Player Matchup

Pele
Pele
Badcrevette
Pele
Level 154
God Stats
22W - 22L
1,495 SR
Queue Stats
1,947W - 1,986L
1,523 Elo+
Solo
Rama
Rama
Pеrsephone
Rama
Level 153
God Stats
1W - 2L
1,279 SR
Queue Stats
75W - 63L
1,520 Elo+
Solo
Ah Puch
Ah Puch
Saubaer1986
Ah Puch
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
200W - 268L
1,629 Elo+
Solo
Tyr
Tyr
eJikeee
Tyr
Level 126
God Stats
1W - 2L
1,292 SR
Queue Stats
129W - 143L
1,564 Elo+
Solo
Nemesis
Nemesis
яαgєqυιт
Nemesis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,717 Elo+
Solo
Team Averages
Level 142
1,413 SR
1,591 Elo+

VS

Team Averages
Level 155
1,471 SR
1,542 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DjKhaled
Hera
Level 160
God Stats
4W - 7L
1,412 SR
Queue Stats
111W - 106L
1,610 Elo+
Solo
Vamana
Vamana
Mussellini
Vamana
Level 157
God Stats
5W - 2L
1,533 SR
Queue Stats
543W - 539L
1,496 Elo+
Solo
He Bo
He Bo
Steinenberg
He Bo
Level 153
God Stats
7W - 8L
1,480 SR
Queue Stats
785W - 803L
1,528 Elo+
Solo
Persephone
Persephone
Theranor
Persephone
Level 149
God Stats
5W - 10L
1,433 SR
Queue Stats
343W - 338L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
9,730
811
10,961
16,100
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
2 / 1 / 3
9,090
758
6,646
7,692
3,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Saubaer1986
Ah Puch
17
1 / 2 / 7
9,467
789
10,583
8,943
4,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
16
3 / 3 / 6
9,473
789
5,980
18,431
18,945
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 2 / 8
8,744
729
6,240
15,796
17,167
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
3 / 4 / 7
9,798
817
17,874
13,820
7,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
8
1 / 1 / 0
7,000
583
319
1,557
601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Mussellini
Vamana
17
2 / 3 / 8
9,317
776
9,634
18,409
20,833
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 3 / 4
8,598
717
9,312
8,242
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Theranor
Persephone
15
2 / 2 / 6
9,289
774
15,736
6,541
2,790
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
12
Kills
10
10
Deaths
13
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
4
7
1.63
W
5
2
4
3.5
L
Hera
1
1
0
1
L
Vamana
Mussellini
Vamana
2
3
8
2
W
2
1
3
3.5
W
Ah Puch
Saubaer1986
Ah Puch
1
2
7
2.25
L
2
3
4
1.33
L
Persephone
Theranor
Persephone
2
2
6
2.5
W
Tyr
3
3
6
2
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,410
Damage
52,875
66,962
Taken
48,569
57,894
Mitigated
35,915
27,106
Healing
14,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
17,874
6,467
764
2,645
13,820
7,879
1,238
1,767
11,771
0
31,989
W
10,961
1,418
1,849
6,428
16,100
12,920
552
6,419
9,661
0
25,041
L
Hera
319
86
0
46
1,557
601
0
979
578
3,609
0
L
Vamana
Mussellini
Vamana
9,634
2,995
1,250
5,315
18,409
20,833
168
4,013
13,890
0
17,483
W
6,646
4,341
2,094
1,905
7,692
3,937
3,430
3,607
4,029
0
22,772
W
Ah Puch
Saubaer1986
Ah Puch
10,583
137
2,158
1,991
8,943
4,925
841
3,395
5,530
30,071
0
L
9,312
33
1,784
957
8,242
3,812
196
1,430
6,489
15,930
0
L
Persephone
Theranor
Persephone
15,736
631
0
1,486
6,541
2,790
610
2,394
4,006
34,570
0
W
Tyr
5,980
184
955
4,090
18,431
18,945
589
5,319
13,014
0
11,951
W
6,240
1,021
1,997
3,639
15,796
17,167
276
6,291
9,361
0
10,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,504
Gold Earned
44,002
135
Minions Killed
132
0
Camps Cleared
0
1,337,924
Distance Traveled
966,986
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,798
817
47
4
0
208,508
1
W
Pele
9,730
811
21
2
0
267,685
1
L
Hera
7,000
583
10
1
0
45,641
0
L
Vamana
9,317
776
12
1
0
261,372
1
W
Rama
9,090
758
46
4
0
228,552
4
W
Ah Puch
9,467
789
49
4
0
265,248
2
L
He Bo
8,598
717
23
2
0
240,080
1
L
Persephone
9,289
774
40
3
0
211,385
2
W
Tyr
9,473
789
13
1
0
257,704
1
W
Nemesis
8,744
729
6
1
0
318,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role