Player Matchup

Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Aaronsharkgo2
Vamana
Level 107
God Stats
1W - 1L
1,320 SR
Queue Stats
86W - 65L
1,693 Elo+
Party 1
Chang'e
Chang'e
JaceTheKing
Chang'e
Level 107
God Stats
12W - 3L
1,792 SR
Queue Stats
49W - 53L
1,571 Elo+
Party 1
Team Averages
Level 106
1,537 SR
1,588 Elo+

VS

Team Averages
Level 121
1,567 SR
1,590 Elo+
Bacchus
Bacchus
BaconCheesus
Bacchus
Level 108
God Stats
9W - 13L
1,527 SR
Queue Stats
77W - 107L
1,532 Elo+
Solo
Hou Yi
Hou Yi
jaziq
Hou Yi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 126L
1,662 Elo+
Solo
Vulcan
Vulcan
xTRULYxJERRYx
Vulcan
Level 113
God Stats
7W - 1L
1,675 SR
Queue Stats
24W - 19L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 2 / 5
7,045
705
2,971
4,464
1,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 2 / 4
7,648
765
6,896
8,705
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
JaceTheKing
Chang'e
11
3 / 2 / 4
7,284
728
4,585
5,879
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BaconCheesus
Bacchus
11
3 / 1 / 1
7,134
713
2,592
2,813
3,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
jaziq
Hou Yi
10
2 / 5 / 4
7,341
734
4,152
8,768
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 2
6,385
639
5,761
5,366
2,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
5
6
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
2
5
2.25
W
4
2
4
3
L
Bacchus
BaconCheesus
Bacchus
3
1
1
3.5
W
Chang'e
JaceTheKing
Chang'e
3
2
4
2.5
L
Hou Yi
jaziq
Hou Yi
2
5
4
0.8
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,452
Damage
12,505
19,048
Taken
16,947
10,346
Mitigated
8,847
6,703
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,971
1,639
0
0
4,464
1,623
883
1,653
2,811
0
21,680
W
6,896
2,411
0
3,739
8,705
6,792
52
3,988
4,717
0
20,045
L
Bacchus
BaconCheesus
Bacchus
2,592
373
0
326
2,813
3,089
0
438
2,341
12,433
0
W
Chang'e
JaceTheKing
Chang'e
4,585
271
699
2,265
5,879
1,931
346
2,712
3,167
21,469
0
L
Hou Yi
jaziq
Hou Yi
4,152
2,282
0
1,244
8,768
3,414
87
2,856
5,570
0
16,431
L
5,761
2,888
295
523
5,366
2,344
0
1,291
3,642
31,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,977
Gold Earned
20,860
129
Minions Killed
102
0
Camps Cleared
0
590,668
Distance Traveled
483,029
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,045
705
62
6
0
178,619
0
W
Vamana
7,648
765
29
3
0
213,669
0
L
Bacchus
7,134
713
15
2
0
139,596
1
W
Chang'e
7,284
728
38
4
0
198,380
0
L
Hou Yi
7,341
734
43
4
0
155,227
1
L
Vulcan
6,385
639
44
4
0
188,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role