Player Matchup

Hachiman
Hachiman
Caster Red
Hachiman
Level 84
God Stats
0W - 1L
1,325 SR
Queue Stats
84W - 61L
1,500 Elo+
Solo
Chaac
Chaac
imJESH
Chaac
Level 22
God Stats
8W - 6L
1,500 SR
Queue Stats
11W - 16L
1,155 Elo+
Party 1
Baron Samedi
Baron Samedi
xAculous
Baron Samedi
Level 108
God Stats
0W - 1L
1,561 SR
Queue Stats
22W - 27L
1,452 Elo+
Party 1
Team Averages
Level 71
1,462 SR
1,369 Elo+

VS

Team Averages
Level 84
1,611 SR
1,514 Elo+
Ares
Ares
JONtheG22
Ares
Level 69
God Stats
6W - 6L
1,459 SR
Queue Stats
8W - 11L
1,297 Elo+
Solo
Loki
Loki
OXxKingxXO
Loki
Level 155
God Stats
13W - 12L
1,638 SR
Queue Stats
574W - 481L
1,611 Elo+
Party 2
Merlin
Merlin
SadFaceRory
Merlin
Level 28
God Stats
5W - 4L
1,736 SR
Queue Stats
195W - 115L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Caster Red
Hachiman
14
2 / 11 / 5
11,114
654
7,281
22,869
6,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
imJESH
Chaac
14
3 / 7 / 4
11,017
648
4,872
17,725
18,839
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
xAculous
Baron Samedi
16
4 / 8 / 4
11,873
698
10,497
15,026
10,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
2 / 4 / 15
10,633
625
5,243
19,286
24,928
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
19 / 4 / 6
14,135
831
23,664
13,712
6,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
17
5 / 1 / 18
12,510
736
21,432
8,480
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
9
Kills
26
26
Deaths
9
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Caster Red
Hachiman
2
11
5
0.41
W
Ares
2
4
15
2.38
W
19
4
6
5.5
W
Merlin
5
1
18
14
L
Chaac
imJESH
Chaac
3
7
4
0.71
L
Baron Samedi
xAculous
Baron Samedi
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,650
Damage
50,339
55,620
Taken
41,478
36,069
Mitigated
35,194
15,592
Healing
4,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Caster Red
Hachiman
7,281
2,831
273
6,142
22,869
6,980
0
8,324
13,909
0
36,069
W
Ares
5,243
120
42
544
19,286
24,928
657
6,547
12,739
14,911
0
W
23,664
6,601
0
1,163
13,712
6,476
1,251
2,149
11,563
0
72,216
W
Merlin
21,432
631
0
2,756
8,480
3,790
1,174
1,801
6,679
68,033
0
L
Chaac
imJESH
Chaac
4,872
576
271
3,616
17,725
18,839
0
10,149
6,973
0
20,880
L
Baron Samedi
xAculous
Baron Samedi
10,497
1,026
2,526
2,764
15,026
10,250
0
6,514
8,063
37,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,004
Gold Earned
37,278
141
Minions Killed
198
0
Camps Cleared
0
780,547
Distance Traveled
937,123
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,114
654
54
3
0
236,454
0
W
Ares
10,633
625
25
1
0
302,649
0
W
Loki
14,135
831
47
3
0
345,477
2
W
Merlin
12,510
736
126
7
0
288,997
2
L
Chaac
11,017
648
39
2
0
270,191
0
L
Baron Samedi
11,873
698
48
3
0
273,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role