Player Matchup

Izanami
Izanami
Corycogo
Izanami
Level 25
God Stats
4W - 4L
1,682 SR
Queue Stats
342W - 344L
1,580 Elo+
Party 1
King Arthur
King Arthur
IceTheories
King Arthur
Level 128
God Stats
0W - 1L
1,761 SR
Queue Stats
66W - 79L
1,521 Elo+
Party 3
Geb
Geb
Omniscienttt
Geb
Level 35
God Stats
0W - 1L
1,750 SR
Queue Stats
55W - 42L
1,540 Elo+
Party 3
Olorun
Olorun
TristanTheWiz
Olorun
Level 110
God Stats
12W - 4L
2,080 SR
Queue Stats
443W - 427L
1,576 Elo+
Party 1
Sol
Sol
WorstLockNA
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,654 Elo+
Party 3
Team Averages
Level 63
1,754 SR
1,574 Elo+

VS

Team Averages
Level 72
1,632 SR
1,511 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Cordel8a11
Khepri
Level 86
God Stats
38W - 29L
1,592 SR
Queue Stats
173W - 196L
1,452 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
KingRegi
Ah Muzen Cab
Level 21
God Stats
7W - 2L
1,915 SR
Queue Stats
64W - 30L
1,698 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Max_OnMee
Morgan Le Fay
Level 144
God Stats
2W - 1L
1,651 SR
Queue Stats
6W - 10L
1,399 Elo+
Party 2
Hachiman
Hachiman
PairofDucks
Hachiman
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 61L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Corycogo
Izanami
9
0 / 4 / 0
5,164
516
3,249
6,374
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
IceTheories
King Arthur
10
3 / 3 / 0
6,031
603
3,547
7,834
3,731
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 3 / 0
4,839
484
2,267
10,595
4,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 0
5,306
531
4,168
3,111
1,061
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,060
506
1,601
5,914
1,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
6 / 2 / 1
7,153
715
6,403
8,323
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
Cordel8a11
Khepri
9
1 / 0 / 2
5,325
533
2,232
3,846
1,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
KingRegi
Ah Muzen Cab
11
1 / 1 / 3
6,171
617
2,348
5,419
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Max_OnMee
Morgan Le Fay
11
3 / 0 / 1
6,290
629
10,979
6,473
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
PairofDucks
Hachiman
9
1 / 0 / 1
5,275
528
1,727
5,117
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
12
12
Deaths
3
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
2
1
3.25
W
Khepri
Cordel8a11
Khepri
1
0
2
2
L
Izanami
Corycogo
Izanami
0
4
0
0
L
King Arthur
IceTheories
King Arthur
3
3
0
1
W
Ah Muzen Cab
KingRegi
Ah Muzen Cab
1
1
3
2.5
W
Morgan Le Fay
Max_OnMee
Morgan Le Fay
3
0
1
3.5
L
0
3
0
0
W
Hachiman
PairofDucks
Hachiman
1
0
1
1.5
L
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,832
Damage
23,689
33,828
Taken
29,178
12,775
Mitigated
12,554
9,644
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,403
1,695
0
2,213
8,323
5,114
0
205
8,118
2,541
34,187
W
Khepri
Cordel8a11
Khepri
2,232
359
0
1,470
3,846
1,880
0
1,660
2,186
10,963
0
L
Izanami
Corycogo
Izanami
3,249
1,759
0
1,321
6,374
2,105
0
2,354
4,020
0
32,488
L
King Arthur
IceTheories
King Arthur
3,547
549
0
1,625
7,834
3,731
0
0
7,834
0
23,347
W
Ah Muzen Cab
KingRegi
Ah Muzen Cab
2,348
1,467
0
1,972
5,419
2,145
1,650
0
5,419
0
33,783
W
Morgan Le Fay
Max_OnMee
Morgan Le Fay
10,979
898
0
2,958
6,473
2,153
900
3,192
3,281
40,040
0
L
2,267
660
0
2,801
10,595
4,175
0
6,280
4,315
8,909
0
W
Hachiman
PairofDucks
Hachiman
1,727
1,168
0
2,174
5,117
1,262
0
2,979
2,138
0
23,954
L
4,168
2,228
64
1,409
3,111
1,061
0
965
2,146
33,438
0
L
1,601
593
0
2,424
5,914
1,703
0
4,004
1,910
25,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,400
Gold Earned
30,214
283
Minions Killed
278
0
Camps Cleared
0
966,069
Distance Traveled
998,874
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,153
715
76
8
0
206,567
0
W
Khepri
5,325
533
9
1
0
202,442
4
L
Izanami
5,164
516
83
8
0
184,012
2
L
King Arthur
6,031
603
64
6
0
210,556
0
W
Ah Muzen Cab
6,171
617
78
8
0
204,479
1
W
Morgan Le Fay
6,290
629
63
6
0
202,621
1
L
Geb
4,839
484
16
2
0
203,243
0
W
Hachiman
5,275
528
52
5
0
182,765
1
L
Olorun
5,306
531
63
6
0
196,291
4
L
Sol
5,060
506
57
6
0
171,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role