Player Matchup

Yemoja
Yemoja
LillBuuuu
Yemoja
Level 16
God Stats
0W - 2L
1,228 SR
Queue Stats
9W - 11L
1,274 Elo+
Solo
Cerberus
Cerberus
Vipero 06
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,335 Elo+
Solo
Nemesis
Nemesis
aquidelchill
Nemesis
Level 3
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Fenrir
Fenrir
kikajimenezzz
Fenrir
Level 23
God Stats
9W - 12L
1,456 SR
Queue Stats
12W - 21L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
zYakuza15
Kukulkan
Level 28
God Stats
23W - 35L
1,313 SR
Queue Stats
34W - 53L
1,224 Elo+
Solo
Team Averages
Level 17
1,352 SR
1,308 Elo+

VS

Team Averages
Level 31
1,494 SR
1,336 Elo+
Medusa
Medusa
EloPer
Medusa
Level 67
God Stats
2W - 0L
1,785 SR
Queue Stats
42W - 64L
1,354 Elo+
Party 2
Nu Wa
Nu Wa
PinkPanda20
Nu Wa
Level 4
God Stats
8W - 4L
1,292 SR
Queue Stats
13W - 20L
1,106 Elo+
Party 2
Ymir
Ymir
iSm1le
Ymir
Level 25
God Stats
7W - 5L
1,580 SR
Queue Stats
116W - 124L
1,418 Elo+
Solo
Nemesis
Nemesis
reykimoruy
Nemesis
Level 28
God Stats
1W - 1L
1,251 SR
Queue Stats
6W - 8L
1,304 Elo+
Solo
Chang'e
Chang'e
ssurayyyyyy
Chang'e
Level 29
God Stats
25W - 31L
1,564 SR
Queue Stats
322W - 338L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LillBuuuu
Yemoja
19
0 / 10 / 4
12,255
817
5,899
27,841
25,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
Vipero 06
Cerberus
20
2 / 7 / 8
13,378
892
12,381
29,069
30,241
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
aquidelchill
Nemesis
19
2 / 8 / 6
12,891
859
11,670
28,337
12,342
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 4 / 5
14,853
990
20,949
21,132
11,206
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
zYakuza15
Kukulkan
20
1 / 6 / 9
13,657
910
30,469
17,601
6,589
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EloPer
Medusa
20
10 / 5 / 15
14,456
964
29,361
15,066
5,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 2 / 26
15,030
1,002
30,662
14,474
4,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
iSm1le
Ymir
20
6 / 3 / 21
15,352
1,023
15,509
27,501
36,411
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
reykimoruy
Nemesis
20
9 / 0 / 14
14,187
946
20,997
14,554
4,851
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ssurayyyyyy
Chang'e
20
5 / 3 / 19
14,359
957
19,809
17,782
8,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
130
13
Kills
35
35
Deaths
13
32
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Medusa
EloPer
Medusa
10
5
15
3.5
L
Yemoja
LillBuuuu
Yemoja
0
10
4
0.2
W
5
2
26
9
L
Cerberus
Vipero 06
Cerberus
2
7
8
0.86
L
Nemesis
aquidelchill
Nemesis
2
8
6
0.63
W
Ymir
iSm1le
Ymir
6
3
21
5.5
L
8
4
5
2.63
W
Nemesis
reykimoruy
Nemesis
9
0
14
16
W
Chang'e
ssurayyyyyy
Chang'e
5
3
19
4.83
L
Kukulkan
zYakuza15
Kukulkan
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,368
Damage
116,338
123,980
Taken
89,377
85,939
Mitigated
59,276
11,730
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
EloPer
Medusa
29,361
15,059
0
1,764
15,066
5,333
0
6,518
8,548
0
45,758
L
Yemoja
LillBuuuu
Yemoja
5,899
2,052
3,563
565
27,841
25,561
0
14,610
12,909
28,275
0
W
30,662
9,052
480
3,637
14,474
4,351
0
10,288
4,186
62,992
0
L
Cerberus
Vipero 06
Cerberus
12,381
1,670
0
4,124
29,069
30,241
0
14,991
13,702
52,583
0
L
Nemesis
aquidelchill
Nemesis
11,670
6,442
0
1,220
28,337
12,342
0
13,280
14,731
0
30,698
W
Ymir
iSm1le
Ymir
15,509
1,091
0
0
27,501
36,411
0
14,818
12,456
41,504
0
L
20,949
5,560
0
1,399
21,132
11,206
0
12,338
8,624
0
44,300
W
Nemesis
reykimoruy
Nemesis
20,997
13,112
0
1,329
14,554
4,851
0
9,751
4,803
0
40,675
W
Chang'e
ssurayyyyyy
Chang'e
19,809
2,481
7,673
6,062
17,782
8,330
0
7,226
10,408
43,247
0
L
Kukulkan
zYakuza15
Kukulkan
30,469
2,522
0
859
17,601
6,589
0
9,411
8,034
92,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,034
Gold Earned
73,384
367
Minions Killed
285
4
Camps Cleared
4
1,373,431
Distance Traveled
1,354,638
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,456
964
43
3
2
255,046
1
L
Yemoja
12,255
817
34
2
0
197,492
3
W
Nu Wa
15,030
1,002
63
4
0
249,356
0
L
Cerberus
13,378
892
78
5
0
254,788
7
L
Nemesis
12,891
859
37
2
0
323,978
0
W
Ymir
15,352
1,023
58
4
0
298,364
0
L
Fenrir
14,853
990
51
3
3
312,305
2
W
Nemesis
14,187
946
58
4
2
317,886
0
W
Chang'e
14,359
957
63
4
0
233,986
0
L
Kukulkan
13,657
910
167
11
1
284,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role