
L
King Arthur
7,448
621
122
10
0
256,334
2
L
Khepri
6,110
509
19
2
0
247,156
3
L
Thoth
6,498
542
96
8
0
236,159
2
L
Danzaburou
5,475
456
51
4
0
173,604
4
W
Tiamat
7,291
608
113
9
0
249,597
4
W
Sol
7,529
627
97
8
0
227,612
2
L
Loki
7,063
589
75
6
0
242,183
1
W
Ymir
7,298
608
40
3
0
207,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role