Player Matchup

Cerberus
Cerberus
AGRESS1VEPAND4
Cerberus
Level 153
God Stats
1W - 1L
1,458 SR
Queue Stats
145W - 138L
1,612 Elo+
Solo
Janus
Janus
LokiFactory
Janus
Level 146
God Stats
1W - 0L
1,463 SR
Queue Stats
10W - 9L
1,407 Elo+
Party 2
Anhur
Anhur
unleas
Anhur
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,503 Elo+
Party 2
Team Averages
Level 144
1,474 SR
1,507 Elo+

VS

Team Averages
Level 97
1,723 SR
1,576 Elo+
Tiamat
Tiamat
Strykar117
Tiamat
Level 92
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 42L
1,611 Elo+
Party 1
Danzaburou
Danzaburou
TiER4Fusion
Danzaburou
Level 117
God Stats
0W - 2L
1,826 SR
Queue Stats
51W - 38L
1,608 Elo+
Solo
Terra
Terra
TinyTaboo
Terra
Level 83
God Stats
0W - 2L
1,842 SR
Queue Stats
45W - 63L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 0 / 11
8,961
747
4,464
10,927
10,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
8 / 3 / 9
9,879
823
13,050
10,183
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
unleas
Anhur
14
8 / 1 / 7
10,049
837
15,518
10,152
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Strykar117
Tiamat
10
0 / 7 / 4
7,232
603
8,967
10,721
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TiER4Fusion
Danzaburou
10
0 / 7 / 3
7,390
616
5,667
12,702
4,637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
TinyTaboo
Terra
11
4 / 3 / 0
8,997
750
8,862
15,390
16,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
17
Kills
4
4
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
0
11
6.5
W
8
3
9
4.17
L
Tiamat
Strykar117
Tiamat
0
7
4
0.29
L
Danzaburou
TiER4Fusion
Danzaburou
0
7
3
0.21
L
Terra
TinyTaboo
Terra
4
3
0
1.33
W
Anhur
unleas
Anhur
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,032
Damage
23,496
31,262
Taken
38,813
18,669
Mitigated
26,024
6,265
Healing
7,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,464
356
0
3,312
10,927
10,651
30
4,453
6,474
20,340
0
W
13,050
2,043
0
2,194
10,183
3,680
263
7,518
2,665
42,768
0
L
Tiamat
Strykar117
Tiamat
8,967
1,119
0
1,071
10,721
4,883
0
4,500
6,061
22,526
0
L
Danzaburou
TiER4Fusion
Danzaburou
5,667
2,774
0
3,250
12,702
4,637
46
7,207
5,241
0
30,864
L
Terra
TinyTaboo
Terra
8,862
1,350
982
1,915
15,390
16,504
26
5,129
9,997
16,422
0
W
Anhur
unleas
Anhur
15,518
9,891
0
759
10,152
4,338
2,464
5,858
4,294
0
40,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,889
Gold Earned
23,619
188
Minions Killed
105
0
Camps Cleared
0
649,305
Distance Traveled
623,428
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,961
747
55
5
0
230,312
3
W
Janus
9,879
823
84
7
0
210,027
2
L
Tiamat
7,232
603
32
3
0
196,636
3
L
Danzaburou
7,390
616
64
5
0
186,298
4
L
Terra
8,997
750
9
1
0
240,494
3
W
Anhur
10,049
837
49
4
0
208,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role