Player Matchup

Olorun
Olorun
 
Olorun
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mr-_-Noodle-_-
Ra
Level 27
God Stats
15W - 19L
1,427 SR
Queue Stats
68W - 116L
1,332 Elo+
Solo
Hel
Hel
SnowFlameHeart
Hel
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Chaac
Chaac
WHITEMEX1027
Chaac
Level 14
God Stats
2W - 2L
1,715 SR
Queue Stats
8W - 18L
1,142 Elo+
Solo
Osiris
Osiris
blitzghost790
Osiris
Level 28
God Stats
8W - 5L
1,718 SR
Queue Stats
168W - 212L
1,312 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,357 Elo+

VS

Team Averages
Level 10
1,500 SR
1,455 Elo+
Kukulkan
Kukulkan
FiliiDeorum
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
McWaynee
Sun Wukong
Level 17
God Stats
5W - 4L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
SweetyMau
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
facu621
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,273 Elo+
Solo
Izanami
Izanami
sels2a1
Izanami
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
7 / 0 / 6
10,048
529
13,641
13,729
6,504
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
14 / 2 / 8
10,847
571
17,707
13,485
6,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 5 / 12
8,514
448
4,625
11,874
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 15
8,583
452
5,658
19,084
12,241
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
10 / 3 / 6
9,782
515
10,304
15,656
13,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FiliiDeorum
Kukulkan
13
2 / 14 / 5
8,269
435
8,594
13,585
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
McWaynee
Sun Wukong
12
3 / 7 / 6
8,064
424
10,999
16,723
9,276
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SweetyMau
Nemesis
3
0 / 1 / 1
5,268
277
0
1,035
261
Sylvanus
facu621
Sylvanus
14
7 / 4 / 2
10,186
536
9,305
23,792
19,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
sels2a1
Izanami
8
0 / 12 / 5
6,242
329
1,049
10,437
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
31
37
Kills
12
13
Deaths
38
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
6
10
L
Kukulkan
FiliiDeorum
Kukulkan
2
14
5
0.32
L
Sun Wukong
McWaynee
Sun Wukong
3
7
6
0.86
W
14
2
8
9
W
2
5
12
1.6
L
Nemesis
SweetyMau
Nemesis
0
1
1
0.5
W
4
3
15
3.83
W
10
3
6
4.33
L
Sylvanus
facu621
Sylvanus
7
4
2
2
L
Izanami
sels2a1
Izanami
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,935
Damage
29,947
73,828
Taken
65,572
43,241
Mitigated
35,968
39,547
Healing
4,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,641
7,640
2,528
8,821
13,729
6,504
2,988
3,786
9,943
63,714
2,452
L
Kukulkan
FiliiDeorum
Kukulkan
8,594
2,127
0
79
13,585
4,012
32
8,170
5,161
32,381
0
L
Sun Wukong
McWaynee
Sun Wukong
10,999
1,401
0
394
16,723
9,276
0
8,280
8,171
0
38,367
W
17,707
3,533
1,301
4,143
13,485
6,636
1,525
3,865
9,620
76,149
0
W
4,625
2,675
7,813
4,741
11,874
4,598
2,220
4,318
7,556
27,964
0
L
Nemesis
SweetyMau
Nemesis
0
0
0
370
1,035
261
0
731
172
0
1,324
W
5,658
1,924
789
5,656
19,084
12,241
719
4,126
14,958
0
18,174
W
10,304
4,594
0
3,755
15,656
13,262
1,274
1,804
13,852
0
50,954
L
Sylvanus
facu621
Sylvanus
9,305
5,158
571
2,796
23,792
19,599
0
12,373
11,319
29,316
0
L
Izanami
sels2a1
Izanami
1,049
1,047
0
0
10,437
2,820
237
4,963
5,306
0
9,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,774
Gold Earned
38,029
408
Minions Killed
137
0
Camps Cleared
0
1,575,331
Distance Traveled
1,012,697
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,048
529
131
7
0
300,374
3
L
Kukulkan
8,269
435
48
3
0
216,302
1
L
Sun Wukong
8,064
424
45
2
0
325,056
3
W
Ra
10,847
571
131
7
0
311,703
0
W
Hel
8,514
448
37
2
0
304,390
1
L
Nemesis
5,268
277
3
0
0
34,393
0
W
Chaac
8,583
452
28
1
0
350,544
0
W
Osiris
9,782
515
81
4
0
308,320
0
L
Sylvanus
10,186
536
29
2
0
265,421
1
L
Izanami
6,242
329
12
1
0
171,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role