Player Matchup

Hun Batz
Hun Batz
DreadSavage91
Hun Batz
Level 27
God Stats
3W - 8L
1,179 SR
Queue Stats
25W - 32L
1,326 Elo+
Solo
Izanami
Izanami
MarcioPokaPica
Izanami
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 107L
1,613 Elo+
Party 1
Ra
Ra
godofwarofdark
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,366 Elo+
Solo
Bellona
Bellona
lipearce7
Bellona
Level 24
God Stats
52W - 55L
1,552 SR
Queue Stats
127W - 137L
1,514 Elo+
Party 1
Fenrir
Fenrir
lucho_bar17
Fenrir
Level 7
God Stats
1W - 1L
1,237 SR
Queue Stats
1W - 8L
1,038 Elo+
Solo
Team Averages
Level 17
1,394 SR
1,371 Elo+

VS

Team Averages
Level 13
1,460 SR
1,422 Elo+
Danzaburou
Danzaburou
Anny4446
Danzaburou
Level 5
God Stats
2W - 3L
1,523 SR
Queue Stats
2W - 3L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Juanbolso1
Morgan Le Fay
Level 21
God Stats
15W - 15L
1,402 SR
Queue Stats
36W - 36L
1,486 Elo+
Solo
Bellona
Bellona
TUBARAOPIRATA
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
atumama_123
Loki
Level 20
God Stats
13W - 8L
1,685 SR
Queue Stats
64W - 69L
1,292 Elo+
Solo
Nike
Nike
lordppk23
Nike
Level 19
God Stats
3W - 8L
1,190 SR
Queue Stats
116W - 156L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DreadSavage91
Hun Batz
7
1 / 5 / 2
5,690
438
1,006
5,727
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 1 / 3
9,134
703
9,083
10,012
3,455
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 6 / 4
7,489
576
5,565
7,739
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
lipearce7
Bellona
12
3 / 0 / 1
7,564
582
5,516
7,436
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
14
11 / 0 / 2
8,814
678
8,370
8,754
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anny4446
Danzaburou
9
1 / 5 / 0
5,850
450
2,427
7,960
1,713
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Juanbolso1
Morgan Le Fay
10
3 / 8 / 3
6,298
484
6,991
8,842
2,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
5
2 / 5 / 0
4,927
379
787
4,948
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 7 / 3
6,255
481
4,758
9,474
2,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
10
2 / 3 / 0
5,933
456
5,611
10,256
6,664
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
27
Kills
11
12
Deaths
28
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anny4446
Danzaburou
1
5
0
0.2
W
Hun Batz
DreadSavage91
Hun Batz
1
5
2
0.4
L
Morgan Le Fay
Juanbolso1
Morgan Le Fay
3
8
3
0.56
W
7
1
3
8.5
L
Bellona
2
5
0
0.4
L
3
7
3
0.64
W
5
6
4
1.17
W
Bellona
lipearce7
Bellona
3
0
1
3.5
L
Nike
2
3
0
0.67
W
Fenrir
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,540
Damage
20,574
39,668
Taken
41,480
15,923
Mitigated
16,310
11,609
Healing
7,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anny4446
Danzaburou
2,427
403
0
2,529
7,960
1,713
228
0
7,960
0
23,020
W
Hun Batz
DreadSavage91
Hun Batz
1,006
453
0
461
5,727
1,500
708
317
5,410
0
7,663
L
Morgan Le Fay
Juanbolso1
Morgan Le Fay
6,991
327
0
771
8,842
2,688
0
2,600
6,090
28,345
0
W
9,083
5,889
0
5,876
10,012
3,455
1,958
1,253
8,695
0
74,294
L
Bellona
787
482
0
401
4,948
2,546
165
450
4,432
0
6,375
L
4,758
2,004
0
1,602
9,474
2,699
0
2,147
7,177
0
25,602
W
5,565
948
125
1,120
7,739
2,576
1,102
4,349
3,218
26,024
0
W
Bellona
lipearce7
Bellona
5,516
1,499
0
2,196
7,436
4,708
820
0
7,436
0
36,246
L
Nike
5,611
922
0
1,910
10,256
6,664
0
0
10,256
0
31,707
W
Fenrir
8,370
2,407
0
1,831
8,754
3,684
0
859
7,857
0
49,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,691
Gold Earned
29,263
364
Minions Killed
201
0
Camps Cleared
0
1,196,617
Distance Traveled
1,050,101
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,850
450
46
4
0
217,425
4
W
Hun Batz
5,690
438
12
1
0
206,192
0
L
Morgan Le Fay
6,298
484
42
3
0
221,142
2
W
Izanami
9,134
703
137
11
0
234,886
4
L
Bellona
4,927
379
8
1
0
126,941
0
L
Loki
6,255
481
53
4
0
238,936
0
W
Ra
7,489
576
48
4
0
207,991
1
W
Bellona
7,564
582
77
6
0
264,880
1
L
Nike
5,933
456
52
4
0
245,657
3
W
Fenrir
8,814
678
90
7
0
282,668
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role