Player Matchup

Jormungandr
Jormungandr
Fafa0131945
Jormungandr
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sh0KingZzz
Cthulhu
Level 16
God Stats
52W - 59L
1,341 SR
Queue Stats
63W - 78L
1,248 Elo+
Solo
Ares
Ares
Talbotttrio3
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
greenhairedgarf
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
piruco
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 7
1,468 SR
1,450 Elo+

VS

Team Averages
Level 5
1,467 SR
1,441 Elo+
Ymir
Ymir
AgonyAR
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BrayanEVazquez
Gilgamesh
Level 14
God Stats
3W - 3L
1,333 SR
Queue Stats
53W - 63L
1,203 Elo+
Solo
Izanami
Izanami
DaddyHarambe420
Izanami
Level 2
God Stats
16W - 12L
1,500 SR
Queue Stats
81W - 100L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HereCoronet6649
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
nanatorodrigues
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fafa0131945
Jormungandr
8
0 / 6 / 2
6,660
416
683
11,259
8,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Sh0KingZzz
Cthulhu
13
4 / 0 / 0
7,894
493
7,096
10,557
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

3
0 / 1 / 0
5,353
335
0
580
168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hachiman
4
1 / 3 / 0
5,048
316
836
2,245
422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
piruco
Olorun
12
3 / 5 / 0
7,087
443
6,115
9,922
4,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AgonyAR
Ymir
11
1 / 6 / 4
7,141
446
4,117
9,829
8,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
BrayanEVazquez
Gilgamesh
12
3 / 1 / 0
7,593
475
3,002
6,132
3,484
Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 2
7,895
493
6,302
6,302
2,080
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Kukulkan
16
3 / 0 / 3
9,770
611
3,468
4,649
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 0 / 0
6,847
428
2,183
6,252
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
8
Kills
10
15
Deaths
9
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
AgonyAR
Ymir
1
6
4
0.5
W
Gilgamesh
BrayanEVazquez
Gilgamesh
3
1
0
3
W
3
2
2
2
L
Jormungandr
Fafa0131945
Jormungandr
0
6
2
0.17
W
Kukulkan
3
0
3
4.5
L
Cthulhu
Sh0KingZzz
Cthulhu
4
0
0
4
L
0
1
0
0
L
Hachiman
1
3
0
0.33
W
0
0
0
0
L
Olorun
piruco
Olorun
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,730
Damage
19,072
34,563
Taken
33,164
19,296
Mitigated
19,352
7,077
Healing
5,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AgonyAR
Ymir
4,117
817
0
496
9,829
8,623
150
3,865
5,964
22,869
0
W
Gilgamesh
BrayanEVazquez
Gilgamesh
3,002
1,414
0
1,063
6,132
3,484
1,829
2,367
3,765
0
24,631
W
6,302
4,420
0
853
6,302
2,080
3,351
3,189
3,113
0
38,016
L
Jormungandr
Fafa0131945
Jormungandr
683
411
0
500
11,259
8,024
56
707
10,552
12,812
0
W
Kukulkan
3,468
369
0
864
4,649
1,821
2,674
1,937
2,712
57,965
0
L
Cthulhu
Sh0KingZzz
Cthulhu
7,096
702
0
3,895
10,557
6,654
309
1,665
8,892
37,239
0
L
0
0
0
0
580
168
0
84
496
0
0
L
Hachiman
836
511
0
30
2,245
422
0
304
1,941
0
4,066
W
2,183
666
292
2,045
6,252
3,344
968
2,392
3,860
0
23,295
L
Olorun
piruco
Olorun
6,115
2,115
94
2,558
9,922
4,028
471
4,825
5,097
34,723
505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
39,246
143
Minions Killed
331
0
Camps Cleared
0
804,968
Distance Traveled
1,409,970
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,141
446
36
2
0
286,116
1
W
Gilgamesh
7,593
475
42
3
0
286,823
0
W
Izanami
7,895
493
73
5
0
255,269
0
L
Jormungandr
6,660
416
15
1
0
173,445
1
W
Kukulkan
9,770
611
131
8
0
293,331
1
L
Cthulhu
7,894
493
68
4
0
306,433
0
L
Ares
5,353
335
0
0
0
15,348
0
L
Hachiman
5,048
316
7
0
0
83,239
0
W
Guan Yu
6,847
428
49
3
0
288,431
2
L
Olorun
7,087
443
53
3
0
226,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role