Player Matchup

Izanami
Izanami
Eltortoso13
Izanami
Level 29
God Stats
3W - 2L
1,878 SR
Queue Stats
86W - 88L
1,460 Elo+
Solo
Cthulhu
Cthulhu
I DarIing I
Cthulhu
Level 23
God Stats
2W - 4L
1,521 SR
Queue Stats
2W - 4L
1,519 Elo+
Solo
Zeus
Zeus
eriihsilva
Zeus
Level 7
God Stats
37W - 41L
1,610 SR
Queue Stats
41W - 46L
1,459 Elo+
Solo
Fenrir
Fenrir
glizzy9070
Fenrir
Level 26
God Stats
5W - 6L
1,170 SR
Queue Stats
54W - 75L
1,445 Elo+
Solo
Tiamat
Tiamat
kiraflash
Tiamat
Level 23
God Stats
0W - 4L
1,201 SR
Queue Stats
32W - 34L
1,486 Elo+
Solo
Team Averages
Level 22
1,476 SR
1,474 Elo+

VS

Team Averages
Level 28
1,412 SR
1,463 Elo+
Morgan Le Fay
Morgan Le Fay
DYLTHESKILL
Morgan Le Fay
Level 29
God Stats
4W - 5L
1,310 SR
Queue Stats
279W - 301L
1,519 Elo+
Solo
Cernunnos
Cernunnos
LordyLordGiraffe
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,494 Elo+
Solo
Chaac
Chaac
OG 5ANTA
Chaac
Level 29
God Stats
2W - 1L
1,257 SR
Queue Stats
39W - 33L
1,235 Elo+
Solo
Arachne
Arachne
TheAjinator
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,535 Elo+
Solo
Khepri
Khepri
robertcool1478
Khepri
Level 27
God Stats
15W - 19L
1,495 SR
Queue Stats
61W - 60L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eltortoso13
Izanami
20
5 / 6 / 1
13,624
545
16,984
25,865
10,512
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
I DarIing I
Cthulhu
11
0 / 3 / 2
8,504
340
3,528
11,403
7,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
1 / 8 / 1
10,753
430
8,463
15,700
5,491
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
glizzy9070
Fenrir
14
3 / 11 / 3
10,159
406
7,056
25,477
10,386
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
kiraflash
Tiamat
20
2 / 7 / 5
12,406
496
13,394
19,109
23,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DYLTHESKILL
Morgan Le Fay
20
7 / 0 / 8
14,676
587
19,289
14,761
7,223
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
20
3 / 3 / 2
13,448
538
8,407
14,479
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
OG 5ANTA
Chaac
17
2 / 4 / 14
12,291
492
15,408
24,357
21,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Arachne
TheAjinator
Arachne
20
19 / 1 / 2
17,320
693
17,946
20,223
12,796
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 3 / 16
13,631
545
6,707
20,064
22,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
77
11
Kills
35
35
Deaths
11
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DYLTHESKILL
Morgan Le Fay
7
0
8
11
L
Izanami
Eltortoso13
Izanami
5
6
1
0.92
L
Cthulhu
I DarIing I
Cthulhu
0
3
2
0.33
W
Cernunnos
3
3
2
1.33
W
Chaac
OG 5ANTA
Chaac
2
4
14
2.25
W
Arachne
TheAjinator
Arachne
19
1
2
20
L
1
8
1
0.19
L
Fenrir
glizzy9070
Fenrir
3
11
3
0.41
L
Tiamat
kiraflash
Tiamat
2
7
5
0.64
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,425
Damage
67,757
97,554
Taken
93,884
58,059
Mitigated
69,521
20,057
Healing
29,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DYLTHESKILL
Morgan Le Fay
19,289
1,399
0
5,995
14,761
7,223
1,750
7,085
7,676
116,934
0
L
Izanami
Eltortoso13
Izanami
16,984
12,267
0
12,112
25,865
10,512
761
5,117
20,700
0
129,918
L
Cthulhu
I DarIing I
Cthulhu
3,528
235
69
120
11,403
7,966
50
4,068
7,295
18,228
0
W
Cernunnos
8,407
4,065
0
5,521
14,479
6,140
3,847
1,986
12,493
0
112,682
W
Chaac
OG 5ANTA
Chaac
15,408
1,829
0
7,199
24,357
21,304
1,203
11,883
11,807
287
57,615
W
Arachne
TheAjinator
Arachne
17,946
14,532
0
9,980
20,223
12,796
7,969
4,465
15,758
0
145,723
L
8,463
491
0
727
15,700
5,491
1,021
6,367
9,013
56,449
0
L
Fenrir
glizzy9070
Fenrir
7,056
1,097
598
3,363
25,477
10,386
0
5,723
19,566
0
39,224
L
Tiamat
kiraflash
Tiamat
13,394
1,948
0
3,068
19,109
23,704
264
4,269
14,719
93,535
0
W
6,707
1,201
0
1,062
20,064
22,058
193
8,719
11,345
24,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,446
Gold Earned
71,366
565
Minions Killed
690
0
Camps Cleared
0
1,889,337
Distance Traveled
2,367,475
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,676
587
173
7
0
482,241
1
L
Izanami
13,624
545
209
8
0
416,843
5
L
Cthulhu
8,504
340
42
2
0
300,815
0
W
Cernunnos
13,448
538
160
6
0
408,786
2
W
Chaac
12,291
492
114
5
0
477,498
0
W
Arachne
17,320
693
217
9
0
492,990
1
L
Zeus
10,753
430
104
4
0
370,035
0
L
Fenrir
10,159
406
57
2
0
384,690
1
L
Tiamat
12,406
496
153
6
0
416,954
1
W
Khepri
13,631
545
26
1
0
505,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role