Player Matchup

Zeus
Zeus
Monkey-D-pops
Zeus
Level 67
God Stats
0W - 1L
1,128 SR
Queue Stats
0W - 5L
1,115 Elo+
Solo
Freya
Freya
bawren
Freya
Level 85
God Stats
3W - 5L
1,479 SR
Queue Stats
280W - 352L
1,344 Elo+
Party 1
Tsukuyomi
Tsukuyomi
persian_ghost-_-
Tsukuyomi
Level 69
God Stats
18W - 32L
1,436 SR
Queue Stats
202W - 290L
1,336 Elo+
Party 1
Apollo
Apollo
steaklp
Apollo
Level 68
God Stats
1W - 5L
1,467 SR
Queue Stats
81W - 99L
1,359 Elo+
Solo
Agni
Agni
thijs2503
Agni
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 115L
1,327 Elo+
Solo
Team Averages
Level 65
1,402 SR
1,296 Elo+

VS

Team Averages
Level 65
1,436 SR
1,306 Elo+
Baron Samedi
Baron Samedi
HOPPOH386
Baron Samedi
Level 44
God Stats
26W - 41L
1,378 SR
Queue Stats
78W - 120L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
Maradry38
Sun Wukong
Level 88
God Stats
1W - 0L
1,625 SR
Queue Stats
5W - 5L
1,129 Elo+
Solo
Rama
Rama
MattNasquiPatasq
Rama
Level 85
God Stats
9W - 12L
1,294 SR
Queue Stats
131W - 124L
1,379 Elo+
Solo
Ymir
Ymir
Xsoolla
Ymir
Level 46
God Stats
31W - 42L
1,384 SR
Queue Stats
127W - 216L
1,322 Elo+
Party 2
Ne Zha
Ne Zha
bertokno
Ne Zha
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 38L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 3
9,193
400
12,950
16,526
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
bawren
Freya
18
4 / 7 / 3
10,926
475
11,435
21,332
9,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
14
1 / 7 / 6
9,543
415
10,766
18,345
6,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
steaklp
Apollo
17
2 / 3 / 0
10,353
450
3,104
9,594
3,383
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
14
1 / 12 / 1
8,798
383
8,399
16,816
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HOPPOH386
Baron Samedi
17
12 / 3 / 10
12,421
540
16,600
14,501
7,467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Maradry38
Sun Wukong
19
10 / 3 / 5
13,106
570
18,508
22,917
24,799
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 0 / 2
14,045
611
13,515
10,417
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Xsoolla
Ymir
17
4 / 2 / 19
12,666
551
8,602
18,095
21,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
bertokno
Ne Zha
16
2 / 3 / 9
10,864
472
4,578
13,155
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
11
Kills
38
39
Deaths
11
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
HOPPOH386
Baron Samedi
12
3
10
5.67
W
Sun Wukong
Maradry38
Sun Wukong
10
3
5
4.17
W
10
0
2
11
L
3
10
3
0.45
W
Ymir
Xsoolla
Ymir
4
2
19
6.75
L
Freya
bawren
Freya
4
7
3
0.79
W
Ne Zha
bertokno
Ne Zha
2
3
9
2.17
L
Tsukuyomi
1
7
6
0.57
L
Apollo
steaklp
Apollo
2
3
0
0.67
L
Agni
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,654
Damage
61,803
82,613
Taken
79,085
29,480
Mitigated
63,861
24,207
Healing
19,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
HOPPOH386
Baron Samedi
16,600
1,473
3,290
6,415
14,501
7,467
1,556
8,194
6,164
50,185
0
W
Sun Wukong
Maradry38
Sun Wukong
18,508
4,204
0
3,373
22,917
24,799
1,086
7,345
15,270
0
77,290
W
13,515
10,055
0
1,842
10,417
4,892
7,124
2,055
8,218
0
139,616
L
12,950
905
0
4,768
16,526
4,559
699
5,579
10,947
36,203
0
W
Ymir
Xsoolla
Ymir
8,602
2,488
0
2,904
18,095
21,799
357
10,583
7,393
30,353
0
L
Freya
bawren
Freya
11,435
3,436
520
9,367
21,332
9,594
0
9,187
12,145
72,275
10,617
W
Ne Zha
bertokno
Ne Zha
4,578
2,498
0
1,922
13,155
4,904
1,184
3,032
9,994
0
62,966
L
Tsukuyomi
10,766
2,870
0
4,178
18,345
6,805
0
5,319
13,026
0
51,599
L
Apollo
steaklp
Apollo
3,104
2,038
0
1,650
9,594
3,383
660
1,367
8,227
0
55,965
L
Agni
8,399
760
330
3,394
16,816
5,139
1,139
3,750
13,066
51,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,813
Gold Earned
63,102
448
Minions Killed
520
0
Camps Cleared
0
1,903,282
Distance Traveled
1,923,715
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,421
540
56
2
0
349,370
7
W
Sun Wukong
13,106
570
112
5
0
434,488
1
W
Rama
14,045
611
205
9
0
368,095
4
L
Zeus
9,193
400
63
3
0
348,315
0
W
Ymir
12,666
551
49
2
0
410,407
0
L
Freya
10,926
475
107
5
0
394,128
0
W
Ne Zha
10,864
472
98
4
0
361,355
2
L
Tsukuyomi
9,543
415
80
3
0
452,260
2
L
Apollo
10,353
450
116
5
0
400,111
1
L
Agni
8,798
383
82
4
0
308,468
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role