Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Elmoserpe
Chang'e
Level 89
God Stats
213W - 193L
1,521 SR
Queue Stats
282W - 316L
1,483 Elo+
Party 1
Sobek
Sobek
ILCENSORE
Sobek
Level 63
God Stats
8W - 2L
1,849 SR
Queue Stats
381W - 435L
1,432 Elo+
Party 1
Hades
Hades
Wall-Hook
Hades
Level 49
God Stats
76W - 60L
1,439 SR
Queue Stats
353W - 406L
1,316 Elo+
Party 1
Da Ji
Da Ji
lruki
Da Ji
Level 108
God Stats
15W - 10L
1,403 SR
Queue Stats
248W - 288L
1,476 Elo+
Party 1
Team Averages
Level 86
1,542 SR
1,441 Elo+

VS

Team Averages
Level 52
1,497 SR
1,506 Elo+
Rama
Rama
Holoism
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,566 Elo+
Party 3
Pele
Pele
WarPiggi
Pele
Level 61
God Stats
19W - 20L
1,602 SR
Queue Stats
121W - 105L
1,505 Elo+
Party 3
Sobek
Sobek
leolama
Sobek
Level 54
God Stats
1W - 4L
1,510 SR
Queue Stats
75W - 65L
1,520 Elo+
Party 3
King Arthur
King Arthur
mirou97
King Arthur
Level 80
God Stats
0W - 3L
1,374 SR
Queue Stats
311W - 305L
1,446 Elo+
Party 2
Discordia
Discordia
villeexx
Discordia
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 92L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
5 / 1 / 9
9,402
588
12,898
12,679
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Elmoserpe
Chang'e
14
4 / 4 / 4
9,319
582
10,623
11,665
9,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
ILCENSORE
Sobek
13
3 / 2 / 9
8,568
536
4,993
13,444
17,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
Wall-Hook
Hades
14
3 / 1 / 8
9,253
578
7,560
11,734
6,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
lruki
Da Ji
15
11 / 3 / 6
10,362
648
13,559
12,445
6,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Holoism
Rama
11
0 / 5 / 3
6,424
402
6,082
11,608
3,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
14
4 / 5 / 2
8,384
524
8,999
13,634
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
leolama
Sobek
11
3 / 5 / 5
7,828
489
6,183
13,963
13,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
mirou97
King Arthur
14
4 / 5 / 2
8,275
517
11,746
14,848
10,229
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
villeexx
Discordia
11
0 / 6 / 5
7,041
440
7,905
9,713
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
26
Kills
11
11
Deaths
26
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
1
9
9.5
W
Chang'e
Elmoserpe
Chang'e
4
4
4
1.5
L
Rama
Holoism
Rama
0
5
3
0.3
W
Sobek
ILCENSORE
Sobek
3
2
9
3.75
W
Hades
Wall-Hook
Hades
3
1
8
7
L
Pele
4
5
2
1
L
Sobek
leolama
Sobek
3
5
5
1.1
W
Da Ji
lruki
Da Ji
11
3
6
4.67
L
King Arthur
mirou97
King Arthur
4
5
2
1
L
Discordia
villeexx
Discordia
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,633
Damage
40,915
61,967
Taken
63,766
43,921
Mitigated
34,164
28,204
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
12,898
7,866
912
7,680
12,679
5,064
4,632
3,131
9,444
0
73,163
W
Chang'e
Elmoserpe
Chang'e
10,623
1,074
1,934
4,919
11,665
9,400
1,223
1,325
10,200
52,547
0
L
Rama
Holoism
Rama
6,082
5,174
0
4,868
11,608
3,316
0
1,432
10,176
0
41,868
W
Sobek
ILCENSORE
Sobek
4,993
719
0
4,236
13,444
17,249
235
3,488
9,850
12,926
0
W
Hades
Wall-Hook
Hades
7,560
407
273
4,875
11,734
6,200
579
4,005
7,399
44,462
0
L
Pele
8,999
1,838
0
1,726
13,634
4,399
0
4,933
8,701
0
58,339
L
Sobek
leolama
Sobek
6,183
848
559
4,745
13,963
13,322
0
4,913
9,050
15,888
0
W
Da Ji
lruki
Da Ji
13,559
3,532
0
3,375
12,445
6,008
456
1,741
10,540
0
56,467
L
King Arthur
mirou97
King Arthur
11,746
2,384
0
270
14,848
10,229
0
6,272
8,576
0
42,796
L
Discordia
villeexx
Discordia
7,905
684
0
816
9,713
2,898
0
5,731
3,982
38,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,904
Gold Earned
37,952
429
Minions Killed
326
0
Camps Cleared
0
1,469,298
Distance Traveled
1,433,222
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,402
588
125
8
0
294,798
5
W
Chang'e
9,319
582
111
7
0
252,749
4
L
Rama
6,424
402
77
5
0
238,147
0
W
Sobek
8,568
536
17
1
0
276,090
8
W
Hades
9,253
578
97
6
0
314,045
0
L
Pele
8,384
524
96
6
0
322,344
3
L
Sobek
7,828
489
13
1
0
287,139
0
W
Da Ji
10,362
648
79
5
0
331,616
5
L
King Arthur
8,275
517
73
5
0
311,628
2
L
Discordia
7,041
440
67
4
0
273,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role