Player Matchup

Raijin
Raijin
Deathxe
Raijin
Level 104
God Stats
4W - 6L
1,523 SR
Queue Stats
125W - 128L
1,550 Elo+
Solo
Arachne
Arachne
JakesnakeKP
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,127 Elo+
Solo
Hercules
Hercules
Salvo46
Hercules
Level 128
God Stats
11W - 27L
1,200 SR
Queue Stats
510W - 545L
1,535 Elo+
Solo
Team Averages
Level 86
1,408 SR
1,404 Elo+

VS

Team Averages
Level 101
1,597 SR
1,529 Elo+
Baron Samedi
Baron Samedi
Evra32
Baron Samedi
Level 149
God Stats
21W - 8L
1,747 SR
Queue Stats
363W - 298L
1,700 Elo+
Party 1
Izanami
Izanami
MEMOER
Izanami
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 44L
1,222 Elo+
Solo
Cerberus
Cerberus
SimiValyYT
Cerberus
Level 136
God Stats
12W - 8L
1,543 SR
Queue Stats
452W - 361L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deathxe
Raijin
18
10 / 3 / 5
13,150
731
21,886
16,244
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
JakesnakeKP
Arachne
14
4 / 6 / 6
10,892
605
8,290
14,191
3,490
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
Salvo46
Hercules
14
2 / 5 / 11
10,984
610
7,722
22,776
19,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Evra32
Baron Samedi
19
4 / 3 / 10
13,052
725
23,406
15,399
7,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MEMOER
Izanami
13
3 / 10 / 4
10,773
599
4,720
14,527
6,828
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
SimiValyYT
Cerberus
17
7 / 3 / 7
13,187
733
17,230
21,303
25,447
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
16
Kills
14
14
Deaths
16
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Raijin
Deathxe
Raijin
10
3
5
4.17
W
Baron Samedi
Evra32
Baron Samedi
4
3
10
3
L
Arachne
JakesnakeKP
Arachne
4
6
6
1.17
W
Izanami
MEMOER
Izanami
3
10
4
0.5
L
Hercules
Salvo46
Hercules
2
5
11
1.5
W
Cerberus
SimiValyYT
Cerberus
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,898
Damage
45,356
53,211
Taken
51,229
27,121
Mitigated
39,803
9,887
Healing
17,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Deathxe
Raijin
21,886
1,192
0
1,724
16,244
4,350
406
12,634
3,002
74,467
0
W
Baron Samedi
Evra32
Baron Samedi
23,406
1,480
2,384
7,379
15,399
7,528
1,470
7,370
7,797
90,010
0
L
Arachne
JakesnakeKP
Arachne
8,290
5,769
0
2,355
14,191
3,490
533
10,819
3,128
0
22,358
W
Izanami
MEMOER
Izanami
4,720
2,661
282
1,388
14,527
6,828
76
6,816
7,551
0
20,714
L
Hercules
Salvo46
Hercules
7,722
2,037
171
5,637
22,776
19,281
320
16,090
5,754
0
24,552
W
Cerberus
SimiValyYT
Cerberus
17,230
1,103
720
5,734
21,303
25,447
576
7,700
13,067
51,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
37,012
165
Minions Killed
259
0
Camps Cleared
0
901,398
Distance Traveled
883,064
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
13,150
731
111
6
0
285,080
2
W
Baron Samedi
13,052
725
133
7
0
307,352
2
L
Arachne
10,892
605
31
2
0
305,329
5
W
Izanami
10,773
599
38
2
0
238,555
1
L
Hercules
10,984
610
23
1
0
310,989
1
W
Cerberus
13,187
733
88
5
0
337,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role