Player Matchup

Cthulhu
Cthulhu
Begbras
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
Vaping Mexican
Loki
Level 154
God Stats
4W - 2L
1,609 SR
Queue Stats
197W - 135L
1,703 Elo+
Party 2
Sol
Sol
katieissus
Sol
Level 28
God Stats
63W - 47L
1,356 SR
Queue Stats
113W - 115L
1,257 Elo+
Party 2
Team Averages
Level 70
1,488 SR
1,487 Elo+

VS

Team Averages
Level 61
1,448 SR
1,385 Elo+
Sylvanus
Sylvanus
DaTyphOOn
Sylvanus
Level 116
God Stats
122W - 165L
1,354 SR
Queue Stats
190W - 258L
1,336 Elo+
Solo
Tiamat
Tiamat
EscachoMC
Tiamat
Level 41
God Stats
11W - 7L
1,507 SR
Queue Stats
57W - 57L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Lunnhe
Danzaburou
Level 27
God Stats
55W - 51L
1,484 SR
Queue Stats
98W - 117L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Begbras
Cthulhu
10
0 / 3 / 5
6,693
669
6,198
10,237
9,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
6 / 4 / 1
8,156
816
8,345
9,422
3,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 3
6,605
661
4,423
6,919
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaTyphOOn
Sylvanus
12
4 / 0 / 5
7,845
785
4,579
8,928
3,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
EscachoMC
Tiamat
12
3 / 1 / 5
7,282
728
7,458
6,471
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Lunnhe
Danzaburou
10
2 / 6 / 6
7,232
723
6,115
8,037
2,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
9
9
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Begbras
Cthulhu
0
3
5
0.83
W
Sylvanus
DaTyphOOn
Sylvanus
4
0
5
6.5
W
Tiamat
EscachoMC
Tiamat
3
1
5
5.5
W
Danzaburou
Lunnhe
Danzaburou
2
6
6
0.83
L
6
4
1
1.63
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,966
Damage
18,152
26,578
Taken
23,436
15,647
Mitigated
10,493
4,408
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Begbras
Cthulhu
6,198
472
52
1,857
10,237
9,794
78
4,351
5,886
15,385
0
W
Sylvanus
DaTyphOOn
Sylvanus
4,579
2,240
2,694
5,460
8,928
3,889
0
4,648
4,280
20,361
0
W
Tiamat
EscachoMC
Tiamat
7,458
571
0
1,712
6,471
3,986
25
3,257
3,214
20,729
0
W
Danzaburou
Lunnhe
Danzaburou
6,115
2,324
0
970
8,037
2,618
55
2,505
5,532
0
18,201
L
8,345
1,778
0
747
9,422
3,291
0
3,548
5,874
0
35,015
L
4,423
739
0
1,752
6,919
2,562
354
4,138
2,781
13,889
838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,454
Gold Earned
22,359
122
Minions Killed
99
0
Camps Cleared
0
578,282
Distance Traveled
545,067
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,693
669
26
3
0
197,552
0
W
Sylvanus
7,845
785
37
4
0
165,303
4
W
Tiamat
7,282
728
27
3
0
207,357
1
W
Danzaburou
7,232
723
35
4
0
172,407
4
L
Loki
8,156
816
54
5
0
199,957
0
L
Sol
6,605
661
42
4
0
180,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role