Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MrAlmondLover
Arachne
Level 65
God Stats
8W - 11L
1,380 SR
Queue Stats
70W - 68L
1,460 Elo+
Party 1
Chaac
Chaac
i-AlterNate
Chaac
Level 29
God Stats
8W - 5L
1,741 SR
Queue Stats
168W - 163L
1,465 Elo+
Party 1
Sol
Sol
i_KEATON
Sol
Level 66
God Stats
42W - 26L
1,559 SR
Queue Stats
377W - 366L
1,448 Elo+
Party 1
Hou Yi
Hou Yi
temp-472722
Hou Yi
Level 15
God Stats
7W - 4L
1,380 SR
Queue Stats
9W - 12L
1,239 Elo+
Party 1
Team Averages
Level 57
1,512 SR
1,422 Elo+

VS

Team Averages
Level 95
1,497 SR
1,487 Elo+
Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
BastyNastard420
Chronos
Level 160
God Stats
4W - 7L
1,367 SR
Queue Stats
918W - 996L
1,380 Elo+
Solo
Sun Wukong
Sun Wukong
Bazingator
Sun Wukong
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 10L
1,310 Elo+
Solo
Thanatos
Thanatos
IlluminatiOlimac
Thanatos
Level 108
God Stats
15W - 19L
1,586 SR
Queue Stats
728W - 635L
1,589 Elo+
Party 2
Kukulkan
Kukulkan
JohnyMustache
Kukulkan
Level 41
God Stats
3W - 6L
1,534 SR
Queue Stats
247W - 158L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 11
8,445
497
4,910
13,892
12,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
17
10 / 0 / 1
10,028
590
9,419
10,798
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 1 / 2
9,267
545
8,455
8,285
6,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 1 / 3
8,334
490
5,717
7,845
3,091
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
14
3 / 2 / 4
7,967
469
7,700
7,413
2,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 5 / 2
6,292
370
4,259
14,038
9,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 1
7,699
453
9,035
13,606
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Bazingator
Sun Wukong
12
0 / 6 / 2
7,320
431
2,292
10,896
4,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 4 / 0
7,683
452
3,157
10,600
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
JohnyMustache
Kukulkan
15
1 / 1 / 0
8,850
521
5,686
3,758
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
20
Kills
4
4
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
11
6.5
L
Artio
 
Artio
0
5
2
0.2
L
1
4
1
0.38
L
Sun Wukong
Bazingator
Sun Wukong
0
6
2
0.17
L
2
4
0
0.5
L
Kukulkan
JohnyMustache
Kukulkan
1
1
0
1
W
Arachne
10
0
1
10.5
W
5
1
2
6
W
1
1
3
2.5
W
Hou Yi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,201
Damage
24,429
48,233
Taken
52,898
28,560
Mitigated
24,304
14,224
Healing
19,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,910
407
476
2,893
13,892
12,348
0
8,700
5,192
17,254
0
L
Artio
 
Artio
4,259
153
1,336
4,295
14,038
9,716
0
3,019
10,969
19,541
0
L
9,035
2,629
500
4,024
13,606
4,187
0
5,280
8,326
59,171
0
L
Sun Wukong
Bazingator
Sun Wukong
2,292
724
0
348
10,896
4,402
638
484
9,768
0
32,377
L
3,157
334
0
7,667
10,600
4,484
0
1,012
9,462
0
47,166
L
Kukulkan
JohnyMustache
Kukulkan
5,686
0
0
927
3,758
1,515
0
832
2,926
78,310
0
W
Arachne
9,419
6,543
0
3,692
10,798
4,299
221
2,810
7,988
0
86,796
W
8,455
1,690
0
2,467
8,285
6,477
553
0
8,285
0
47,001
W
5,717
2,244
0
3,092
7,845
3,091
1,057
2,834
5,011
58,339
0
W
Hou Yi
7,700
5,131
0
1,604
7,413
2,345
322
4,636
2,777
0
46,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,041
Gold Earned
37,844
428
Minions Killed
450
0
Camps Cleared
0
1,593,937
Distance Traveled
1,587,966
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,445
497
23
1
0
267,132
1
L
Artio
6,292
370
27
2
0
329,514
4
L
Chronos
7,699
453
118
7
0
311,924
0
L
Sun Wukong
7,320
431
62
4
0
290,269
1
L
Thanatos
7,683
452
95
6
0
306,869
7
L
Kukulkan
8,850
521
148
9
0
349,390
8
W
Arachne
10,028
590
140
8
0
396,605
0
W
Chaac
9,267
545
75
4
0
311,386
0
W
Sol
8,334
490
109
6
0
319,780
1
W
Hou Yi
7,967
469
81
5
0
299,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role