Player Matchup

Ymir
Ymir
DETHMARCH
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,440 Elo+
Party 1
Susano
Susano
fatricida
Susano
Level 6
God Stats
1W - 1L
1,569 SR
Queue Stats
2W - 3L
1,440 Elo+
Party 1
Chaac
Chaac
gatox3p
Chaac
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 11L
1,230 Elo+
Solo
Ra
Ra
maicoletohh
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
ビレノミクス
Anhur
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 30L
1,385 Elo+
Solo
Team Averages
Level 6
1,514 SR
1,399 Elo+

VS

Team Averages
Level 22
1,517 SR
1,483 Elo+
Jormungandr
Jormungandr
AlastorSmait
Jormungandr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Set
Set
Lev3rett
Set
Level 26
God Stats
4W - 2L
1,822 SR
Queue Stats
209W - 220L
1,432 Elo+
Solo
Sobek
Sobek
MilkGMen22
Sobek
Level 27
God Stats
4W - 6L
1,246 SR
Queue Stats
58W - 51L
1,565 Elo+
Solo
Raijin
Raijin
gponce321
Raijin
Level 29
God Stats
4W - 2L
1,553 SR
Queue Stats
123W - 101L
1,601 Elo+
Solo
Neith
Neith
lunagirlxo
Neith
Level 24
God Stats
10W - 6L
1,464 SR
Queue Stats
10W - 14L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 1 / 3
4,535
454
3,490
6,275
2,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
fatricida
Susano
7
1 / 4 / 0
4,678
468
2,256
5,857
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
gatox3p
Chaac
9
0 / 0 / 1
4,896
490
989
5,709
2,624
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 6 / 2
4,653
465
2,778
6,097
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
2 / 4 / 2
5,123
512
7,239
6,586
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlastorSmait
Jormungandr
8
2 / 3 / 3
5,573
557
4,502
7,026
3,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
5 / 0 / 2
6,079
608
3,339
6,165
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
9
2 / 0 / 5
5,900
590
3,737
8,463
4,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
gponce321
Raijin
10
0 / 2 / 3
5,929
593
4,903
4,194
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
11
6 / 1 / 0
6,859
686
4,069
3,070
815
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
15
15
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlastorSmait
Jormungandr
2
3
3
1.17
L
Ymir
1
1
3
2.5
W
5
0
2
6
W
Sobek
2
0
5
4.5
L
Susano
fatricida
Susano
1
4
0
0.25
L
Chaac
gatox3p
Chaac
0
0
1
0.5
W
Raijin
gponce321
Raijin
0
2
3
0.75
W
Neith
6
1
0
6
L
1
6
2
0.33
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,752
Damage
20,550
30,524
Taken
28,918
10,732
Mitigated
12,158
7,299
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlastorSmait
Jormungandr
4,502
1,202
0
250
7,026
3,737
150
1,878
5,102
20,222
0
L
Ymir
3,490
1,106
242
1,198
6,275
2,996
58
4,332
1,825
7,981
0
W
3,339
1,395
0
442
6,165
2,553
0
1,084
5,039
0
30,391
W
Sobek
3,737
838
0
3,485
8,463
4,008
0
1,559
6,882
16,254
0
L
Susano
fatricida
Susano
2,256
492
0
1,192
5,857
1,591
152
1,232
4,585
0
15,876
L
Chaac
gatox3p
Chaac
989
238
0
1,804
5,709
2,624
0
2,598
2,779
0
17,873
W
Raijin
gponce321
Raijin
4,903
738
0
1,002
4,194
1,045
568
697
3,475
28,991
0
W
Neith
4,069
2,270
0
976
3,070
815
2,245
708
2,152
0
34,035
L
2,778
307
72
448
6,097
1,605
0
579
5,453
19,686
0
L
7,239
3,641
424
1,919
6,586
1,916
364
3,646
2,740
0
24,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
30,340
163
Minions Killed
266
0
Camps Cleared
0
837,071
Distance Traveled
914,957
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,573
557
29
3
0
182,806
0
L
Ymir
4,535
454
15
2
0
178,565
0
W
Set
6,079
608
66
7
0
223,345
0
W
Sobek
5,900
590
27
3
0
176,154
1
L
Susano
4,678
468
37
4
0
200,685
0
L
Chaac
4,896
490
40
4
0
150,479
0
W
Raijin
5,929
593
68
7
0
160,709
0
W
Neith
6,859
686
76
8
0
171,943
0
L
Ra
4,653
465
24
2
0
152,821
0
L
Anhur
5,123
512
47
5
0
154,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role