Player Matchup

Neith
Neith
Silver IV
 
Neith
Silver IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold IV
G0d_of_W4r_420_D
Loki
Gold IV
Level 123
God Stats
21W - 13L
1,649 SR
Queue Stats
83W - 85L
1,305 MMR
Solo
Janus
Janus
Bronze III
KiNg-EdU_04
Janus
Bronze III
Level 111
God Stats
1W - 1L
1,629 SR
Queue Stats
39W - 36L
1,444 MMR
Solo
Ares
Ares
Gold V
partytime-marv
Ares
Gold V
Level 69
God Stats
23W - 24L
1,541 SR
Queue Stats
56W - 68L
1,290 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
xYo98_
Morgan Le Fay
Gold I
Level 129
God Stats
2W - 1L
1,605 SR
Queue Stats
280W - 277L
1,472 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,585 SR
1,402 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,472 SR
1,382 MMR
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
EMASRockstar
Merlin
Bronze III
Level 127
God Stats
20W - 29L
1,523 SR
Queue Stats
70W - 97L
1,413 MMR
Solo
Izanami
Izanami
Bronze III
K8TRED
Izanami
Bronze III
Level 30
God Stats
0W - 1L
1,412 SR
Queue Stats
2W - 3L
1,400 MMR
Solo
King Arthur
King Arthur
Silver I
Tomayes99
King Arthur
Silver I
Level 128
God Stats
3W - 5L
1,403 SR
Queue Stats
166W - 177L
1,285 MMR
Solo
Geb
Geb
Gold V
naabetse007
Geb
Gold V
Level 146
God Stats
8W - 13L
1,523 SR
Queue Stats
161W - 154L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 4
5,806
528
4,835
5,302
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 0 / 3
6,555
596
2,860
6,822
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 1
6,421
584
5,352
5,987
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 3
5,764
524
3,392
5,648
2,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
xYo98_
Morgan Le Fay
12
2 / 1 / 0
6,895
627
5,772
7,261
3,673
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaCthulhuSetHadesGilgamesh

VS

Bans
TsukuyomiSkadiAwilixMedusaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 2 / 0
5,857
532
3,072
7,642
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
10
1 / 0 / 0
5,501
500
4,201
3,836
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
K8TRED
Izanami
9
0 / 2 / 0
5,441
495
2,004
5,993
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Tomayes99
King Arthur
10
0 / 3 / 1
5,585
508
4,457
9,088
5,580
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 3 / 0
4,242
386
1,733
8,094
2,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
4
3
L
Bakasura
 
Bakasura
1
2
0
0.5
L
Merlin
1
0
0
1
W
4
0
3
5.5
L
Izanami
K8TRED
Izanami
0
2
0
0
W
2
1
1
2.5
L
King Arthur
Tomayes99
King Arthur
0
3
1
0.17
L
0
3
0
0
W
1
0
3
2.5
W
Morgan Le Fay
xYo98_
Morgan Le Fay
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,211
Damage
15,467
31,020
Taken
34,653
10,651
Mitigated
13,624
14,727
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,835
1,636
584
3,225
5,302
1,391
34
1,084
4,163
0
38,283
L
Bakasura
 
Bakasura
3,072
1,868
0
2,635
7,642
3,146
0
1,955
5,621
0
32,409
L
Merlin
4,201
101
0
1,635
3,836
1,044
0
1,836
1,862
32,692
0
W
2,860
615
0
4,251
6,822
1,839
0
828
5,777
0
35,316
L
Izanami
K8TRED
Izanami
2,004
1,122
0
2,095
5,993
1,539
0
1,233
4,760
0
33,304
W
5,352
127
0
2,506
5,987
1,583
0
2,742
3,135
41,080
0
L
King Arthur
Tomayes99
King Arthur
4,457
635
0
2,673
9,088
5,580
0
5,641
3,447
0
30,098
L
1,733
236
30
1,610
8,094
2,315
0
3,501
4,447
9,278
0
W
3,392
170
0
750
5,648
2,165
0
1,545
4,048
9,771
0
W
Morgan Le Fay
xYo98_
Morgan Le Fay
5,772
1,003
0
3,411
7,261
3,673
594
0
7,098
46,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
26,626
348
Minions Killed
274
0
Camps Cleared
0
1,073,638
Distance Traveled
1,021,551
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,806
528
75
7
0
210,799
4
L
Bakasura
5,857
532
83
8
0
238,897
3
L
Merlin
5,501
500
51
5
0
194,102
2
W
Loki
6,555
596
73
7
0
245,514
1
L
Izanami
5,441
495
70
6
0
181,719
3
W
Janus
6,421
584
83
8
0
233,157
6
L
King Arthur
5,585
508
65
6
0
214,675
1
L
Geb
4,242
386
5
0
0
192,158
2
W
Ares
5,764
524
16
1
0
210,674
4
W
Morgan Le Fay
6,895
627
101
9
0
173,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role