Player Matchup

Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
DontCare8616
Sol
Diamond III
Level 137
God Stats
5W - 6L
1,305 SR
Queue Stats
503W - 512L
2,159 MMR
Solo
Arachne
Arachne
Platinum II
PokedHerHard69
Arachne
Platinum II
Level 75
God Stats
20W - 13L
1,783 SR
Queue Stats
96W - 95L
2,000 MMR
Solo
Ymir
Ymir
Diamond V
X Lion Eddy
Ymir
Diamond V
Level 89
God Stats
11W - 6L
1,651 SR
Queue Stats
210W - 198L
2,106 MMR
Solo
Heimdallr
Heimdallr
Diamond III
conduxityeazy
Heimdallr
Diamond III
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
267W - 262L
2,259 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,548 SR
2,005 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,555 SR
1,953 MMR
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond I
Happy Honolulu
Anubis
Diamond I
Level 160
God Stats
7W - 7L
1,538 SR
Queue Stats
368W - 346L
2,235 MMR
Solo
Cerberus
Cerberus
Diamond I
MRWaffles256987
Cerberus
Diamond I
Level 146
God Stats
24W - 8L
1,849 SR
Queue Stats
135W - 106L
2,309 MMR
Solo
Loki
Loki
Platinum I
timmy5674
Loki
Platinum I
Level 143
God Stats
1W - 0L
1,386 SR
Queue Stats
66W - 56L
2,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 9 / 1
4,801
480
1,542
6,613
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 3
6,385
639
4,230
5,964
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 3 / 2
6,891
689
5,964
9,875
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
6 / 2 / 2
6,319
632
3,590
7,215
3,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
conduxityeazy
Heimdallr
12
2 / 1 / 2
6,356
636
5,101
5,541
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FaySetPersephoneAthenaGilgamesh

VS

Bans
TiamatSobekTsukuyomiMercuryCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 4 / 0
6,374
637
2,732
7,840
2,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rama
 
Rama
11
0 / 4 / 2
6,015
602
2,703
6,094
1,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 3 / 4
7,138
714
3,892
5,395
3,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
10
2 / 3 / 7
6,334
633
4,593
8,372
3,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
10
5 / 1 / 1
6,586
659
3,821
5,524
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
14
Kills
14
17
Deaths
15
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
9
1
0.06
W
Ullr
 
Ullr
1
4
0
0.25
W
Rama
 
Rama
0
4
2
0.25
L
2
2
3
1.75
W
6
3
4
2.67
W
Cerberus
2
3
7
1.83
L
4
3
2
1.67
L
6
2
2
3.5
L
Heimdallr
conduxityeazy
Heimdallr
2
1
2
3
W
Loki
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,427
Damage
17,741
35,208
Taken
33,225
12,365
Mitigated
12,689
9,989
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,542
142
0
260
6,613
1,543
0
963
5,650
19,300
0
W
Ullr
 
Ullr
2,732
1,016
0
1,237
7,840
2,720
0
779
7,061
0
31,832
W
Rama
 
Rama
2,703
2,271
0
1,551
6,094
1,492
0
3,277
2,656
0
41,424
L
4,230
1,365
0
2,129
5,964
1,284
0
2,482
3,482
37,144
0
W
3,892
436
0
2,211
5,395
3,032
0
1,209
4,186
38,912
0
W
Cerberus
4,593
770
0
2,258
8,372
3,985
0
2,819
5,453
14,613
0
L
5,964
3,109
0
4,570
9,875
3,974
264
2,030
7,845
0
40,427
L
3,590
1,106
0
924
7,215
3,560
0
2,411
4,804
13,650
0
L
Heimdallr
conduxityeazy
Heimdallr
5,101
2,835
0
2,106
5,541
2,004
0
749
4,792
0
32,788
W
Loki
3,821
767
0
2,992
5,524
1,460
0
999
4,507
0
27,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
32,447
266
Minions Killed
336
0
Camps Cleared
0
967,458
Distance Traveled
959,108
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,801
480
41
4
0
136,200
0
W
Ullr
6,374
637
91
9
0
169,209
3
W
Rama
6,015
602
91
9
0
181,550
2
L
Sol
6,385
639
80
8
0
193,296
3
W
Anubis
7,138
714
78
8
0
173,394
1
W
Cerberus
6,334
633
22
2
0
207,685
4
L
Arachne
6,891
689
66
7
0
249,831
1
L
Ymir
6,319
632
20
2
0
204,037
4
L
Heimdallr
6,356
636
59
6
0
184,094
0
W
Loki
6,586
659
54
5
0
227,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role