Player Matchup

Zhong Kui
Zhong Kui
Bargusoul
Zhong Kui
Level 66
God Stats
2W - 1L
1,644 SR
Queue Stats
125W - 143L
1,348 Elo+
Solo
Danzaburou
Danzaburou
DerekDepouillo
Danzaburou
Level 69
God Stats
36W - 47L
1,407 SR
Queue Stats
230W - 250L
1,405 Elo+
Solo
Apollo
Apollo
FloydRO24
Apollo
Level 49
God Stats
1W - 7L
1,074 SR
Queue Stats
271W - 323L
1,318 Elo+
Solo
Cabrakan
Cabrakan
SusanooNoTrakeur
Cabrakan
Level 40
God Stats
4W - 2L
1,316 SR
Queue Stats
60W - 75L
1,304 Elo+
Solo
Loki
Loki
TheDeathBehind_U
Loki
Level 96
God Stats
2W - 2L
1,315 SR
Queue Stats
124W - 169L
1,378 Elo+
Solo
Team Averages
Level 64
1,351 SR
1,350 Elo+

VS

Team Averages
Level 71
1,497 SR
1,399 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dirkrezo
Tiamat
Level 103
God Stats
20W - 29L
1,430 SR
Queue Stats
542W - 576L
1,412 Elo+
Solo
Thanatos
Thanatos
Icecore---
Thanatos
Level 39
God Stats
1W - 1L
1,733 SR
Queue Stats
6W - 5L
1,428 Elo+
Solo
Ao Kuang
Ao Kuang
Shebita9
Ao Kuang
Level 68
God Stats
114W - 162L
1,324 SR
Queue Stats
401W - 672L
1,293 Elo+
Solo
Sylvanus
Sylvanus
Storm_Fly4
Sylvanus
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 109L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bargusoul
Zhong Kui
14
4 / 1 / 1
8,167
583
4,781
7,667
5,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
DerekDepouillo
Danzaburou
13
2 / 1 / 4
7,922
566
5,551
7,704
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
FloydRO24
Apollo
11
2 / 2 / 6
7,331
524
6,613
9,840
2,950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 0 / 2
7,796
557
5,080
6,491
4,848
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
3 / 2 / 2
6,619
473
4,234
8,737
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 4 / 2
6,176
441
6,067
9,572
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Dirkrezo
Tiamat
12
0 / 1 / 3
7,207
515
5,240
6,143
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Icecore---
Thanatos
10
1 / 6 / 0
6,505
465
3,997
8,438
2,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Shebita9
Ao Kuang
10
3 / 3 / 0
6,649
475
2,861
8,959
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Storm_Fly4
Sylvanus
10
1 / 3 / 2
6,380
456
3,129
9,713
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
17
Kills
6
6
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
4
2
0.5
W
Zhong Kui
Bargusoul
Zhong Kui
4
1
1
4.5
W
Danzaburou
DerekDepouillo
Danzaburou
2
1
4
4
L
Tiamat
Dirkrezo
Tiamat
0
1
3
1.5
W
Apollo
FloydRO24
Apollo
2
2
6
2.5
L
Thanatos
Icecore---
Thanatos
1
6
0
0.17
L
Ao Kuang
Shebita9
Ao Kuang
3
3
0
1
L
Sylvanus
Storm_Fly4
Sylvanus
1
3
2
0.67
W
6
0
2
7
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,259
Damage
21,294
40,439
Taken
42,825
18,344
Mitigated
16,181
14,082
Healing
16,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,067
4,775
312
3,021
9,572
2,254
0
1,739
7,833
0
29,934
W
Zhong Kui
Bargusoul
Zhong Kui
4,781
381
0
3,574
7,667
5,341
757
3,760
3,907
49,543
0
W
Danzaburou
DerekDepouillo
Danzaburou
5,551
2,320
0
2,315
7,704
2,558
777
1,433
6,271
0
45,597
L
Tiamat
Dirkrezo
Tiamat
5,240
254
0
1,332
6,143
3,400
0
2,687
3,456
45,368
0
W
Apollo
FloydRO24
Apollo
6,613
3,734
0
3,275
9,840
2,950
1,810
2,422
7,418
0
38,915
L
Thanatos
Icecore---
Thanatos
3,997
1,474
0
4,572
8,438
2,457
504
2,656
5,782
0
31,922
L
Ao Kuang
Shebita9
Ao Kuang
2,861
1,016
54
3,737
8,959
3,134
0
2,708
6,251
22,831
6,762
L
Sylvanus
Storm_Fly4
Sylvanus
3,129
701
993
2,347
9,713
4,936
0
369
9,344
18,117
0
W
5,080
462
0
1,259
6,491
4,848
136
368
6,123
34,983
0
W
4,234
940
191
3,468
8,737
2,647
157
2,892
5,845
0
27,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,835
Gold Earned
32,917
401
Minions Killed
291
0
Camps Cleared
0
1,260,814
Distance Traveled
1,274,337
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,176
441
46
3
0
239,014
0
W
Zhong Kui
8,167
583
124
9
0
237,651
5
W
Danzaburou
7,922
566
80
6
0
252,726
0
L
Tiamat
7,207
515
97
7
0
276,728
0
W
Apollo
7,331
524
79
6
0
248,143
3
L
Thanatos
6,505
465
61
4
0
259,445
2
L
Ao Kuang
6,649
475
53
4
0
244,168
0
L
Sylvanus
6,380
456
34
2
0
254,982
0
W
Cabrakan
7,796
557
70
5
0
227,026
0
W
Loki
6,619
473
48
3
0
295,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role