Player Matchup

Ganesha
Ganesha
AioriaDLeon
Ganesha
Level 22
God Stats
5W - 3L
1,390 SR
Queue Stats
50W - 45L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Reciao
Danzaburou
Level 69
God Stats
8W - 6L
1,588 SR
Queue Stats
79W - 91L
1,464 Elo+
Party 1
Sol
Sol
Vini13Oficial
Sol
Level 118
God Stats
14W - 9L
1,449 SR
Queue Stats
563W - 535L
1,471 Elo+
Party 1
Cu Chulainn
Cu Chulainn
X lMathias
Cu Chulainn
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,651 Elo+
Party 1
Ravana
Ravana
zBoava
Ravana
Level 67
God Stats
13W - 14L
1,339 SR
Queue Stats
93W - 91L
1,445 Elo+
Party 1
Team Averages
Level 68
1,453 SR
1,495 Elo+

VS

Team Averages
Level 48
1,548 SR
1,400 Elo+
Arachne
Arachne
IAmTheBigMatt
Arachne
Level 44
God Stats
36W - 31L
1,557 SR
Queue Stats
265W - 287L
1,409 Elo+
Solo
Ra
Ra
RAPCHINO
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,291 Elo+
Party 2
Skadi
Skadi
Sechae-
Skadi
Level 94
God Stats
6W - 5L
1,649 SR
Queue Stats
79W - 73L
1,543 Elo+
Party 2
Tiamat
Tiamat
ectprivateninja8
Tiamat
Level 43
God Stats
15W - 14L
1,536 SR
Queue Stats
37W - 44L
1,397 Elo+
Solo
Khepri
Khepri
xClapYourCheeks
Khepri
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 107L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AioriaDLeon
Ganesha
15
0 / 4 / 10
11,741
510
2,704
17,429
18,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Reciao
Danzaburou
18
9 / 2 / 6
12,672
551
11,052
13,316
5,800
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 2 / 16
13,352
581
11,920
15,965
5,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
X lMathias
Cu Chulainn
20
6 / 1 / 6
14,090
613
11,739
18,135
16,891
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
zBoava
Ravana
20
14 / 1 / 10
14,049
611
17,120
11,675
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
0 / 6 / 3
9,371
407
9,892
19,809
9,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 11 / 1
11,383
495
6,940
14,425
4,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Sechae-
Skadi
17
5 / 4 / 0
10,801
470
13,066
12,366
4,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 8 / 2
10,206
444
7,462
12,761
6,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 7 / 2
8,860
385
2,850
13,116
17,039
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
36
Kills
10
10
Deaths
36
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AioriaDLeon
Ganesha
0
4
10
1.25
L
Arachne
0
6
3
0.25
L
4
11
1
0.41
W
Danzaburou
Reciao
Danzaburou
9
2
6
6
L
Skadi
Sechae-
Skadi
5
4
0
1.25
W
7
2
16
7.5
W
Cu Chulainn
X lMathias
Cu Chulainn
6
1
6
9
L
1
8
2
0.25
L
0
7
2
0.14
W
Ravana
zBoava
Ravana
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,535
Damage
40,210
76,520
Taken
72,477
52,876
Mitigated
41,497
30,648
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AioriaDLeon
Ganesha
2,704
338
0
767
17,429
18,850
65
2,969
14,382
29,167
0
L
Arachne
9,892
7,131
0
5,016
19,809
9,012
0
4,278
15,441
0
73,464
L
6,940
1,074
0
690
14,425
4,588
521
4,117
10,004
59,520
0
W
Danzaburou
Reciao
Danzaburou
11,052
7,374
0
8,458
13,316
5,800
865
4,362
8,878
0
87,913
L
Skadi
Sechae-
Skadi
13,066
6,308
0
2,259
12,366
4,338
0
2,829
9,391
0
78,774
W
11,920
4,168
0
10,163
15,965
5,304
3,368
5,087
10,616
95,323
0
W
Cu Chulainn
X lMathias
Cu Chulainn
11,739
1,462
0
6,734
18,135
16,891
329
5,995
11,562
19,339
77,329
L
7,462
608
0
1,356
12,761
6,520
0
2,252
10,459
50,195
0
L
2,850
260
0
0
13,116
17,039
120
2,733
10,239
36,316
0
W
Ravana
zBoava
Ravana
17,120
5,036
0
4,526
11,675
6,031
1,940
1,512
10,066
0
103,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,904
Gold Earned
50,621
600
Minions Killed
528
0
Camps Cleared
0
2,111,674
Distance Traveled
1,906,492
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,741
510
15
1
0
405,049
4
L
Arachne
9,371
407
112
5
0
444,515
0
L
Ra
11,383
495
125
5
0
351,701
0
W
Danzaburou
12,672
551
130
6
0
390,153
1
L
Skadi
10,801
470
132
6
0
397,618
2
W
Sol
13,352
581
136
6
0
452,098
3
W
Cu Chulainn
14,090
613
181
8
0
400,171
4
L
Tiamat
10,206
444
99
4
0
323,283
2
L
Khepri
8,860
385
60
3
0
389,375
8
W
Ravana
14,049
611
138
6
0
464,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role