Player Matchup

Arachne
Arachne
 
Arachne
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CyberShadow555
Baron Samedi
Level 8
God Stats
0W - 1L
1,192 SR
Queue Stats
1W - 2L
1,738 Elo+
Solo
Bacchus
Bacchus
GeoRgEe___99
Bacchus
Level 24
God Stats
14W - 9L
1,625 SR
Queue Stats
363W - 384L
1,570 Elo+
Solo
Chernobog
Chernobog
Heistivo
Chernobog
Level 29
God Stats
2W - 2L
1,720 SR
Queue Stats
133W - 143L
1,535 Elo+
Solo
Xing Tian
Xing Tian
badinkus
Xing Tian
Level 27
God Stats
8W - 6L
1,626 SR
Queue Stats
100W - 108L
1,505 Elo+
Solo
Team Averages
Level 22
1,533 SR
1,569 Elo+

VS

Team Averages
Level 22
1,661 SR
1,531 Elo+
Cabrakan
Cabrakan
IrukaSenseii
Cabrakan
Level 27
God Stats
6W - 2L
1,944 SR
Queue Stats
176W - 114L
1,686 Elo+
Solo
Serqet
Serqet
OsirisPapyrus
Serqet
Level 16
God Stats
4W - 2L
1,704 SR
Queue Stats
53W - 55L
1,463 Elo+
Solo
Hercules
Hercules
TheGeneralLuck
Hercules
Level 27
God Stats
37W - 52L
1,474 SR
Queue Stats
95W - 101L
1,476 Elo+
Solo
Cupid
Cupid
mevengoenti
Cupid
Level 23
God Stats
38W - 26L
1,683 SR
Queue Stats
122W - 103L
1,512 Elo+
Party 1
Sol
Sol
ssjMilk
Sol
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
79W - 76L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
5 / 3 / 0
5,940
594
3,407
6,952
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
CyberShadow555
Baron Samedi
9
1 / 4 / 0
4,811
481
3,546
5,840
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
GeoRgEe___99
Bacchus
6
0 / 3 / 5
4,609
461
3,181
6,599
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Heistivo
Chernobog
10
3 / 1 / 4
6,108
611
4,673
4,658
1,357
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
badinkus
Xing Tian
9
1 / 3 / 0
5,393
539
1,511
6,125
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IrukaSenseii
Cabrakan
12
6 / 1 / 0
7,281
728
5,060
5,879
5,183
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
5 / 1 / 2
5,906
591
1,824
5,131
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
8
1 / 3 / 2
4,844
484
3,447
8,574
4,262
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 1
5,214
521
4,394
4,530
1,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
10
1 / 2 / 4
5,940
594
4,360
5,772
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
14
14
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
3
0
1.67
L
Baron Samedi
CyberShadow555
Baron Samedi
1
4
0
0.25
L
Bacchus
GeoRgEe___99
Bacchus
0
3
5
0.83
L
Chernobog
Heistivo
Chernobog
3
1
4
5
W
Cabrakan
IrukaSenseii
Cabrakan
6
1
0
6
W
5
1
2
6
W
Hercules
1
3
2
0.67
L
Xing Tian
badinkus
Xing Tian
1
3
0
0.33
W
1
3
1
0.5
W
Sol
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,318
Damage
19,085
30,174
Taken
29,886
15,454
Mitigated
15,360
10,193
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,407
2,100
0
2,052
6,952
2,833
0
593
6,173
0
26,880
L
Baron Samedi
CyberShadow555
Baron Samedi
3,546
591
0
2,052
5,840
2,224
170
3,753
2,087
19,221
0
L
Bacchus
GeoRgEe___99
Bacchus
3,181
608
0
2,072
6,599
6,246
336
993
5,509
7,600
0
L
Chernobog
Heistivo
Chernobog
4,673
2,368
0
2,747
4,658
1,357
924
0
4,658
0
33,241
W
Cabrakan
IrukaSenseii
Cabrakan
5,060
1,098
0
1,889
5,879
5,183
0
1,154
4,496
44,733
0
W
1,824
533
0
2,206
5,131
2,589
0
135
4,968
0
19,091
W
Hercules
3,447
1,763
0
2,227
8,574
4,262
228
1,680
6,894
0
21,942
L
Xing Tian
badinkus
Xing Tian
1,511
0
0
1,270
6,125
2,794
0
3,583
2,542
15,463
0
W
4,394
2,003
555
1,243
4,530
1,165
678
1,345
3,185
0
20,151
W
Sol
4,360
1,781
0
1,866
5,772
2,161
1,114
3,667
2,105
27,867
3,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,861
Gold Earned
29,185
198
Minions Killed
300
0
Camps Cleared
0
929,485
Distance Traveled
880,118
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,940
594
58
6
0
183,723
2
L
Baron Samedi
4,811
481
29
3
0
168,426
3
L
Bacchus
4,609
461
8
1
0
203,695
0
L
Chernobog
6,108
611
69
7
0
178,712
0
W
Cabrakan
7,281
728
105
11
0
172,657
1
W
Serqet
5,906
591
45
5
0
201,077
1
W
Hercules
4,844
484
36
4
0
183,856
1
L
Xing Tian
5,393
539
34
3
0
194,929
3
W
Cupid
5,214
521
46
5
0
175,525
1
W
Sol
5,940
594
68
7
0
147,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role