Player Matchup

Xing Tian
Xing Tian
BonelessBandit
Xing Tian
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,334 Elo+
Party 3
Fenrir
Fenrir
GayNath
Fenrir
Level 123
God Stats
3W - 2L
1,631 SR
Queue Stats
141W - 156L
1,315 Elo+
Party 2
Hel
Hel
MKGisGODliness
Hel
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
662W - 697L
1,502 Elo+
Solo
Fafnir
Fafnir
PairOfAces007
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,346 Elo+
Party 3
Scylla
Scylla
metalmaster20
Scylla
Level 81
God Stats
1W - 2L
1,480 SR
Queue Stats
36W - 55L
1,324 Elo+
Party 2
Team Averages
Level 79
1,522 SR
1,364 Elo+

VS

Team Averages
Level 96
1,517 SR
1,483 Elo+
Ah Puch
Ah Puch
GeorgeVaz
Ah Puch
Level 156
God Stats
3W - 1L
1,609 SR
Queue Stats
80W - 53L
1,489 Elo+
Party 1
Hades
Hades
MartyMcFat
Hades
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,442 Elo+
Solo
Janus
Janus
oO Joker K Oo
Janus
Level 83
God Stats
4W - 2L
1,474 SR
Queue Stats
324W - 337L
1,350 Elo+
Solo
Ra
Ra
p00ch28
Ra
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,632 Elo+
Solo
Sun Wukong
Sun Wukong
rey kreeper
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BonelessBandit
Xing Tian
20
8 / 6 / 10
12,658
745
20,538
27,185
42,071
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GayNath
Fenrir
20
7 / 7 / 11
11,257
662
15,059
18,682
18,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 2 / 0
4,144
244
0
955
208
19
2 / 7 / 13
10,625
625
9,742
23,568
30,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 8 / 10
11,548
679
15,519
16,258
6,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GeorgeVaz
Ah Puch
20
10 / 4 / 9
14,675
863
28,554
19,835
8,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
20
5 / 4 / 17
12,921
760
14,457
18,913
17,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 5 / 11
11,614
683
10,084
14,291
4,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 2 / 8
13,986
823
15,666
17,235
7,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
rey kreeper
Sun Wukong
16
0 / 8 / 12
10,631
625
6,481
13,956
8,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
87
22
Kills
30
30
Deaths
23
44
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BonelessBandit
Xing Tian
8
6
10
2.17
L
Fenrir
GayNath
Fenrir
7
7
11
1.79
W
Ah Puch
GeorgeVaz
Ah Puch
10
4
9
3.63
L
0
2
0
0
W
Hades
5
4
17
3.38
L
2
7
13
1.21
L
5
8
10
1.25
W
3
5
11
1.7
W
12
2
8
8
W
Sun Wukong
rey kreeper
Sun Wukong
0
8
12
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,858
Damage
75,242
86,648
Taken
84,230
98,077
Mitigated
46,980
21,195
Healing
42,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BonelessBandit
Xing Tian
20,538
1,407
1,363
5,387
27,185
42,071
0
19,524
7,661
45,097
0
L
Fenrir
GayNath
Fenrir
15,059
1,836
1,201
2,206
18,682
18,700
0
15,089
3,593
0
24,404
W
Ah Puch
GeorgeVaz
Ah Puch
28,554
1,939
1,733
8,645
19,835
8,596
563
10,222
9,571
66,525
0
L
0
0
0
0
955
208
0
955
0
0
0
W
Hades
14,457
1,166
2,971
5,833
18,913
17,386
770
9,579
9,104
25,645
0
L
9,742
3,533
1,567
5,519
23,568
30,603
0
18,585
4,983
22,840
0
L
15,519
675
2,006
1,946
16,258
6,495
0
14,608
1,650
36,813
0
W
10,084
908
2,188
3,691
14,291
4,934
1,333
6,115
7,926
21,168
0
W
15,666
1,845
7,769
8,737
17,235
7,709
1,913
9,287
7,906
48,395
0
W
Sun Wukong
rey kreeper
Sun Wukong
6,481
917
411
677
13,956
8,355
212
9,740
3,924
0
7,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,232
Gold Earned
63,827
138
Minions Killed
194
0
Camps Cleared
0
1,057,219
Distance Traveled
1,426,215
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,658
745
43
3
0
276,601
2
L
Fenrir
11,257
662
19
1
0
299,206
0
W
Ah Puch
14,675
863
66
4
0
256,943
0
L
Hel
4,144
244
0
0
0
0
0
W
Hades
12,921
760
29
2
0
282,978
1
L
Fafnir
10,625
625
18
1
0
254,105
0
L
Scylla
11,548
679
58
3
0
227,307
0
W
Janus
11,614
683
20
1
0
273,607
1
W
Ra
13,986
823
73
4
0
346,368
0
W
Sun Wukong
10,631
625
6
0
0
266,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role