Player Matchup

Neith
Neith
CapalotXDND
Neith
Level 29
God Stats
1W - 2L
1,538 SR
Queue Stats
53W - 54L
1,373 Elo+
Party 2
Zeus
Zeus
DonFrom63rd
Zeus
Level 29
God Stats
0W - 3L
1,181 SR
Queue Stats
89W - 102L
1,466 Elo+
Party 2
Pele
Pele
IronicAfrican
Pele
Level 9
God Stats
0W - 1L
1,515 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Team Averages
Level 22
1,411 SR
1,447 Elo+

VS

Team Averages
Level 54
1,554 SR
1,258 Elo+
Chronos
Chronos
Bianco___Diavolo
Chronos
Level 100
God Stats
4W - 2L
1,725 SR
Queue Stats
242W - 401L
1,304 Elo+
Party 1
Chiron
Chiron
Nero__Angelo16
Chiron
Level 37
God Stats
4W - 3L
1,500 SR
Queue Stats
266W - 425L
1,308 Elo+
Party 1
Mulan
Mulan
P_WalkingDead
Mulan
Level 26
God Stats
7W - 14L
1,436 SR
Queue Stats
35W - 60L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
9,233
543
7,897
14,730
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 0 / 0
11,687
687
19,768
11,313
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 8 / 2
9,285
546
3,562
13,049
4,692
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
10,981
646
11,575
15,307
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 1 / 7
11,645
685
13,244
13,964
5,248
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 2 / 7
11,219
660
8,609
10,561
7,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
16
16
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
0
8
2
0.13
L
4
0
0
4
L
0
8
2
0.13
W
7
1
7
10.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,227
Damage
33,428
39,092
Taken
39,832
14,011
Mitigated
18,799
8,411
Healing
15,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,575
317
541
3,474
15,307
5,607
444
7,804
7,031
50,760
0
L
7,897
1,414
0
1,886
14,730
4,912
114
4,021
10,709
0
20,424
L
19,768
1,543
106
5,951
11,313
4,407
0
3,522
7,791
77,211
0
L
3,562
397
0
468
13,049
4,692
0
4,032
9,017
0
13,798
W
13,244
4,794
1,909
6,623
13,964
5,248
565
5,714
7,846
0
45,964
W
8,609
1,615
855
2,241
10,561
7,944
343
5,038
5,187
0
29,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,205
Gold Earned
33,845
159
Minions Killed
188
0
Camps Cleared
0
839,729
Distance Traveled
1,052,242
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,981
646
79
5
0
358,908
0
L
Neith
9,233
543
33
2
0
246,193
2
L
Zeus
11,687
687
104
6
0
317,234
3
L
Pele
9,285
546
22
1
0
276,302
0
W
Chiron
11,645
685
63
4
0
350,851
1
W
Mulan
11,219
660
46
3
0
342,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role