Player Matchup

King Arthur
King Arthur
BVG32
King Arthur
Level 36
God Stats
0W - 1L
1,749 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 3
Artemis
Artemis
Rampinazor
Artemis
Level 21
God Stats
1W - 2L
1,715 SR
Queue Stats
46W - 49L
1,484 Elo+
Party 1
Sobek
Sobek
SimaBima
Sobek
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Stein70
Merlin
Level 126
God Stats
11W - 7L
1,437 SR
Queue Stats
342W - 317L
1,585 Elo+
Party 1
Fenrir
Fenrir
iDonors
Fenrir
Level 80
God Stats
34W - 22L
1,635 SR
Queue Stats
260W - 264L
1,546 Elo+
Party 1
Team Averages
Level 60
1,607 SR
1,468 Elo+

VS

Team Averages
Level 54
1,672 SR
1,522 Elo+
Thoth
Thoth
 
Thoth
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Dommzz
Hercules
Level 45
God Stats
5W - 7L
1,581 SR
Queue Stats
164W - 204L
1,414 Elo+
Solo
Heimdallr
Heimdallr
Falling564
Heimdallr
Level 49
God Stats
10W - 4L
1,813 SR
Queue Stats
136W - 138L
1,580 Elo+
Party 2
Ymir
Ymir
HebiJebi
Ymir
Level 59
God Stats
175W - 111L
1,659 SR
Queue Stats
341W - 294L
1,611 Elo+
Party 2
Cu Chulainn
Cu Chulainn
gozinta4
Cu Chulainn
Level 49
God Stats
2W - 0L
1,806 SR
Queue Stats
209W - 202L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BVG32
King Arthur
13
1 / 4 / 1
7,891
438
3,129
15,061
7,011
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Rampinazor
Artemis
15
4 / 6 / 2
9,134
507
11,284
10,599
4,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
SimaBima
Sobek
12
1 / 5 / 4
6,860
381
2,614
12,294
12,373
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Stein70
Merlin
17
4 / 6 / 0
10,550
586
9,253
10,570
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
iDonors
Fenrir
14
3 / 3 / 2
8,457
470
6,520
14,766
6,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
7 / 2 / 3
12,274
682
7,710
8,294
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Dommzz
Hercules
17
5 / 1 / 5
10,451
581
8,666
11,565
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heimdallr
Falling564
Heimdallr
17
5 / 4 / 6
10,778
599
9,457
11,142
3,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
14
3 / 4 / 6
9,815
545
5,978
16,530
11,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
gozinta4
Cu Chulainn
15
4 / 2 / 1
9,505
528
13,121
9,542
7,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
13
Kills
24
24
Deaths
13
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
3
4.25
L
King Arthur
BVG32
King Arthur
1
4
1
0.38
W
Hercules
Dommzz
Hercules
5
1
5
7.5
W
Heimdallr
Falling564
Heimdallr
5
4
6
2
W
Ymir
3
4
6
1.5
L
Artemis
Rampinazor
Artemis
4
6
2
0.83
L
Sobek
SimaBima
Sobek
1
5
4
0.6
L
Merlin
Stein70
Merlin
4
6
0
0.67
W
Cu Chulainn
gozinta4
Cu Chulainn
4
2
1
2.25
L
Fenrir
iDonors
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,800
Damage
44,932
63,290
Taken
57,073
32,857
Mitigated
31,090
12,169
Healing
15,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,710
380
0
2,725
8,294
2,549
0
5,070
3,224
85,813
0
L
King Arthur
BVG32
King Arthur
3,129
753
0
5,694
15,061
7,011
0
143
14,918
0
31,450
W
Hercules
Dommzz
Hercules
8,666
2,548
0
3,019
11,565
6,248
0
1,433
10,132
0
72,192
W
Heimdallr
Falling564
Heimdallr
9,457
5,058
0
4,908
11,142
3,861
724
1,958
9,184
0
96,472
W
Ymir
5,978
1,533
0
2,937
16,530
11,005
29
2,817
13,713
24,281
0
L
Artemis
Rampinazor
Artemis
11,284
6,240
0
2,654
10,599
4,255
0
2,942
7,657
0
67,113
L
Sobek
SimaBima
Sobek
2,614
449
0
292
12,294
12,373
0
3,605
8,611
6,998
0
L
Merlin
Stein70
Merlin
9,253
130
140
1,755
10,570
2,631
0
4,122
6,214
77,198
0
W
Cu Chulainn
gozinta4
Cu Chulainn
13,121
2,325
0
1,777
9,542
7,427
236
788
8,754
0
57,478
L
Fenrir
iDonors
Fenrir
6,520
1,414
0
1,634
14,766
6,587
0
2,553
12,059
0
55,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,892
Gold Earned
52,823
461
Minions Killed
576
0
Camps Cleared
0
1,695,497
Distance Traveled
1,716,168
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,274
682
195
11
0
361,896
6
L
King Arthur
7,891
438
67
4
0
331,473
7
W
Hercules
10,451
581
118
7
0
399,918
3
W
Heimdallr
10,778
599
155
9
0
327,515
1
W
Ymir
9,815
545
27
2
0
315,413
2
L
Artemis
9,134
507
132
7
0
314,934
3
L
Sobek
6,860
381
9
1
0
356,684
0
L
Merlin
10,550
586
164
9
0
329,269
1
W
Cu Chulainn
9,505
528
81
5
0
311,426
1
L
Fenrir
8,457
470
89
5
0
363,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role