Player Matchup

Nemesis
Nemesis
CrimsonAvenged
Nemesis
Level 26
God Stats
25W - 28L
1,507 SR
Queue Stats
201W - 173L
1,582 Elo+
Solo
Sylvanus
Sylvanus
GodOfYoutube263
Sylvanus
Level 4
God Stats
3W - 2L
1,832 SR
Queue Stats
5W - 8L
1,421 Elo+
Solo
Scylla
Scylla
PaNdAWaNdA7368
Scylla
Level 24
God Stats
2W - 2L
1,846 SR
Queue Stats
321W - 309L
1,572 Elo+
Solo
Freya
Freya
Thom3756
Freya
Level 23
God Stats
3W - 6L
1,439 SR
Queue Stats
83W - 91L
1,407 Elo+
Solo
Jormungandr
Jormungandr
smite__exe
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,469 Elo+
Solo
Team Averages
Level 16
1,625 SR
1,490 Elo+

VS

Team Averages
Level 12
1,488 SR
1,499 Elo+
Set
Set
Ares_afz2511
Set
Level 7
God Stats
10W - 10L
1,296 SR
Queue Stats
90W - 102L
1,347 Elo+
Solo
Neith
Neith
Gokublack_40
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ra
Ra
JonhyPogo
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
LilSaccJr
Pele
Level 26
God Stats
5W - 7L
1,462 SR
Queue Stats
113W - 87L
1,661 Elo+
Solo
Hel
Hel
haywood24-23
Hel
Level 7
God Stats
4W - 5L
1,684 SR
Queue Stats
123W - 138L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 2
9,430
589
10,163
10,011
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
10
1 / 10 / 9
6,772
423
3,893
11,529
9,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
16 / 3 / 7
9,935
621
15,602
8,007
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
Thom3756
Freya
13
6 / 4 / 6
8,550
534
6,188
8,498
7,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
smite__exe
Jormungandr
13
5 / 2 / 14
9,332
583
8,149
11,298
12,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,186
512
3,956
10,494
3,615
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 14 / 1
5,381
336
2,132
10,530
2,542
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 6 / 5
7,528
471
6,840
10,862
5,091
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
15
13 / 7 / 1
10,073
630
14,516
16,266
6,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 8 / 3
7,077
442
3,492
10,455
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
39
Kills
18
20
Deaths
39
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
11
1
2
12
W
Sylvanus
1
10
9
0.55
L
0
14
1
0.04
L
2
6
5
0.75
L
Pele
13
7
1
1.93
W
16
3
7
6.5
W
Freya
Thom3756
Freya
6
4
6
2.25
L
1
8
3
0.31
W
Jormungandr
smite__exe
Jormungandr
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
30,936
49,343
Taken
58,607
35,663
Mitigated
20,867
7,568
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,956
2,575
0
2,694
10,494
3,615
1,783
3,164
7,330
0
39,306
W
10,163
3,274
0
1,703
10,011
4,720
0
923
9,088
0
53,147
W
Sylvanus
3,893
1,763
69
890
11,529
9,405
182
3,756
7,773
10,758
4,295
L
2,132
1,146
0
73
10,530
2,542
425
6,565
3,965
0
8,198
L
6,840
1,418
279
1,362
10,862
5,091
260
7,673
3,189
37,136
0
L
Pele
14,516
5,429
0
2,536
16,266
6,398
216
9,079
7,187
0
59,527
W
15,602
2,134
0
1,736
8,007
2,192
426
939
7,068
53,674
0
W
Freya
Thom3756
Freya
6,188
2,044
0
2,085
8,498
7,175
995
1,651
6,847
38,875
0
L
3,492
586
1,287
1,829
10,455
3,221
0
6,788
3,667
20,833
0
W
Jormungandr
smite__exe
Jormungandr
8,149
2,288
228
857
11,298
12,171
331
3,063
8,235
40,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,019
Gold Earned
38,245
295
Minions Killed
295
0
Camps Cleared
0
1,540,773
Distance Traveled
1,446,008
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,186
512
88
6
0
323,307
0
W
Nemesis
9,430
589
82
5
0
367,234
6
W
Sylvanus
6,772
423
21
1
0
256,683
0
L
Neith
5,381
336
8
1
0
232,287
1
L
Ra
7,528
471
59
4
0
296,612
2
L
Pele
10,073
630
98
6
0
305,303
1
W
Scylla
9,935
621
69
4
0
318,582
2
W
Freya
8,550
534
62
4
0
312,662
2
L
Hel
7,077
442
42
3
0
288,499
1
W
Jormungandr
9,332
583
61
4
0
285,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role