Player Matchup

Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Texassss99
Danzaburou
Level 89
God Stats
24W - 29L
1,631 SR
Queue Stats
429W - 413L
1,461 Elo+
Solo
Loki
Loki
TheGrimline
Loki
Level 57
God Stats
2W - 2L
1,701 SR
Queue Stats
105W - 96L
1,458 Elo+
Solo
Hera
Hera
homelyhornet82
Hera
Level 122
God Stats
22W - 13L
1,593 SR
Queue Stats
361W - 345L
1,505 Elo+
Solo
Sylvanus
Sylvanus
jostinichi
Sylvanus
Level 63
God Stats
5W - 4L
1,757 SR
Queue Stats
506W - 496L
1,458 Elo+
Solo
Team Averages
Level 88
1,636 SR
1,476 Elo+

VS

Team Averages
Level 95
1,577 SR
1,450 Elo+
Kali
Kali
ColinYourName
Kali
Level 67
God Stats
5W - 7L
1,635 SR
Queue Stats
134W - 137L
1,431 Elo+
Party 1
Sol
Sol
Cubical1999
Sol
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 192L
1,486 Elo+
Solo
Nu Wa
Nu Wa
Love_Puppet-1
Nu Wa
Level 118
God Stats
12W - 11L
1,477 SR
Queue Stats
735W - 769L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Permafrost_Blitz
Gilgamesh
Level 119
God Stats
10W - 14L
1,590 SR
Queue Stats
38W - 47L
1,471 Elo+
Solo
Khepri
Khepri
emersonhobbs
Khepri
Level 66
God Stats
5W - 10L
1,681 SR
Queue Stats
103W - 117L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 0 / 4
8,356
557
6,500
7,740
7,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
Texassss99
Danzaburou
14
6 / 0 / 2
9,221
615
9,990
8,874
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 3 / 2
7,320
488
5,326
8,357
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 0 / 3
8,249
550
7,938
3,882
1,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
jostinichi
Sylvanus
13
3 / 0 / 6
8,305
554
5,407
10,268
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,146
476
3,688
11,787
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 5 / 1
6,633
442
5,977
8,859
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 0
6,565
438
3,511
8,936
2,747
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
14
1 / 3 / 0
7,870
525
6,549
10,741
9,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
11
0 / 2 / 1
7,062
471
2,120
11,516
8,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
15
Kills
3
3
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
4
4
L
2
3
0
0.67
L
0
5
1
0.1
L
0
2
0
0
L
Gilgamesh
1
3
0
0.33
W
Danzaburou
Texassss99
Danzaburou
6
0
2
7
W
2
3
2
1
L
Khepri
0
2
1
0.25
W
2
0
3
3.5
W
Sylvanus
jostinichi
Sylvanus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,161
Damage
21,845
39,121
Taken
51,839
22,669
Mitigated
26,940
18,581
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,500
725
664
4,716
7,740
7,137
814
373
7,367
46,825
0
L
3,688
1,147
0
4,835
11,787
4,577
0
5,342
6,445
0
47,745
L
5,977
2,117
0
1,324
8,859
1,648
0
1,427
7,432
37,401
0
L
3,511
1,301
0
3,120
8,936
2,747
0
5,687
3,249
45,654
0
L
Gilgamesh
6,549
1,972
0
2,875
10,741
9,469
279
4,352
6,389
0
52,419
W
Danzaburou
Texassss99
Danzaburou
9,990
4,208
0
3,915
8,874
3,278
188
4,375
4,499
0
63,704
W
5,326
1,397
0
3,014
8,357
2,478
0
1,123
7,234
0
42,155
L
Khepri
2,120
310
0
375
11,516
8,499
0
3,037
8,479
26,589
0
W
7,938
1,103
0
882
3,882
1,105
434
1,649
2,233
63,678
0
W
Sylvanus
jostinichi
Sylvanus
5,407
2,169
885
4,505
10,268
8,671
148
4,088
6,180
27,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,451
Gold Earned
35,276
444
Minions Killed
416
0
Camps Cleared
0
1,351,072
Distance Traveled
1,319,331
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,356
557
99
7
0
261,836
3
L
Kali
7,146
476
96
6
0
305,180
3
L
Sol
6,633
442
81
5
0
256,111
3
L
Nu Wa
6,565
438
82
5
0
229,550
1
L
Gilgamesh
7,870
525
106
7
0
263,294
2
W
Danzaburou
9,221
615
102
7
0
280,005
1
W
Loki
7,320
488
74
5
0
289,212
2
L
Khepri
7,062
471
51
3
0
265,196
0
W
Hera
8,249
550
119
8
0
273,334
9
W
Sylvanus
8,305
554
50
3
0
246,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role