Player Matchup

Set
Set
 
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Erobcc101
Odin
Level 27
God Stats
3W - 7L
1,393 SR
Queue Stats
28W - 34L
1,408 Elo+
Solo
Raijin
Raijin
Mauser111
Raijin
Level 27
God Stats
16W - 19L
1,610 SR
Queue Stats
113W - 109L
1,502 Elo+
Solo
Horus
Horus
RaNdOmH3r8
Horus
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 5L
1,167 Elo+
Solo
Skadi
Skadi
VadVad170291
Skadi
Level 20
God Stats
2W - 1L
1,729 SR
Queue Stats
33W - 37L
1,382 Elo+
Solo
Team Averages
Level 21
1,547 SR
1,392 Elo+

VS

Team Averages
Level 20
1,560 SR
1,412 Elo+
Guan Yu
Guan Yu
DaUnfollowed
Guan Yu
Level 19
God Stats
3W - 3L
1,666 SR
Queue Stats
191W - 172L
1,782 Elo+
Solo
Nemesis
Nemesis
N3RDSMASH
Nemesis
Level 22
God Stats
1W - 1L
1,479 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Anhur
Anhur
PucheMichel
Anhur
Level 16
God Stats
7W - 3L
1,553 SR
Queue Stats
44W - 39L
1,391 Elo+
Solo
Kukulkan
Kukulkan
PurpNurpz
Kukulkan
Level 18
God Stats
3W - 3L
1,651 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Neith
Neith
lunagirlxo
Neith
Level 24
God Stats
10W - 6L
1,451 SR
Queue Stats
10W - 14L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
1 / 4 / 0
4,726
473
3,162
6,826
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
11
1 / 1 / 0
6,078
608
1,073
3,483
1,198
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
Mauser111
Raijin
9
0 / 5 / 1
4,964
496
2,636
5,655
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
7
1 / 4 / 1
4,816
482
1,509
4,637
1,276
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 4 / 1
4,981
498
5,431
6,711
1,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DaUnfollowed
Guan Yu
8
6 / 1 / 5
5,757
576
4,364
7,239
5,488
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
N3RDSMASH
Nemesis
9
4 / 1 / 2
5,698
570
3,857
4,773
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
3 / 1 / 4
5,616
562
3,390
6,146
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
PurpNurpz
Kukulkan
10
3 / 1 / 4
5,822
582
4,248
3,899
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
9
2 / 0 / 2
5,723
572
2,305
3,608
1,059
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
18
18
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
0
0.25
W
Guan Yu
DaUnfollowed
Guan Yu
6
1
5
8.5
L
Odin
1
1
0
1
L
Raijin
Mauser111
Raijin
0
5
1
0.1
W
Nemesis
N3RDSMASH
Nemesis
4
1
2
5
W
3
1
4
5
W
Kukulkan
PurpNurpz
Kukulkan
3
1
4
5
L
Horus
1
4
1
0.38
L
1
4
1
0.38
W
Neith
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,811
Damage
18,164
27,312
Taken
25,665
6,899
Mitigated
10,595
4,694
Healing
6,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,162
1,279
0
1,082
6,826
1,713
0
744
6,022
0
18,168
W
Guan Yu
DaUnfollowed
Guan Yu
4,364
1,060
1,534
2,394
7,239
5,488
28
0
7,239
0
15,389
L
Odin
1,073
377
0
295
3,483
1,198
0
460
3,003
0
26,057
L
Raijin
Mauser111
Raijin
2,636
33
0
666
5,655
1,588
120
1,949
3,540
23,174
0
W
Nemesis
N3RDSMASH
Nemesis
3,857
2,313
0
100
4,773
1,438
0
341
4,390
0
22,171
W
3,390
1,491
0
660
6,146
1,415
460
158
5,988
0
24,793
W
Kukulkan
PurpNurpz
Kukulkan
4,248
807
0
500
3,899
1,195
308
785
2,924
23,142
0
L
Horus
1,509
1,065
88
687
4,637
1,276
182
0
4,637
0
10,053
L
5,431
2,429
61
1,815
6,711
1,124
537
809
5,862
0
19,512
W
Neith
2,305
1,025
0
1,160
3,608
1,059
1,166
1,072
2,330
0
20,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,565
Gold Earned
28,616
188
Minions Killed
192
0
Camps Cleared
0
828,740
Distance Traveled
919,721
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,726
473
35
4
0
193,283
1
W
Guan Yu
5,757
576
19
2
0
179,497
1
L
Odin
6,078
608
68
7
0
181,853
1
L
Raijin
4,964
496
40
4
0
161,651
0
W
Nemesis
5,698
570
43
4
0
207,403
0
W
Anhur
5,616
562
38
4
0
167,139
0
W
Kukulkan
5,822
582
40
4
0
193,800
3
L
Horus
4,816
482
10
1
0
126,176
2
L
Skadi
4,981
498
35
4
0
165,777
0
W
Neith
5,723
572
52
5
0
171,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role