Player Matchup

Merlin
Merlin
Dethbox
Merlin
Level 113
God Stats
11W - 12L
1,647 SR
Queue Stats
83W - 78L
1,538 Elo+
Solo
Terra
Terra
ItzPeachyToT
Terra
Level 110
God Stats
7W - 3L
1,724 SR
Queue Stats
54W - 59L
1,527 Elo+
Solo
Chaac
Chaac
MachineGunGilly
Chaac
Level 114
God Stats
14W - 9L
1,539 SR
Queue Stats
214W - 213L
1,473 Elo+
Solo
Nemesis
Nemesis
MiniatureMink
Nemesis
Level 63
God Stats
3W - 0L
1,643 SR
Queue Stats
97W - 95L
1,486 Elo+
Solo
Anhur
Anhur
azuluz_x
Anhur
Level 69
God Stats
9W - 14L
1,384 SR
Queue Stats
280W - 288L
1,503 Elo+
Solo
Team Averages
Level 94
1,587 SR
1,506 Elo+

VS

Team Averages
Level 96
1,539 SR
1,494 Elo+
Hun Batz
Hun Batz
JuuII Dog
Hun Batz
Level 127
God Stats
0W - 1L
1,252 SR
Queue Stats
25W - 36L
1,432 Elo+
Party 1
Apollo
Apollo
Juul sHeEp
Apollo
Level 101
God Stats
1W - 5L
1,376 SR
Queue Stats
41W - 35L
1,394 Elo+
Party 1
Agni
Agni
TheKarmaaaaaa
Agni
Level 61
God Stats
5W - 4L
1,812 SR
Queue Stats
179W - 158L
1,505 Elo+
Solo
Chronos
Chronos
ZR_AppleCruzz
Chronos
Level 103
God Stats
2W - 1L
1,715 SR
Queue Stats
345W - 431L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
sdguero_619
Gilgamesh
Level 86
God Stats
1W - 1L
1,539 SR
Queue Stats
10W - 4L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dethbox
Merlin
19
4 / 3 / 0
11,185
508
16,132
15,378
7,894
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 3 / 12
10,370
471
7,426
20,806
21,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
3 / 1 / 6
12,038
547
12,434
15,767
12,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
15
4 / 3 / 4
10,065
458
11,522
16,670
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
azuluz_x
Anhur
18
12 / 7 / 2
12,218
555
15,356
16,098
5,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JuuII Dog
Hun Batz
17
3 / 5 / 5
10,652
484
12,552
17,579
8,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
Juul sHeEp
Apollo
18
5 / 5 / 5
11,233
511
15,837
19,038
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 5 / 0
11,584
527
14,546
18,675
12,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
20
4 / 2 / 2
11,995
545
13,920
16,269
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
sdguero_619
Gilgamesh
13
2 / 6 / 7
9,386
427
6,096
18,388
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
23
Kills
17
17
Deaths
23
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dethbox
Merlin
4
3
0
1.33
W
0
3
12
2
L
Hun Batz
JuuII Dog
Hun Batz
3
5
5
1.1
L
Apollo
Juul sHeEp
Apollo
5
5
5
1.5
W
3
1
6
6
W
Nemesis
4
3
4
2
L
3
5
0
0.6
L
Chronos
4
2
2
2.5
W
Anhur
azuluz_x
Anhur
12
7
2
1.86
L
Gilgamesh
sdguero_619
Gilgamesh
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,870
Damage
62,951
84,719
Taken
89,949
55,449
Mitigated
39,692
21,603
Healing
26,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dethbox
Merlin
16,132
808
0
4,860
15,378
7,894
287
4,439
10,939
79,602
0
W
7,426
508
922
6,229
20,806
21,933
140
3,958
16,848
39,102
0
L
Hun Batz
JuuII Dog
Hun Batz
12,552
3,662
0
1,750
17,579
8,362
0
4,673
12,906
0
80,136
L
Apollo
Juul sHeEp
Apollo
15,837
8,393
0
7,114
19,038
4,808
0
7,904
11,134
0
77,485
W
12,434
2,782
0
6,178
15,767
12,960
792
10,676
5,091
0
81,519
W
Nemesis
11,522
5,246
0
1,495
16,670
6,787
0
6,076
10,594
0
53,538
L
14,546
1,363
0
6,276
18,675
12,566
0
2,507
16,168
89,856
0
L
Chronos
13,920
5,796
0
4,970
16,269
5,386
456
6,080
10,189
107,399
0
W
Anhur
azuluz_x
Anhur
15,356
6,596
335
1,584
16,098
5,875
3,616
3,317
12,781
0
62,396
L
Gilgamesh
sdguero_619
Gilgamesh
6,096
923
0
5,950
18,388
8,570
0
2,979
15,409
0
35,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,876
Gold Earned
54,850
508
Minions Killed
636
0
Camps Cleared
0
2,025,970
Distance Traveled
1,924,457
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,185
508
116
5
0
394,137
8
W
Terra
10,370
471
53
2
0
442,718
9
L
Hun Batz
10,652
484
106
5
0
438,203
2
L
Apollo
11,233
511
115
5
0
412,921
0
W
Chaac
12,038
547
171
8
0
401,453
1
W
Nemesis
10,065
458
79
4
0
444,808
6
L
Agni
11,584
527
171
8
0
369,079
5
L
Chronos
11,995
545
188
9
0
413,643
6
W
Anhur
12,218
555
89
4
0
342,854
3
L
Gilgamesh
9,386
427
56
3
0
290,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role