Player Matchup

Raijin
Raijin
Demontian
Raijin
Level 26
God Stats
40W - 7L
1,905 SR
Queue Stats
407W - 142L
1,874 Elo+
Party 1
Tiamat
Tiamat
IAmFenrir__
Tiamat
Level 16
God Stats
8W - 1L
1,877 SR
Queue Stats
40W - 8L
1,839 Elo+
Party 1
Bellona
Bellona
Zaracksol
Bellona
Level 87
God Stats
16W - 4L
1,714 SR
Queue Stats
421W - 134L
1,931 Elo+
Party 1
Team Averages
Level 43
1,832 SR
1,881 Elo+

VS

Team Averages
Level 81
1,544 SR
1,361 Elo+
Sun Wukong
Sun Wukong
Rude_5000
Sun Wukong
Level 109
God Stats
2W - 1L
1,888 SR
Queue Stats
38W - 41L
1,543 Elo+
Party 2
Chang'e
Chang'e
SasDeSquatch
Chang'e
Level 18
God Stats
0W - 7L
1,088 SR
Queue Stats
0W - 7L
1,091 Elo+
Party 2
Bacchus
Bacchus
eatmelikeamango
Bacchus
Level 116
God Stats
3W - 5L
1,655 SR
Queue Stats
64W - 86L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Demontian
Raijin
11
2 / 1 / 4
7,931
721
7,872
6,063
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
12
1 / 1 / 5
7,853
714
7,858
7,835
4,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Zaracksol
Bellona
11
3 / 2 / 3
7,925
720
4,546
9,446
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rude_5000
Sun Wukong
11
3 / 2 / 1
7,552
687
5,693
11,679
7,276
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
SasDeSquatch
Chang'e
10
0 / 3 / 1
6,553
596
2,802
7,891
2,503
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 1 / 1
6,084
553
3,522
5,478
3,652
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
3
4
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
Demontian
Raijin
2
1
4
4
W
Tiamat
1
1
5
3.5
L
Sun Wukong
Rude_5000
Sun Wukong
3
2
1
1.75
L
Chang'e
SasDeSquatch
Chang'e
0
3
1
0.17
W
Bellona
Zaracksol
Bellona
3
2
3
2.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,276
Damage
12,017
23,344
Taken
25,048
12,879
Mitigated
13,431
5,507
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Demontian
Raijin
7,872
997
0
1,823
6,063
2,643
683
2,447
3,616
31,907
0
W
Tiamat
7,858
357
0
2,383
7,835
4,071
771
1,998
5,837
32,133
0
L
Sun Wukong
Rude_5000
Sun Wukong
5,693
1,024
248
1,567
11,679
7,276
0
6,495
4,866
0
24,542
L
Chang'e
SasDeSquatch
Chang'e
2,802
403
862
1,886
7,891
2,503
0
5,909
1,782
18,569
0
W
Bellona
Zaracksol
Bellona
4,546
1,565
0
1,301
9,446
6,165
757
1,879
7,567
0
21,105
L
3,522
317
293
925
5,478
3,652
0
2,715
2,670
6,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,709
Gold Earned
20,189
140
Minions Killed
55
0
Camps Cleared
0
623,295
Distance Traveled
481,500
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,931
721
52
5
0
178,659
2
W
Tiamat
7,853
714
60
5
0
219,524
0
L
Sun Wukong
7,552
687
22
2
0
192,435
0
L
Chang'e
6,553
596
26
2
0
185,422
0
W
Bellona
7,925
720
28
3
0
225,112
2
L
Bacchus
6,084
553
7
1
0
103,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role