Player Matchup

Nike
Nike
Anarchooskar
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Cerberus
Cerberus
Dope Senseii
Cerberus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,219 Elo+
Party 1
Izanami
Izanami
EdgeLordEd
Izanami
Level 8
God Stats
4W - 2L
1,478 SR
Queue Stats
6W - 6L
1,219 Elo+
Party 1
Thanatos
Thanatos
Ky2t1K
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
ZeNiTsU207
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 8
1,496 SR
1,388 Elo+

VS

Team Averages
Level 18
1,500 SR
1,375 Elo+
Cthulhu
Cthulhu
KryptidKid
Cthulhu
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 7L
1,278 Elo+
Solo
Nu Wa
Nu Wa
Rabyen
Nu Wa
Level 29
God Stats
5W - 4L
1,610 SR
Queue Stats
18W - 22L
1,500 Elo+
Solo
Hachiman
Hachiman
Stivit0
Hachiman
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
26W - 22L
1,394 Elo+
Solo
Hun Batz
Hun Batz
TripazJ
Hun Batz
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 23L
1,313 Elo+
Solo
King Arthur
King Arthur
reichenbac
King Arthur
Level 27
God Stats
6W - 3L
1,391 SR
Queue Stats
18W - 12L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,385
337
173
1,420
302
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Dope Senseii
Cerberus
9
2 / 2 / 2
6,139
472
2,466
7,401
6,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
EdgeLordEd
Izanami
11
1 / 2 / 1
6,837
526
2,067
5,684
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Ky2t1K
Thanatos
11
3 / 7 / 4
7,060
543
5,153
10,413
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
ZeNiTsU207
Nemesis
10
3 / 5 / 0
6,543
503
4,291
8,374
2,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KryptidKid
Cthulhu
9
0 / 4 / 1
5,681
437
1,075
6,943
3,448
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
Rabyen
Nu Wa
13
5 / 1 / 6
7,952
612
9,069
4,746
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
Stivit0
Hachiman
9
3 / 4 / 5
6,487
499
5,906
6,504
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
TripazJ
Hun Batz
9
1 / 0 / 3
6,111
470
1,591
5,165
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
reichenbac
King Arthur
13
8 / 1 / 1
7,382
568
6,774
6,730
3,232
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
17
17
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Cerberus
Dope Senseii
Cerberus
2
2
2
1.5
L
Izanami
EdgeLordEd
Izanami
1
2
1
0.75
W
Cthulhu
KryptidKid
Cthulhu
0
4
1
0.13
L
Thanatos
Ky2t1K
Thanatos
3
7
4
0.71
W
Nu Wa
Rabyen
Nu Wa
5
1
6
8
W
Hachiman
Stivit0
Hachiman
3
4
5
1.38
W
Hun Batz
TripazJ
Hun Batz
1
0
3
2.5
L
Nemesis
ZeNiTsU207
Nemesis
3
5
0
0.6
W
King Arthur
reichenbac
King Arthur
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,150
Damage
24,415
33,292
Taken
30,088
13,994
Mitigated
10,756
9,162
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
173
0
0
0
1,420
302
0
1,040
380
0
2,109
L
Cerberus
Dope Senseii
Cerberus
2,466
166
0
989
7,401
6,330
0
1,745
5,656
14,319
0
L
Izanami
EdgeLordEd
Izanami
2,067
1,484
0
2,062
5,684
1,397
3,289
1,092
4,592
0
40,751
W
Cthulhu
KryptidKid
Cthulhu
1,075
185
0
0
6,943
3,448
78
447
6,496
19,326
0
L
Thanatos
Ky2t1K
Thanatos
5,153
1,445
0
4,621
10,413
3,066
0
3,964
6,449
0
20,783
W
Nu Wa
Rabyen
Nu Wa
9,069
3,746
0
1,834
4,746
1,390
897
65
4,681
51,365
0
W
Hachiman
Stivit0
Hachiman
5,906
4,790
0
430
6,504
1,202
1,072
1,108
5,396
0
17,555
W
Hun Batz
TripazJ
Hun Batz
1,591
799
0
2,172
5,165
1,484
0
50
5,115
0
26,429
L
Nemesis
ZeNiTsU207
Nemesis
4,291
1,760
0
1,490
8,374
2,899
0
2,303
6,071
0
22,023
W
King Arthur
reichenbac
King Arthur
6,774
739
0
2,362
6,730
3,232
0
796
5,934
0
27,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
33,613
206
Minions Killed
260
0
Camps Cleared
0
906,343
Distance Traveled
1,106,111
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,385
337
1
0
0
36,889
0
L
Cerberus
6,139
472
29
2
0
257,790
0
L
Izanami
6,837
526
91
7
0
182,022
0
W
Cthulhu
5,681
437
37
3
0
182,108
2
L
Thanatos
7,060
543
39
3
0
192,098
1
W
Nu Wa
7,952
612
86
7
0
228,589
4
W
Hachiman
6,487
499
38
3
0
211,670
0
W
Hun Batz
6,111
470
59
5
0
247,044
2
L
Nemesis
6,543
503
46
4
0
237,544
2
W
King Arthur
7,382
568
40
3
0
236,700
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role