Player Matchup

He Bo
He Bo
 
He Bo
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Lowjax
Apollo
Level 66
God Stats
16W - 23L
1,594 SR
Queue Stats
701W - 645L
1,548 Elo+
Party 1
Ra
Ra
Revmy
Ra
Level 29
God Stats
5W - 4L
1,652 SR
Queue Stats
227W - 204L
1,694 Elo+
Solo
Sun Wukong
Sun Wukong
dmaxman
Sun Wukong
Level 29
God Stats
8W - 6L
1,897 SR
Queue Stats
702W - 648L
1,678 Elo+
Solo
Ymir
Ymir
maintr4cker
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,719 Elo+
Party 1
Team Averages
Level 31
1,629 SR
1,628 Elo+

VS

Team Averages
Level 16
1,546 SR
1,624 Elo+
Nemesis
Nemesis
CozyBoom
Nemesis
Level 17
God Stats
21W - 17L
1,612 SR
Queue Stats
221W - 210L
1,688 Elo+
Party 2
Bellona
Bellona
CozyDoom
Bellona
Level 28
God Stats
5W - 1L
1,712 SR
Queue Stats
196W - 164L
1,653 Elo+
Party 2
Yemoja
Yemoja
FoeBaby
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,431 Elo+
Solo
Sol
Sol
PronounPolice
Sol
Level 26
God Stats
2W - 4L
1,404 SR
Queue Stats
146W - 156L
1,557 Elo+
Solo
Loki
Loki
rowley254
Loki
Level 4
God Stats
6W - 3L
1,500 SR
Queue Stats
262W - 300L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
5 / 1 / 4
6,642
664
5,512
4,291
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Lowjax
Apollo
11
3 / 0 / 1
6,278
628
1,593
3,633
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ra
10
1 / 0 / 7
5,605
561
2,427
4,302
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
dmaxman
Sun Wukong
11
2 / 1 / 1
6,212
621
3,255
6,590
4,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 2 / 3
5,835
584
2,519
5,725
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CozyBoom
Nemesis
8
1 / 1 / 1
5,117
512
2,871
5,771
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
CozyDoom
Bellona
10
2 / 3 / 0
5,632
563
6,130
7,504
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
FoeBaby
Yemoja
8
0 / 2 / 0
4,989
499
607
3,818
1,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
4,873
487
2,444
3,581
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
7
1 / 7 / 0
4,487
449
2,476
6,545
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
4
7
L
Nemesis
CozyBoom
Nemesis
1
1
1
1.5
L
Bellona
CozyDoom
Bellona
2
3
0
0.67
L
Yemoja
FoeBaby
Yemoja
0
2
0
0
W
Apollo
Lowjax
Apollo
3
0
1
3.5
L
0
1
0
0
W
Ra
1
0
7
4.5
W
Sun Wukong
dmaxman
Sun Wukong
2
1
1
2.5
W
3
2
3
2.25
L
Loki
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,306
Damage
14,528
24,541
Taken
27,219
10,459
Mitigated
10,667
10,602
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,512
371
0
675
4,291
1,133
690
861
3,400
30,729
0
L
Nemesis
CozyBoom
Nemesis
2,871
637
0
3,302
5,771
1,640
0
1,952
3,743
0
26,748
L
Bellona
CozyDoom
Bellona
6,130
2,423
0
2,703
7,504
4,662
0
1,492
5,972
0
31,742
L
Yemoja
FoeBaby
Yemoja
607
37
176
0
3,818
1,571
0
1,893
1,901
14,003
0
W
Apollo
Lowjax
Apollo
1,593
1,025
0
1,935
3,633
910
1,045
1,050
2,457
0
32,103
L
2,444
960
0
750
3,581
811
0
872
2,661
29,187
0
W
Ra
2,427
273
602
1,971
4,302
2,200
336
819
3,411
21,459
0
W
Sun Wukong
dmaxman
Sun Wukong
3,255
571
0
3,412
6,590
4,153
0
0
6,590
0
31,979
W
2,519
1,207
0
2,007
5,725
2,063
528
87
5,632
22,421
0
L
Loki
2,476
1,232
0
410
6,545
1,983
0
4,014
2,425
0
12,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
25,098
298
Minions Killed
246
0
Camps Cleared
0
1,005,120
Distance Traveled
946,529
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,642
664
73
7
0
198,952
2
L
Nemesis
5,117
512
56
6
0
214,998
0
L
Bellona
5,632
563
77
8
0
187,312
2
L
Yemoja
4,989
499
25
3
0
174,292
1
W
Apollo
6,278
628
91
9
0
188,644
2
L
Sol
4,873
487
62
6
0
181,345
3
W
Ra
5,605
561
30
3
0
226,604
2
W
Sun Wukong
6,212
621
61
6
0
207,331
4
W
Ymir
5,835
584
43
4
0
183,589
0
L
Loki
4,487
449
26
3
0
188,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role