Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Runeon228
Jing Wei
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 118L
1,479 Elo+
Solo
Thanatos
Thanatos
ZioXeno
Thanatos
Level 29
God Stats
5W - 9L
1,475 SR
Queue Stats
124W - 144L
1,358 Elo+
Party 1
Olorun
Olorun
demoniox3000
Olorun
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 42L
1,234 Elo+
Solo
Artio
Artio
tribak
Artio
Level 29
God Stats
9W - 5L
1,555 SR
Queue Stats
257W - 228L
1,482 Elo+
Party 1
Team Averages
Level 25
1,506 SR
1,411 Elo+

VS

Team Averages
Level 9
1,557 SR
1,434 Elo+
Pele
Pele
Elizabeth1704
Pele
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ra
Ra
EnbyWarrior12
Ra
Level 3
God Stats
2W - 2L
1,481 SR
Queue Stats
3W - 5L
1,419 Elo+
Party 2
Tyr
Tyr
OneLittleFool
Tyr
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
285W - 226L
1,223 Elo+
Solo
Cthulhu
Cthulhu
XXOutcastXX
Cthulhu
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Thoth
Thoth
detteijenn
Thoth
Level 21
God Stats
1W - 1L
1,804 SR
Queue Stats
35W - 31L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 0 / 0
4,067
813
2,022
1,362
465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Runeon228
Jing Wei
4
0 / 0 / 2
3,010
602
1,250
2,149
538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
ZioXeno
Thanatos
5
2 / 0 / 2
3,552
710
675
2,185
519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
6
2 / 0 / 0
3,790
758
810
871
275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
tribak
Artio
4
1 / 0 / 2
3,329
666
923
2,758
1,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,828
566
277
2,514
417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 0
2,863
573
760
1,586
294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
3,241
648
553
2,872
1,131
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
XXOutcastXX
Cthulhu
4
0 / 2 / 0
2,879
576
1,583
2,483
1,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
3
0 / 0 / 0
2,703
541
221
476
99
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
0
1
L
0
2
0
0
L
0
2
0
0
L
0
1
0
0
W
Jing Wei
Runeon228
Jing Wei
0
0
2
1
L
Cthulhu
XXOutcastXX
Cthulhu
0
2
0
0
W
Thanatos
ZioXeno
Thanatos
2
0
2
3
W
Olorun
2
0
0
2
L
Thoth
0
0
0
0
W
Artio
tribak
Artio
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,680
Damage
3,394
9,325
Taken
9,931
2,945
Mitigated
3,173
5,697
Healing
3,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,022
1,090
0
935
1,362
465
0
0
1,362
0
14,858
L
277
150
0
796
2,514
417
0
0
2,514
0
6,158
L
760
459
166
238
1,586
294
0
546
1,040
10,994
0
L
553
179
0
934
2,872
1,131
0
0
2,872
0
7,915
W
Jing Wei
Runeon228
Jing Wei
1,250
984
0
1,338
2,149
538
0
970
1,179
0
8,652
L
Cthulhu
XXOutcastXX
Cthulhu
1,583
723
0
536
2,483
1,232
0
861
1,622
5,512
0
W
Thanatos
ZioXeno
Thanatos
675
235
0
1,954
2,185
519
0
36
2,149
0
12,261
W
Olorun
810
397
0
307
871
275
160
163
650
11,959
1,456
L
Thoth
221
0
0
456
476
99
0
237
239
3,895
0
W
Artio
tribak
Artio
923
66
99
1,064
2,758
1,148
0
1,337
1,421
4,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,748
Gold Earned
14,514
115
Minions Killed
74
0
Camps Cleared
0
473,950
Distance Traveled
412,253
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,067
813
29
6
0
79,042
3
L
Pele
2,828
566
15
3
0
81,475
0
L
Ra
2,863
573
16
3
0
95,751
0
L
Tyr
3,241
648
22
4
0
99,397
1
W
Jing Wei
3,010
602
17
3
0
96,566
2
L
Cthulhu
2,879
576
14
3
0
105,169
0
W
Thanatos
3,552
710
24
5
0
116,864
0
W
Olorun
3,790
758
37
7
0
79,060
1
L
Thoth
2,703
541
7
1
0
30,461
0
W
Artio
3,329
666
8
2
0
102,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role