Player Matchup

Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond I
Ragnrokk
Loki
Diamond I
Level 157
God Stats
102W - 73L
1,732 SR
Queue Stats
362W - 342L
2,433 MMR
Party 1
King Arthur
King Arthur
Diamond I
Uberrise
King Arthur
Diamond I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 126L
2,405 MMR
Solo
Eset
Eset
Diamond I
Zipzom
Eset
Diamond I
Level 156
God Stats
5W - 3L
1,725 SR
Queue Stats
183W - 153L
2,685 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,591 SR
2,105 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,577 SR
2,250 MMR
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond I
Lotadd
Chiron
Diamond I
Level 156
God Stats
4W - 8L
1,430 SR
Queue Stats
468W - 418L
2,527 MMR
Solo
Fenrir
Fenrir
Diamond I
SenShi2
Fenrir
Diamond I
Level 149
God Stats
53W - 46L
1,765 SR
Queue Stats
410W - 389L
2,444 MMR
Party 2
Amaterasu
Amaterasu
Masters
Terrorem
Amaterasu
Masters
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 10L
2,407 MMR
Party 2
Kali
Kali
Diamond II
Árek
Kali
Diamond II
Level 147
God Stats
19W - 13L
1,689 SR
Queue Stats
74W - 71L
2,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 2 / 2
4,036
577
2,098
3,203
678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
 
Merlin
7
0 / 0 / 0
3,909
558
911
668
136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Loki
8
2 / 2 / 0
4,630
661
2,506
4,402
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Uberrise
King Arthur
7
0 / 0 / 0
3,985
569
442
3,338
1,107
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Eset
Zipzom
Eset
6
0 / 2 / 1
4,122
589
1,536
4,169
1,473
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetMorgan Le FayGilgameshPersephoneAthena

VS

Bans
TiamatTyrSobekOsirisFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
3 / 1 / 2
4,942
706
2,179
1,840
447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chiron
Lotadd
Chiron
7
1 / 1 / 1
4,538
648
1,131
3,261
602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SenShi2
Fenrir
6
0 / 0 / 4
4,124
589
1,809
4,076
647
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Terrorem
Amaterasu
9
1 / 0 / 1
5,068
724
2,738
2,385
1,194
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
Árek
Kali
7
1 / 0 / 3
4,331
619
1,472
4,577
1,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
6
6
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
2
0.5
L
Merlin
 
Merlin
0
0
0
0
W
Scylla
 
Scylla
3
1
2
4
W
Chiron
Lotadd
Chiron
1
1
1
1.5
L
Loki
2
2
0
1
W
Fenrir
SenShi2
Fenrir
0
0
4
2
W
Amaterasu
Terrorem
Amaterasu
1
0
1
1.5
L
King Arthur
Uberrise
King Arthur
0
0
0
0
L
Eset
Zipzom
Eset
0
2
1
0.25
W
Kali
Árek
Kali
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,493
Damage
9,329
15,780
Taken
16,139
4,613
Mitigated
4,037
4,892
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,098
1,266
0
830
3,203
678
0
312
2,688
0
17,977
L
Merlin
 
Merlin
911
297
0
250
668
136
0
120
528
17,034
0
W
Scylla
 
Scylla
2,179
392
0
167
1,840
447
0
474
1,366
24,053
0
W
Chiron
Lotadd
Chiron
1,131
525
266
1,093
3,261
602
0
276
2,985
0
23,203
L
Loki
2,506
548
0
1,558
4,402
1,219
0
909
3,395
0
22,563
W
Fenrir
SenShi2
Fenrir
1,809
338
0
833
4,076
647
0
393
3,638
0
6,366
W
Amaterasu
Terrorem
Amaterasu
2,738
1,030
0
1,610
2,385
1,194
0
118
2,267
0
29,433
L
King Arthur
Uberrise
King Arthur
442
0
0
1,170
3,338
1,107
0
0
3,296
0
19,373
L
Eset
Zipzom
Eset
1,536
154
0
1,084
4,169
1,473
0
686
3,265
13,918
0
W
Kali
Árek
Kali
1,472
855
0
984
4,577
1,147
0
1,045
3,436
0
16,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,682
Gold Earned
23,003
225
Minions Killed
228
0
Camps Cleared
0
650,991
Distance Traveled
747,160
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,036
577
40
6
0
125,175
2
L
Merlin
3,909
558
42
6
0
91,947
1
W
Scylla
4,942
706
64
9
0
128,746
3
W
Chiron
4,538
648
47
7
0
137,536
2
L
Loki
4,630
661
57
8
0
146,181
2
W
Fenrir
4,124
589
13
2
0
156,726
4
W
Amaterasu
5,068
724
68
10
0
159,480
1
L
King Arthur
3,985
569
56
8
0
145,244
3
L
Eset
4,122
589
30
4
0
142,444
4
W
Kali
4,331
619
36
5
0
164,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role