Player Matchup

Eset
Eset
Enchevetrement
Eset
Level 126
God Stats
2W - 2L
1,490 SR
Queue Stats
230W - 239L
1,366 Elo+
Solo
Nu Wa
Nu Wa
IndyMom78
Nu Wa
Level 109
God Stats
10W - 6L
1,566 SR
Queue Stats
414W - 425L
1,460 Elo+
Solo
Ganesha
Ganesha
ProScott1
Ganesha
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 153L
1,191 Elo+
Solo
Thoth
Thoth
SinisterFreaks
Thoth
Level 87
God Stats
0W - 3L
1,239 SR
Queue Stats
205W - 166L
1,461 Elo+
Solo
Cthulhu
Cthulhu
chrls4u
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Solo
Team Averages
Level 71
1,459 SR
1,355 Elo+

VS

Team Averages
Level 94
1,720 SR
1,458 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
EMontero4
Da Ji
Level 123
God Stats
2W - 0L
1,715 SR
Queue Stats
71W - 69L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
Ener19
Kukulkan
Level 109
God Stats
5W - 0L
1,913 SR
Queue Stats
100W - 100L
1,445 Elo+
Party 1
Ravana
Ravana
Mao Hisoka
Ravana
Level 95
God Stats
6W - 5L
1,746 SR
Queue Stats
639W - 642L
1,505 Elo+
Solo
Khepri
Khepri
SDKOKKE
Khepri
Level 31
God Stats
2W - 0L
1,725 SR
Queue Stats
49W - 61L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 4
11,221
748
8,319
11,841
4,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
IndyMom78
Nu Wa
19
4 / 8 / 6
11,258
751
15,356
15,330
6,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
ProScott1
Ganesha
16
0 / 7 / 8
8,986
599
4,333
16,904
19,800
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
5 / 9 / 5
11,219
748
7,431
16,768
6,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
chrls4u
Cthulhu
19
4 / 8 / 11
11,295
753
13,832
21,575
22,043
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
7 / 4 / 24
12,199
813
16,956
20,282
21,319
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Da Ji
EMontero4
Da Ji
18
12 / 5 / 11
12,488
833
15,088
11,777
5,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Ener19
Kukulkan
20
13 / 2 / 19
14,017
934
33,119
14,189
6,359
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
Mao Hisoka
Ravana
17
4 / 3 / 22
10,887
726
7,049
13,715
9,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Khepri
SDKOKKE
Khepri
18
4 / 4 / 26
11,181
745
4,472
21,218
18,051
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
142
18
Kills
40
40
Deaths
18
34
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
4
24
4.75
W
Da Ji
EMontero4
Da Ji
12
5
11
3.5
L
5
8
4
0.88
W
Kukulkan
Ener19
Kukulkan
13
2
19
11.25
L
Nu Wa
IndyMom78
Nu Wa
4
8
6
0.88
W
Ravana
Mao Hisoka
Ravana
4
3
22
5
L
Ganesha
ProScott1
Ganesha
0
7
8
0.57
W
Khepri
SDKOKKE
Khepri
4
4
26
4.25
L
5
9
5
0.83
L
Cthulhu
chrls4u
Cthulhu
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,271
Damage
76,684
82,418
Taken
81,181
59,395
Mitigated
61,095
13,177
Healing
32,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
16,956
3,067
1,520
7,682
20,282
21,319
1,033
11,995
8,287
0
37,483
W
Da Ji
EMontero4
Da Ji
15,088
2,989
1,416
1,607
11,777
5,510
249
7,766
4,011
0
22,316
L
8,319
390
1,054
1,225
11,841
4,437
62
3,267
8,574
16,784
0
W
Kukulkan
Ener19
Kukulkan
33,119
2,204
3,354
6,041
14,189
6,359
1,398
10,725
3,464
81,986
0
L
Nu Wa
IndyMom78
Nu Wa
15,356
4,010
1,960
2,280
15,330
6,389
1,038
7,317
8,013
39,053
0
W
Ravana
Mao Hisoka
Ravana
7,049
1,630
1,711
3,048
13,715
9,856
1,893
9,303
4,412
0
16,325
L
Ganesha
ProScott1
Ganesha
4,333
196
1,143
841
16,904
19,800
0
8,944
7,960
6,698
0
W
Khepri
SDKOKKE
Khepri
4,472
515
621
5,870
21,218
18,051
378
9,482
10,409
16,393
0
L
7,431
1,402
1,478
1,875
16,768
6,726
530
5,394
11,374
22,827
0
L
Cthulhu
chrls4u
Cthulhu
13,832
919
565
756
21,575
22,043
228
12,669
8,906
32,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,979
Gold Earned
60,772
124
Minions Killed
161
0
Camps Cleared
0
1,178,462
Distance Traveled
1,404,717
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,199
813
17
1
0
316,229
0
W
Da Ji
12,488
833
25
2
0
225,507
0
L
Eset
11,221
748
17
1
0
246,146
1
W
Kukulkan
14,017
934
99
7
0
302,455
0
L
Nu Wa
11,258
751
31
2
0
221,597
0
W
Ravana
10,887
726
9
1
0
293,228
0
L
Ganesha
8,986
599
0
0
0
245,927
1
W
Khepri
11,181
745
11
1
0
267,298
0
L
Thoth
11,219
748
38
3
0
225,571
0
L
Cthulhu
11,295
753
38
3
0
239,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role