Player Matchup

Ares
Ares
Rafa maximof
Ares
Level 13
God Stats
1W - 1L
1,297 SR
Queue Stats
67W - 81L
1,116 Elo+
Solo
Agni
Agni
dimix199820
Agni
Level 16
God Stats
10W - 1L
1,891 SR
Queue Stats
19W - 20L
1,375 Elo+
Solo
Fenrir
Fenrir
jgallup78
Fenrir
Level 29
God Stats
4W - 11L
1,084 SR
Queue Stats
120W - 196L
1,209 Elo+
Solo
Sol
Sol
trinity_Clapz21
Sol
Level 14
God Stats
7W - 13L
1,691 SR
Queue Stats
406W - 501L
1,294 Elo+
Solo
Merlin
Merlin
zorel78400
Merlin
Level 15
God Stats
5W - 2L
1,266 SR
Queue Stats
12W - 25L
1,150 Elo+
Solo
Team Averages
Level 17
1,446 SR
1,229 Elo+

VS

Team Averages
Level 21
1,500 SR
1,313 Elo+
Sol
Sol
M0nkeyFLIP
Sol
Level 26
God Stats
1W - 1L
1,523 SR
Queue Stats
22W - 57L
1,281 Elo+
Solo
Neith
Neith
Quartz_Playz
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TnT_ThotPocketz
Sylvanus
Level 26
God Stats
0W - 2L
1,306 SR
Queue Stats
2W - 6L
1,165 Elo+
Solo
Danzaburou
Danzaburou
facu621
Danzaburou
Level 25
God Stats
4W - 4L
1,643 SR
Queue Stats
34W - 36L
1,301 Elo+
Solo
Olorun
Olorun
muppets2345
Olorun
Level 26
God Stats
5W - 6L
1,527 SR
Queue Stats
38W - 34L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,806
486
897
6,191
3,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 2
6,101
436
6,437
4,198
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
jgallup78
Fenrir
12
4 / 2 / 1
7,392
528
3,641
9,437
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 2 / 0
7,631
545
2,017
5,778
2,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
zorel78400
Merlin
11
2 / 1 / 3
6,452
461
5,540
4,288
1,175
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,746
339
748
4,191
1,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
2 / 5 / 1
5,875
420
4,272
9,152
2,233
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
9
1 / 2 / 1
5,898
421
2,669
6,059
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
facu621
Danzaburou
1
0 / 0 / 0
2,597
186
0
0
0
Olorun
11
0 / 0 / 0
5,942
424
4,833
8,333
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
6
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
2
5
1
0.5
W
0
0
1
0.5
L
Sylvanus
1
2
1
0.75
W
0
1
2
1
L
Danzaburou
facu621
Danzaburou
0
0
0
0
W
Fenrir
jgallup78
Fenrir
4
2
1
2.25
L
Olorun
0
0
0
0
W
1
2
0
0.5
W
Merlin
zorel78400
Merlin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
12,522
29,892
Taken
27,735
12,470
Mitigated
8,034
9,177
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
748
157
0
518
4,191
1,135
0
2,469
1,549
5,710
0
L
4,272
2,339
0
2,035
9,152
2,233
735
4,030
4,948
0
16,180
W
897
0
0
0
6,191
3,869
0
2,347
3,844
14,512
0
L
Sylvanus
2,669
853
604
1,283
6,059
2,163
596
2,814
3,245
18,949
5,299
W
6,437
412
0
842
4,198
1,456
570
1,993
2,205
32,364
0
L
Danzaburou
facu621
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
jgallup78
Fenrir
3,641
671
0
4,241
9,437
3,799
1,168
1,070
8,367
0
30,363
L
Olorun
4,833
2,162
0
4,815
8,333
2,503
0
4,703
3,102
38,258
0
W
2,017
662
0
2,994
5,778
2,171
6,725
1,204
4,574
36,755
0
W
Merlin
zorel78400
Merlin
5,540
560
0
1,100
4,288
1,175
0
1,335
2,953
24,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,382
Gold Earned
25,058
274
Minions Killed
162
0
Camps Cleared
0
1,128,574
Distance Traveled
814,290
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,746
339
14
1
0
187,559
1
L
Neith
5,875
420
34
2
0
226,893
0
W
Ares
6,806
486
23
2
0
256,034
0
L
Sylvanus
5,898
421
50
4
0
199,228
0
W
Agni
6,101
436
67
5
0
209,533
0
L
Danzaburou
2,597
186
0
0
0
0
0
W
Fenrir
7,392
528
65
5
0
226,681
0
L
Olorun
5,942
424
64
5
0
200,610
0
W
Sol
7,631
545
74
5
0
214,613
0
W
Merlin
6,452
461
45
3
0
221,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role