Player Matchup

Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
poweringdown
Hera
Level 46
God Stats
18W - 7L
1,754 SR
Queue Stats
23W - 16L
1,460 Elo+
Party 1
Da Ji
Da Ji
tamilboy03
Da Ji
Level 61
God Stats
36W - 25L
1,591 SR
Queue Stats
75W - 75L
1,319 Elo+
Solo
Team Averages
Level 77
1,615 SR
1,426 Elo+

VS

Team Averages
Level 74
1,506 SR
1,500 Elo+
Tyr
Tyr
bilito21000
Tyr
Level 62
God Stats
3W - 8L
1,500 SR
Queue Stats
197W - 272L
1,421 Elo+
Solo
Ra
Ra
chicken346890
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,578 Elo+
Solo
Bakasura
Bakasura
evlmonquin
Bakasura
Level 135
God Stats
2W - 2L
1,517 SR
Queue Stats
399W - 405L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
5 / 4 / 14
9,931
828
12,771
19,403
16,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 0 / 8
10,211
851
12,910
5,871
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
8 / 0 / 9
9,716
810
10,162
8,225
3,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
7,033
586
3,488
11,354
7,568
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 10 / 1
7,580
632
6,764
12,744
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
evlmonquin
Bakasura
11
2 / 5 / 1
7,882
657
4,414
16,490
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
22
Kills
4
4
Deaths
22
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
5
4
14
3
L
1
7
1
0.21
L
1
10
1
0.15
L
Bakasura
evlmonquin
Bakasura
2
5
1
0.5
W
9
0
8
13
W
Da Ji
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,843
Damage
14,666
33,499
Taken
40,588
21,792
Mitigated
16,780
10,150
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
12,771
1,976
1,288
6,371
19,403
16,236
456
2,834
16,437
21,935
0
L
3,488
813
0
995
11,354
7,568
0
6,718
4,636
0
9,613
L
6,764
960
414
1,991
12,744
3,874
144
7,329
5,415
37,907
0
L
Bakasura
evlmonquin
Bakasura
4,414
3,741
0
5,007
16,490
5,338
0
11,634
4,856
0
13,600
W
12,910
4,317
86
2,405
5,871
1,986
1,194
2,657
3,203
40,444
0
W
Da Ji
10,162
3,318
0
0
8,225
3,570
731
1,273
6,912
0
34,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,858
Gold Earned
22,495
124
Minions Killed
111
0
Camps Cleared
0
711,243
Distance Traveled
568,455
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,931
828
11
1
0
234,027
0
L
Tyr
7,033
586
15
1
0
159,645
0
L
Ra
7,580
632
63
5
0
174,117
2
L
Bakasura
7,882
657
33
3
0
234,693
2
W
Hera
10,211
851
56
5
0
226,941
1
W
Da Ji
9,716
810
57
5
0
250,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role