Player Matchup

Chaac
Chaac
A Magiic Triick
Chaac
Level 42
God Stats
6W - 5L
1,595 SR
Queue Stats
30W - 44L
1,415 Elo+
Party 2
Rama
Rama
TripE Taka
Rama
Level 107
God Stats
3W - 3L
1,472 SR
Queue Stats
68W - 77L
1,488 Elo+
Party 2
Chang'e
Chang'e
iGcGi
Chang'e
Level 58
God Stats
3W - 3L
1,573 SR
Queue Stats
44W - 61L
1,460 Elo+
Party 2
Team Averages
Level 69
1,546 SR
1,454 Elo+

VS

Team Averages
Level 86
1,430 SR
1,549 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Sippiy
Sobek
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 81L
1,605 Elo+
Party 1
Hel
Hel
SupahFridge
Hel
Level 26
God Stats
2W - 1L
1,290 SR
Queue Stats
4W - 5L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 11
10,844
723
10,427
25,324
12,008
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 6 / 7
11,737
782
16,635
12,097
4,166
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
iGcGi
Chang'e
14
5 / 5 / 6
10,644
710
10,439
12,366
5,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
10 / 6 / 7
11,755
784
14,163
19,550
9,162
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Sippiy
Sobek
15
5 / 2 / 13
11,522
768
14,353
20,379
26,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 8 / 12
9,508
634
7,562
13,082
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
49
16
Kills
17
18
Deaths
16
24
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
10
6
7
2.25
W
3
7
11
1.21
L
Sobek
Sippiy
Sobek
5
2
13
5.75
L
2
8
12
1
W
8
6
7
1.92
W
Chang'e
iGcGi
Chang'e
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,501
Damage
36,078
49,787
Taken
53,011
21,827
Mitigated
39,627
14,623
Healing
17,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
14,163
8,877
0
3,743
19,550
9,162
2,390
4,052
15,498
0
45,751
W
10,427
2,873
99
6,661
25,324
12,008
439
10,915
14,409
0
25,708
L
Sobek
Sippiy
Sobek
14,353
1,072
208
5,554
20,379
26,026
288
3,674
16,705
37,603
0
L
7,562
754
4,814
2,969
13,082
4,439
299
2,713
10,369
26,854
0
W
16,635
11,934
0
314
12,097
4,166
2,146
5,404
6,693
0
41,801
W
Chang'e
iGcGi
Chang'e
10,439
939
3,670
3,879
12,366
5,653
502
5,596
6,770
35,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
32,785
125
Minions Killed
127
0
Camps Cleared
0
688,053
Distance Traveled
777,138
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,755
784
58
4
0
264,813
1
W
Chaac
10,844
723
32
2
0
228,947
0
L
Sobek
11,522
768
44
3
0
278,684
0
L
Hel
9,508
634
25
2
0
233,641
0
W
Rama
11,737
782
45
3
0
219,062
1
W
Chang'e
10,644
710
48
3
0
240,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role