Player Matchup

Kukulkan
Kukulkan
Bronze III
Alexiki
Kukulkan
Bronze III
Level 30
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 4L
1,600 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
ElJaffoGuzman
Ah Muzen Cab
Gold II
Level 49
God Stats
68W - 42L
1,681 SR
Queue Stats
877W - 887L
1,542 MMR
Solo
Bakasura
Bakasura
Gold I
diasisthewayň
Bakasura
Gold I
Level 117
God Stats
1W - 1L
1,719 SR
Queue Stats
251W - 247L
1,599 MMR
Solo
Geb
Geb
Gold II
fettyswapper
Geb
Gold II
Level 154
God Stats
90W - 77L
1,610 SR
Queue Stats
162W - 165L
1,586 MMR
Solo
Anhur
Anhur
Gold III
roman01503
Anhur
Gold III
Level 101
God Stats
5W - 7L
1,661 SR
Queue Stats
46W - 50L
1,602 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,671 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,628 SR
1,586 MMR
Bellona
Bellona
Gold II
MERGUZZ
Bellona
Gold II
Level 112
God Stats
32W - 22L
1,668 SR
Queue Stats
369W - 359L
1,618 MMR
Solo
Hachiman
Hachiman
Gold III
Maro1998
Hachiman
Gold III
Level 145
God Stats
4W - 1L
1,670 SR
Queue Stats
257W - 245L
1,605 MMR
Solo
Raijin
Raijin
Platinum III
danielm0
Raijin
Platinum III
Level 124
God Stats
45W - 27L
1,709 SR
Queue Stats
143W - 129L
1,620 MMR
Solo
Cthulhu
Cthulhu
Gold III
paladin18
Cthulhu
Gold III
Level 157
God Stats
19W - 23L
1,459 SR
Queue Stats
594W - 614L
1,532 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
sockdown10
Tsukuyomi
Gold II
Level 153
God Stats
9W - 5L
1,635 SR
Queue Stats
237W - 247L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alexiki
Kukulkan
16
2 / 11 / 0
10,228
445
8,858
17,753
6,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
16
2 / 5 / 1
10,871
473
11,624
17,599
7,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
19
6 / 6 / 3
12,344
537
11,501
20,396
11,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 4 / 6
10,539
458
7,986
20,975
22,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
17
0 / 7 / 3
10,917
475
11,481
19,685
6,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaGilgameshMorgan Le FayTiamatPersephone

VS

Bans
SetSerqetAresNemesisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MERGUZZ
Bellona
20
3 / 2 / 3
13,012
566
9,977
17,932
19,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Maro1998
Hachiman
20
4 / 1 / 5
13,471
586
15,958
19,885
6,693
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
danielm0
Raijin
20
16 / 2 / 7
15,730
684
25,353
16,109
7,365
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
paladin18
Cthulhu
18
4 / 2 / 13
12,211
531
9,282
22,812
24,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
sockdown10
Tsukuyomi
19
6 / 5 / 8
13,292
578
12,627
19,211
11,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
12
Kills
33
33
Deaths
12
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alexiki
Kukulkan
2
11
0
0.18
L
Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
2
5
1
0.5
W
Bellona
MERGUZZ
Bellona
3
2
3
2.25
W
Hachiman
Maro1998
Hachiman
4
1
5
6.5
W
Raijin
danielm0
Raijin
16
2
7
9.75
L
Bakasura
6
6
3
1.25
L
2
4
6
1.25
W
Cthulhu
paladin18
Cthulhu
4
2
13
5.25
L
Anhur
0
7
3
0.21
W
Tsukuyomi
sockdown10
Tsukuyomi
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,450
Damage
73,197
96,408
Taken
95,949
55,074
Mitigated
69,395
20,791
Healing
37,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alexiki
Kukulkan
8,858
793
0
988
17,753
6,484
0
10,060
7,325
58,097
0
L
Ah Muzen Cab
ElJaffoGuzman
Ah Muzen Cab
11,624
5,601
0
7,227
17,599
7,819
2,732
6,174
11,353
0
79,763
W
Bellona
MERGUZZ
Bellona
9,977
1,419
0
6,377
17,932
19,287
2,134
1,998
15,724
10,802
80,930
W
Hachiman
Maro1998
Hachiman
15,958
10,811
0
13,417
19,885
6,693
6,096
3,478
16,271
0
111,120
W
Raijin
danielm0
Raijin
25,353
1,634
818
3,903
16,109
7,365
1,862
4,063
11,756
116,270
0
L
Bakasura
11,501
7,793
0
5,633
20,396
11,683
0
4,526
15,730
0
91,288
L
7,986
788
0
2,133
20,975
22,618
0
9,075
11,714
40,335
0
W
Cthulhu
paladin18
Cthulhu
9,282
848
1,859
7,999
22,812
24,648
464
6,524
15,722
48,262
0
L
Anhur
11,481
6,533
0
4,810
19,685
6,470
0
5,019
14,520
0
77,160
W
Tsukuyomi
sockdown10
Tsukuyomi
12,627
2,526
0
3,252
19,211
11,402
1,754
2,895
16,189
0
99,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,899
Gold Earned
67,716
578
Minions Killed
772
0
Camps Cleared
0
1,938,080
Distance Traveled
2,300,713
32
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,228
445
109
5
0
368,022
5
L
Ah Muzen Cab
10,871
473
129
6
0
386,066
4
W
Bellona
13,012
566
183
8
0
500,882
3
W
Hachiman
13,471
586
172
7
0
432,900
10
W
Raijin
15,730
684
191
8
0
452,012
9
L
Bakasura
12,344
537
144
6
0
463,686
7
L
Geb
10,539
458
38
2
0
405,439
12
W
Cthulhu
12,211
531
86
4
0
457,212
9
L
Anhur
10,917
475
158
7
0
314,867
4
W
Tsukuyomi
13,292
578
140
6
0
457,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role