Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
javirupi
Skadi
Level 108
God Stats
7W - 3L
1,644 SR
Queue Stats
84W - 76L
1,513 Elo+
Party 3
Bakasura
Bakasura
marks3003
Bakasura
Level 115
God Stats
2W - 2L
1,762 SR
Queue Stats
155W - 128L
1,582 Elo+
Party 3
Fenrir
Fenrir
wtfbunny
Fenrir
Level 126
God Stats
2W - 0L
1,736 SR
Queue Stats
97W - 89L
1,567 Elo+
Solo
Team Averages
Level 133
1,628 SR
1,533 Elo+

VS

Team Averages
Level 107
1,537 SR
1,538 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeStrong
Izanami
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 321L
1,585 Elo+
Party 2
Zhong Kui
Zhong Kui
Dramogon
Zhong Kui
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
329W - 317L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Gemogemo
Danzaburou
Level 52
God Stats
96W - 88L
1,640 SR
Queue Stats
177W - 209L
1,503 Elo+
Solo
Nu Wa
Nu Wa
rezzmeplss
Nu Wa
Level 99
God Stats
32W - 39L
1,546 SR
Queue Stats
188W - 183L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
4,100
820
1,499
1,948
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ra
 
Ra
6
0 / 1 / 1
3,291
658
743
2,961
1,080
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
javirupi
Skadi
6
2 / 0 / 0
3,472
694
1,762
1,866
304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
marks3003
Bakasura
6
2 / 0 / 2
3,895
779
1,596
2,704
895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
wtfbunny
Fenrir
5
0 / 1 / 3
3,350
670
1,688
3,456
983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
4
0 / 1 / 1
3,013
603
1,948
2,632
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
DeStrong
Izanami
5
1 / 2 / 0
3,373
675
1,143
2,792
555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Dramogon
Zhong Kui
6
1 / 1 / 0
3,749
750
1,862
3,278
2,049
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Gemogemo
Danzaburou
6
0 / 0 / 0
3,609
722
834
2,172
549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
2
0 / 1 / 0
2,569
514
361
752
210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
2
2
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
W
Ra
 
Ra
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
L
Izanami
DeStrong
Izanami
1
2
0
0.5
L
Zhong Kui
Dramogon
Zhong Kui
1
1
0
1
L
Danzaburou
Gemogemo
Danzaburou
0
0
0
0
W
Skadi
javirupi
Skadi
2
0
0
2
W
Bakasura
marks3003
Bakasura
2
0
2
3
L
Nu Wa
0
1
0
0
W
Fenrir
wtfbunny
Fenrir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,288
Damage
6,148
12,935
Taken
11,626
3,694
Mitigated
3,836
6,004
Healing
4,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,499
909
0
992
1,948
432
0
339
1,587
21,247
0
W
Ra
 
Ra
743
119
16
1,352
2,961
1,080
0
1,741
1,220
14,274
0
L
Baron Samedi
 
Baron Samedi
1,948
492
331
1,082
2,632
473
0
0
2,607
6,886
0
L
Izanami
DeStrong
Izanami
1,143
900
0
545
2,792
555
0
0
2,792
0
12,876
L
Zhong Kui
Dramogon
Zhong Kui
1,862
395
0
1,505
3,278
2,049
0
719
2,509
17,902
0
L
Danzaburou
Gemogemo
Danzaburou
834
329
0
571
2,172
549
0
828
1,274
0
17,442
W
Skadi
javirupi
Skadi
1,762
765
0
1,073
1,866
304
0
299
1,499
0
14,126
W
Bakasura
marks3003
Bakasura
1,596
1,190
0
1,485
2,704
895
0
297
2,375
0
13,525
L
Nu Wa
361
304
0
161
752
210
0
583
127
2,069
0
W
Fenrir
wtfbunny
Fenrir
1,688
470
0
1,086
3,456
983
0
1,145
2,083
0
5,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,108
Gold Earned
16,313
139
Minions Killed
123
0
Camps Cleared
0
471,439
Distance Traveled
349,824
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,100
820
49
10
0
85,911
0
W
Ra
3,291
658
21
4
0
89,827
1
L
Baron Samedi
3,013
603
14
3
0
73,931
2
L
Izanami
3,373
675
29
6
0
88,379
0
L
Zhong Kui
3,749
750
37
7
0
81,709
0
L
Danzaburou
3,609
722
40
8
0
89,009
1
W
Skadi
3,472
694
27
5
0
92,345
1
W
Bakasura
3,895
779
34
7
0
105,639
0
L
Nu Wa
2,569
514
3
1
0
16,796
1
W
Fenrir
3,350
670
8
2
0
97,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role