Player Matchup

Zhong Kui
Zhong Kui
CationicSteak37
Zhong Kui
Level 78
God Stats
13W - 7L
1,483 SR
Queue Stats
213W - 131L
1,552 Elo+
Party 2
Neith
Neith
MrSirGuyPerson
Neith
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
323W - 230L
1,510 Elo+
Party 2
Osiris
Osiris
Pandasauras
Osiris
Level 67
God Stats
6W - 13L
1,092 SR
Queue Stats
176W - 193L
1,467 Elo+
Solo
Team Averages
Level 76
1,358 SR
1,510 Elo+

VS

Team Averages
Level 75
1,536 SR
1,501 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Oraien
Anubis
Level 62
God Stats
4W - 2L
1,608 SR
Queue Stats
55W - 64L
1,502 Elo+
Party 1
Hercules
Hercules
danieldra
Hercules
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CationicSteak37
Zhong Kui
10
1 / 2 / 11
7,384
671
8,644
9,212
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
7 / 0 / 8
9,106
828
12,217
6,564
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
13
9 / 1 / 5
8,890
808
6,233
8,190
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 6 / 2
6,188
563
7,334
9,238
2,720
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Oraien
Anubis
10
3 / 6 / 0
7,048
641
5,716
9,408
4,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
danieldra
Hercules
9
0 / 5 / 3
6,222
566
4,148
11,458
10,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
3
3
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
2
0.17
W
Zhong Kui
CationicSteak37
Zhong Kui
1
2
11
3.25
W
7
0
8
11
L
Anubis
Oraien
Anubis
3
6
0
0.5
W
Osiris
9
1
5
11.5
L
Hercules
danieldra
Hercules
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,094
Damage
17,198
23,966
Taken
30,104
12,077
Mitigated
18,211
6,391
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,334
3,427
0
470
9,238
2,720
185
959
8,175
0
17,924
W
Zhong Kui
CationicSteak37
Zhong Kui
8,644
1,010
174
1,607
9,212
4,984
1,400
3,295
5,917
16,811
0
W
12,217
4,288
0
2,656
6,564
2,299
773
1,071
5,493
0
39,051
L
Anubis
Oraien
Anubis
5,716
617
0
2,378
9,408
4,643
0
3,598
5,582
21,380
0
W
Osiris
6,233
2,636
0
1,954
8,190
4,794
0
2,601
5,589
0
23,087
L
Hercules
danieldra
Hercules
4,148
820
0
1,339
11,458
10,848
0
3,458
7,703
3,528
7,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
19,458
122
Minions Killed
80
0
Camps Cleared
0
601,076
Distance Traveled
479,103
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,188
563
20
2
0
154,499
3
W
Zhong Kui
7,384
671
26
2
0
179,579
1
W
Neith
9,106
828
73
7
0
202,320
1
L
Anubis
7,048
641
46
4
0
156,551
4
W
Osiris
8,890
808
23
2
0
219,177
1
L
Hercules
6,222
566
14
1
0
168,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role