Player Matchup

Merlin
Merlin
Büffelqualle
Merlin
Level 19
God Stats
4W - 10L
1,482 SR
Queue Stats
10W - 14L
1,323 Elo+
Solo
Nike
Nike
Dankmemes1242
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Solo
Thor
Thor
Invxss
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Sahaustiz
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
rabbity-storm36
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Team Averages
Level 6
1,496 SR
1,465 Elo+

VS

Team Averages
Level 16
1,530 SR
1,363 Elo+
Anubis
Anubis
Gh0stW0lves
Anubis
Level 18
God Stats
18W - 16L
1,490 SR
Queue Stats
23W - 27L
1,322 Elo+
Solo
Danzaburou
Danzaburou
Licht771
Danzaburou
Level 26
God Stats
3W - 2L
1,626 SR
Queue Stats
43W - 36L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
Licht772
Jormungandr
Level 14
God Stats
8W - 1L
1,500 SR
Queue Stats
64W - 70L
1,293 Elo+
Party 1
Zeus
Zeus
云端之约
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Eset
Eset
会打牌的宅猫
Eset
Level 16
God Stats
5W - 7L
1,534 SR
Queue Stats
5W - 8L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 2
8,617
539
12,084
10,552
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 5 / 3
6,803
425
7,011
10,660
3,680
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
Invxss
Thor
12
4 / 5 / 2
7,627
477
4,875
12,324
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Sahaustiz
Jing Wei
9
0 / 9 / 4
6,222
389
3,561
11,266
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
9
0 / 9 / 1
7,031
439
1,901
12,885
8,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 1 / 12
9,705
607
14,742
11,800
6,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Licht771
Danzaburou
14
11 / 1 / 7
9,505
594
13,538
7,342
2,951
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
Licht772
Jormungandr
13
5 / 0 / 14
9,292
581
4,326
9,119
8,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 6 / 10
7,643
478
2,761
8,138
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 5 / 5
8,388
524
6,477
7,510
2,654
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
12
Kills
29
31
Deaths
13
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
L
1
5
3
0.5
W
Anubis
7
1
12
13
L
Thor
Invxss
Thor
4
5
2
1
W
Danzaburou
Licht771
Danzaburou
11
1
7
14.5
W
Jormungandr
Licht772
Jormungandr
5
0
14
12
L
Jing Wei
Sahaustiz
Jing Wei
0
9
4
0.22
L
Sylvanus
0
9
1
0.06
W
1
6
10
1
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
41,844
57,687
Taken
43,909
21,425
Mitigated
23,458
7,767
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,084
943
0
2,538
10,552
2,734
1,449
7,516
3,036
47,167
0
L
7,011
652
0
683
10,660
3,680
356
4,687
5,973
3,580
21,475
W
Anubis
14,742
992
0
6,765
11,800
6,789
2,125
4,277
7,523
62,180
0
L
Thor
Invxss
Thor
4,875
1,467
0
2,116
12,324
3,675
754
4,430
7,894
0
35,922
W
Danzaburou
Licht771
Danzaburou
13,538
7,935
0
816
7,342
2,951
4,846
1,703
5,639
0
58,018
W
Jormungandr
Licht772
Jormungandr
4,326
1,047
0
0
9,119
8,741
828
1,775
7,344
20,401
0
L
Jing Wei
Sahaustiz
Jing Wei
3,561
2,370
0
883
11,266
2,633
952
4,741
6,525
0
15,868
L
Sylvanus
1,901
996
911
636
12,885
8,703
359
6,932
5,953
15,681
0
W
2,761
488
0
430
8,138
2,323
510
3,841
4,297
15,528
0
W
6,477
775
177
1,845
7,510
2,654
1,300
3,614
3,896
30,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,300
Gold Earned
44,533
245
Minions Killed
335
0
Camps Cleared
0
1,378,543
Distance Traveled
1,296,340
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,617
539
81
5
0
257,934
1
L
Nike
6,803
425
39
2
0
326,680
4
W
Anubis
9,705
607
103
6
0
263,932
0
L
Thor
7,627
477
74
5
0
287,819
1
W
Danzaburou
9,505
594
93
6
0
272,401
0
W
Jormungandr
9,292
581
40
3
0
310,676
1
L
Jing Wei
6,222
389
25
2
0
259,902
0
L
Sylvanus
7,031
439
26
2
0
246,208
0
W
Zeus
7,643
478
33
2
0
190,537
0
W
Eset
8,388
524
66
4
0
258,794
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role