Player Matchup

Merlin
Merlin
BigSamDanger
Merlin
Level 26
God Stats
1W - 0L
1,482 SR
Queue Stats
6W - 9L
1,281 Elo+
Party 1
Kuzenbo
Kuzenbo
Chompazard
Kuzenbo
Level 15
God Stats
2W - 0L
1,819 SR
Queue Stats
3W - 1L
1,714 Elo+
Party 1
Thor
Thor
Gibm0nster
Thor
Level 17
God Stats
1W - 0L
1,275 SR
Queue Stats
5W - 7L
1,218 Elo+
Party 1
Guan Yu
Guan Yu
Neytic
Guan Yu
Level 16
God Stats
4W - 4L
1,071 SR
Queue Stats
170W - 171L
1,347 Elo+
Party 2
Medusa
Medusa
OLVERION
Medusa
Level 44
God Stats
22W - 25L
1,622 SR
Queue Stats
186W - 182L
1,434 Elo+
Party 2
Team Averages
Level 24
1,454 SR
1,399 Elo+

VS

Team Averages
Level 11
1,447 SR
1,102 Elo+
Zeus
Zeus
Alucard97430
Zeus
Level 2
God Stats
0W - 3L
1,277 SR
Queue Stats
0W - 3L
1,071 Elo+
Solo
Nike
Nike
DFW_KING-_-
Nike
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,052 Elo+
Solo
Artemis
Artemis
ItzMajIkDude-
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,053 Elo+
Party 3
Danzaburou
Danzaburou
commanderauslinn
Danzaburou
Level 24
God Stats
15W - 21L
1,456 SR
Queue Stats
25W - 39L
1,279 Elo+
Solo
Sylvanus
Sylvanus
squid-actuality
Sylvanus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,053 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 0 / 5
7,005
539
7,353
5,757
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Chompazard
Kuzenbo
11
1 / 1 / 1
7,084
545
2,493
5,142
4,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
7 / 4 / 2
7,253
558
5,849
7,296
2,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
Neytic
Guan Yu
10
1 / 0 / 1
6,178
475
2,428
6,357
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
OLVERION
Medusa
14
7 / 0 / 2
8,371
644
7,448
5,973
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 1
5,813
447
4,035
5,841
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 2 / 2
5,592
430
2,561
9,714
3,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
8
0 / 7 / 1
5,486
422
2,445
7,089
1,995
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
commanderauslinn
Danzaburou
12
0 / 2 / 1
6,935
533
2,532
6,884
1,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
7
0 / 3 / 1
5,911
455
2,602
7,762
5,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
3
5
Deaths
20
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Merlin
3
0
5
5.5
W
Kuzenbo
Chompazard
Kuzenbo
1
1
1
1.5
L
1
2
2
1
W
7
4
2
2
L
Artemis
0
7
1
0.07
W
Guan Yu
Neytic
Guan Yu
1
0
1
1.5
W
Medusa
OLVERION
Medusa
7
0
2
8
L
Danzaburou
commanderauslinn
Danzaburou
0
2
1
0.25
L
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,571
Damage
14,175
30,525
Taken
37,290
15,627
Mitigated
14,298
8,529
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,035
926
0
250
5,841
1,261
0
2,508
3,333
19,911
0
W
Merlin
7,353
762
0
1,448
5,757
1,750
726
1,767
3,818
36,326
0
W
Kuzenbo
Chompazard
Kuzenbo
2,493
1,229
0
0
5,142
4,564
756
1,093
3,969
26,076
0
L
2,561
452
0
2,572
9,714
3,873
0
3,989
5,725
0
10,228
W
5,849
2,583
0
80
7,296
2,209
0
756
6,462
0
25,528
L
Artemis
2,445
1,357
0
0
7,089
1,995
248
557
6,532
0
23,856
W
Guan Yu
Neytic
Guan Yu
2,428
163
410
3,356
6,357
5,133
536
1,087
5,270
0
27,136
W
Medusa
OLVERION
Medusa
7,448
3,031
0
3,235
5,973
1,971
2,369
1,476
4,369
0
44,592
L
Danzaburou
commanderauslinn
Danzaburou
2,532
1,032
0
2,631
6,884
1,801
0
1,566
5,318
0
39,704
L
Sylvanus
2,602
976
608
989
7,762
5,368
149
1,226
6,536
7,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,891
Gold Earned
29,737
293
Minions Killed
189
0
Camps Cleared
0
1,239,683
Distance Traveled
1,136,300
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,813
447
45
3
0
201,564
0
W
Merlin
7,005
539
63
5
0
230,703
1
W
Kuzenbo
7,084
545
51
4
0
262,404
2
L
Nike
5,592
430
12
1
0
278,088
0
W
Thor
7,253
558
38
3
0
229,619
0
L
Artemis
5,486
422
38
3
0
213,153
0
W
Guan Yu
6,178
475
59
5
0
266,378
4
W
Medusa
8,371
644
82
6
0
250,579
3
L
Danzaburou
6,935
533
85
7
0
224,879
0
L
Sylvanus
5,911
455
9
1
0
218,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role