Player Matchup

Tiamat
Tiamat
Masters
BennyQ
Tiamat
Masters
Level 160
God Stats
13W - 8L
1,914 SR
Queue Stats
552W - 427L
2,625 MMR
Solo
King Arthur
King Arthur
Diamond I
Celh
King Arthur
Diamond I
Level 158
God Stats
34W - 18L
1,792 SR
Queue Stats
369W - 325L
2,445 MMR
Solo
Chiron
Chiron
Diamond V
SashaNecron
Chiron
Diamond V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 32L
2,402 MMR
Party 1
He Bo
He Bo
Diamond I
SweatyMeatSacks
He Bo
Diamond I
Level 158
God Stats
8W - 6L
1,763 SR
Queue Stats
286W - 267L
2,404 MMR
Party 1
Artio
Artio
Diamond IV
toothpick21
Artio
Diamond IV
Level 147
God Stats
6W - 2L
1,849 SR
Queue Stats
80W - 65L
2,435 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,764 SR
2,462 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 110
1,675 SR
2,476 MMR
Kumbhakarna
Kumbhakarna
Diamond I
 
Kumbhakarna
Diamond I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
Nazarian
Anhur
Diamond I
Level 160
God Stats
7W - 3L
1,732 SR
Queue Stats
252W - 246L
2,702 MMR
Solo
Da Ji
Da Ji
Diamond I
Rivqah
Da Ji
Diamond I
Level 102
God Stats
12W - 7L
1,734 SR
Queue Stats
119W - 88L
2,758 MMR
Solo
Thoth
Thoth
Masters
SOULRE4P3R
Thoth
Masters
Level 160
God Stats
104W - 53L
1,650 SR
Queue Stats
836W - 773L
2,449 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
Sizkk
Ah Muzen Cab
Grandmaster
Level 55
God Stats
77W - 44L
1,759 SR
Queue Stats
143W - 111L
2,972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BennyQ
Tiamat
19
0 / 4 / 1
11,284
513
8,456
14,214
7,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Celh
King Arthur
20
1 / 1 / 1
11,762
535
9,958
19,490
19,440
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
17
1 / 4 / 3
10,731
488
14,524
18,510
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 7 / 1
11,289
513
13,215
20,187
6,183
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 8 / 4
8,135
370
3,216
22,360
22,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
KaliSetLokiGilgamesh

VS

Bans
SolAthenaSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
17
1 / 0 / 19
12,016
546
8,415
19,384
23,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Nazarian
Anhur
18
1 / 5 / 9
12,195
554
11,365
17,989
7,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Rivqah
Da Ji
19
6 / 3 / 10
12,719
578
12,663
19,469
9,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
20
11 / 0 / 9
14,302
650
26,663
14,192
8,033
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Sizkk
Ah Muzen Cab
20
5 / 0 / 4
14,819
674
18,574
16,724
12,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
8
Kills
24
24
Deaths
8
10
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
1
0
19
10.5
L
Tiamat
BennyQ
Tiamat
0
4
1
0.13
L
King Arthur
Celh
King Arthur
1
1
1
1.5
W
Anhur
Nazarian
Anhur
1
5
9
1.1
W
Da Ji
Rivqah
Da Ji
6
3
10
3.67
W
Thoth
11
0
9
15.5
L
Chiron
1
4
3
0.63
W
Ah Muzen Cab
Sizkk
Ah Muzen Cab
5
0
4
7
L
6
7
1
0.93
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,369
Damage
77,680
94,761
Taken
87,758
60,529
Mitigated
61,730
21,968
Healing
36,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
8,415
1,049
0
4,529
19,384
23,965
111
5,082
14,302
16,491
0
L
Tiamat
BennyQ
Tiamat
8,456
1,008
88
3,530
14,214
7,173
11
6,691
7,369
107,823
0
L
King Arthur
Celh
King Arthur
9,958
947
0
4,043
19,490
19,440
0
3,995
15,427
0
93,554
W
Anhur
Nazarian
Anhur
11,365
5,828
0
4,777
17,989
7,496
1,600
5,596
12,393
0
95,622
W
Da Ji
Rivqah
Da Ji
12,663
3,239
0
6,221
19,469
9,480
50
8,463
11,006
0
99,638
W
Thoth
26,663
1,423
452
7,882
14,192
8,033
2,629
6,202
7,990
135,276
0
L
Chiron
14,524
7,262
632
6,706
18,510
5,422
1,196
6,162
12,138
0
84,561
W
Ah Muzen Cab
Sizkk
Ah Muzen Cab
18,574
9,096
0
12,684
16,724
12,756
3,136
1,532
15,192
0
147,518
L
13,215
433
32
3,161
20,187
6,183
0
8,687
11,069
78,899
0
L
3,216
291
805
2,971
22,360
22,311
0
8,541
13,457
24,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,201
Gold Earned
66,051
755
Minions Killed
779
0
Camps Cleared
0
2,123,054
Distance Traveled
2,258,756
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,016
546
17
1
0
447,982
2
L
Tiamat
11,284
513
201
9
0
435,786
4
L
King Arthur
11,762
535
227
10
0
474,834
11
W
Anhur
12,195
554
167
8
0
403,010
2
W
Da Ji
12,719
578
130
6
0
470,568
3
W
Thoth
14,302
650
229
10
0
461,709
10
L
Chiron
10,731
488
166
8
0
414,866
8
W
Ah Muzen Cab
14,819
674
236
11
0
475,487
11
L
He Bo
11,289
513
127
6
0
404,902
6
L
Artio
8,135
370
34
2
0
392,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role