Player Matchup

Loki
Loki
 
Loki
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LeRoiMydas
Rama
Level 28
God Stats
0W - 1L
1,164 SR
Queue Stats
13W - 12L
1,266 Elo+
Party 1
Fenrir
Fenrir
Tiwalle
Fenrir
Level 25
God Stats
0W - 1L
1,566 SR
Queue Stats
10W - 15L
1,219 Elo+
Party 1
Vulcan
Vulcan
syko36031
Vulcan
Level 29
God Stats
2W - 3L
1,451 SR
Queue Stats
120W - 160L
1,365 Elo+
Solo
Eset
Eset
会打牌的宅猫
Eset
Level 16
God Stats
5W - 7L
1,550 SR
Queue Stats
5W - 8L
1,294 Elo+
Solo
Team Averages
Level 23
1,446 SR
1,329 Elo+

VS

Team Averages
Level 19
1,397 SR
1,324 Elo+
Cernunnos
Cernunnos
BronsonMoscow
Cernunnos
Level 23
God Stats
9W - 4L
1,353 SR
Queue Stats
32W - 43L
1,257 Elo+
Solo
Chaac
Chaac
Chzuz
Chaac
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Eset
Eset
Kurroy
Eset
Level 25
God Stats
2W - 4L
1,011 SR
Queue Stats
52W - 75L
1,320 Elo+
Solo
Mulan
Mulan
NilsHipster
Mulan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,182 Elo+
Party 2
Loki
Loki
NorbyPL
Loki
Level 24
God Stats
28W - 15L
1,623 SR
Queue Stats
144W - 162L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 6 / 3
6,296
484
2,645
7,489
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 6 / 4
6,236
480
3,820
8,807
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Tiwalle
Fenrir
10
2 / 7 / 4
6,898
531
6,221
10,878
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
syko36031
Vulcan
8
0 / 9 / 2
5,401
415
3,447
9,013
2,255
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 6 / 2
6,787
522
6,557
7,639
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BronsonMoscow
Cernunnos
11
7 / 2 / 12
7,280
560
8,494
7,311
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Chzuz
Chaac
12
6 / 1 / 9
7,564
582
6,853
7,274
4,279
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
Kurroy
Eset
11
5 / 2 / 12
6,877
529
6,096
5,415
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 3 / 7
7,224
556
7,855
8,632
5,459
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
NorbyPL
Loki
14
9 / 1 / 7
8,464
651
5,805
7,920
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
8
Kills
34
34
Deaths
9
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
6
3
0.42
W
Cernunnos
BronsonMoscow
Cernunnos
7
2
12
6.5
W
Chaac
Chzuz
Chaac
6
1
9
10.5
W
Eset
Kurroy
Eset
5
2
12
5.5
L
2
6
4
0.67
W
7
3
7
3.5
W
Loki
NorbyPL
Loki
9
1
7
12.5
L
Fenrir
Tiwalle
Fenrir
2
7
4
0.57
L
Vulcan
syko36031
Vulcan
0
9
2
0.11
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,690
Damage
35,103
43,826
Taken
36,552
11,749
Mitigated
16,171
7,056
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,645
378
0
907
7,489
1,937
0
215
7,234
0
17,807
W
Cernunnos
BronsonMoscow
Cernunnos
8,494
3,118
0
2,113
7,311
2,533
1,322
2,197
5,056
0
32,864
W
Chaac
Chzuz
Chaac
6,853
1,029
0
1,515
7,274
4,279
742
2,262
4,982
0
28,358
W
Eset
Kurroy
Eset
6,096
354
21
484
5,415
1,403
0
969
4,288
22,609
0
L
3,820
3,325
142
1,215
8,807
2,195
457
1,927
6,574
0
11,724
W
7,855
834
0
2,076
8,632
5,459
44
3,256
5,124
0
28,617
W
Loki
NorbyPL
Loki
5,805
727
0
4,398
7,920
2,497
274
927
6,801
0
47,791
L
Fenrir
Tiwalle
Fenrir
6,221
2,136
0
2,664
10,878
3,324
0
1,335
9,485
0
26,464
L
Vulcan
syko36031
Vulcan
3,447
1,112
0
785
9,013
2,255
81
1,846
6,879
21,697
0
L
6,557
934
213
1,130
7,639
2,038
722
81
7,558
24,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
37,409
185
Minions Killed
278
0
Camps Cleared
0
1,146,400
Distance Traveled
1,266,774
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,296
484
44
3
0
226,659
2
W
Cernunnos
7,280
560
44
3
0
241,154
4
W
Chaac
7,564
582
58
4
0
249,168
0
W
Eset
6,877
529
40
3
0
243,792
2
L
Rama
6,236
480
19
1
0
230,550
1
W
Mulan
7,224
556
45
3
0
239,965
2
W
Loki
8,464
651
91
7
0
292,695
1
L
Fenrir
6,898
531
47
4
0
246,176
5
L
Vulcan
5,401
415
33
3
0
231,678
3
L
Eset
6,787
522
42
3
0
211,337
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role