Player Matchup

Olorun
Olorun
BobbySaloosh
Olorun
Level 87
God Stats
21W - 13L
1,621 SR
Queue Stats
250W - 218L
1,529 Elo+
Party 2
Gilgamesh
Gilgamesh
EL__Capitan999
Gilgamesh
Level 62
God Stats
17W - 9L
1,695 SR
Queue Stats
266W - 276L
1,467 Elo+
Party 1
Thanatos
Thanatos
Hypnotic-Requiem
Thanatos
Level 69
God Stats
25W - 23L
1,536 SR
Queue Stats
311W - 302L
1,466 Elo+
Party 1
Hel
Hel
I Ieroin
Hel
Level 100
God Stats
27W - 28L
1,526 SR
Queue Stats
535W - 536L
1,465 Elo+
Solo
Khepri
Khepri
Jaimeezy
Khepri
Level 54
God Stats
19W - 23L
1,517 SR
Queue Stats
235W - 202L
1,479 Elo+
Party 2
Team Averages
Level 74
1,579 SR
1,481 Elo+

VS

Team Averages
Level 90
1,632 SR
1,504 Elo+
Baron Samedi
Baron Samedi
Fierce_Nite
Baron Samedi
Level 104
God Stats
7W - 2L
1,602 SR
Queue Stats
567W - 512L
1,580 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Lonecrisis
Morgan Le Fay
Level 144
God Stats
6W - 4L
1,844 SR
Queue Stats
180W - 172L
1,526 Elo+
Solo
Cerberus
Cerberus
Patrick_Ster79
Cerberus
Level 74
God Stats
31W - 13L
1,743 SR
Queue Stats
188W - 152L
1,518 Elo+
Party 3
Arachne
Arachne
PogChap
Arachne
Level 60
God Stats
4W - 3L
1,529 SR
Queue Stats
82W - 84L
1,508 Elo+
Party 3
Chiron
Chiron
hendy_is_hot
Chiron
Level 68
God Stats
5W - 2L
1,439 SR
Queue Stats
181W - 178L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
5 / 8 / 1
9,242
486
15,561
18,903
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
EL__Capitan999
Gilgamesh
16
1 / 7 / 0
9,546
502
6,507
16,795
9,475
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 6 / 0
9,264
488
9,889
15,283
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 3 / 1
8,327
438
10,065
13,489
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Jaimeezy
Khepri
14
2 / 2 / 4
8,846
466
4,798
11,833
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fierce_Nite
Baron Samedi
19
11 / 1 / 1
11,843
623
17,473
12,095
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Lonecrisis
Morgan Le Fay
16
5 / 2 / 7
10,339
544
14,075
12,671
5,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
14
5 / 1 / 9
9,882
520
9,688
18,218
17,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
PogChap
Arachne
15
2 / 3 / 7
9,232
486
6,426
13,278
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
14
3 / 6 / 8
9,640
507
9,110
13,744
4,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
13
Kills
26
26
Deaths
13
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Olorun
5
8
1
0.69
L
Gilgamesh
EL__Capitan999
Gilgamesh
1
7
0
0.14
W
Baron Samedi
Fierce_Nite
Baron Samedi
11
1
1
11.5
L
5
6
0
0.83
L
0
3
1
0.17
L
Khepri
Jaimeezy
Khepri
2
2
4
2
W
Morgan Le Fay
Lonecrisis
Morgan Le Fay
5
2
7
4.25
W
Cerberus
5
1
9
9.5
W
Arachne
PogChap
Arachne
2
3
7
1.83
W
Chiron
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,820
Damage
56,772
76,303
Taken
70,006
35,782
Mitigated
39,943
26,309
Healing
28,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
15,561
9,423
293
6,543
18,903
5,367
441
10,650
8,201
64,366
0
L
Gilgamesh
EL__Capitan999
Gilgamesh
6,507
1,160
0
2,438
16,795
9,475
816
7,798
8,018
0
67,659
W
Baron Samedi
Fierce_Nite
Baron Samedi
17,473
1,870
1,914
6,665
12,095
8,129
1,326
310
11,785
82,330
0
L
9,889
3,038
0
8,474
15,283
5,263
0
6,392
8,539
0
60,065
L
10,065
152
1,763
6,013
13,489
4,883
50
8,335
5,102
69,670
0
L
Khepri
Jaimeezy
Khepri
4,798
617
0
785
11,833
10,794
0
6,460
5,207
25,172
0
W
Morgan Le Fay
Lonecrisis
Morgan Le Fay
14,075
1,378
0
4,663
12,671
5,279
460
8,632
4,039
75,212
0
W
Cerberus
9,688
961
0
8,471
18,218
17,689
410
12,329
5,889
39,659
0
W
Arachne
PogChap
Arachne
6,426
4,681
0
2,287
13,278
4,475
0
2,307
10,971
0
47,068
W
Chiron
9,110
3,696
1,192
3,408
13,744
4,371
812
7,115
6,629
0
60,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,225
Gold Earned
50,936
464
Minions Killed
540
0
Camps Cleared
0
1,714,555
Distance Traveled
1,725,051
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,242
486
103
5
0
292,340
5
L
Gilgamesh
9,546
502
130
7
0
310,297
1
W
Baron Samedi
11,843
623
147
8
0
313,315
2
L
Thanatos
9,264
488
93
5
0
376,719
2
L
Hel
8,327
438
100
5
0
366,673
9
L
Khepri
8,846
466
38
2
0
368,526
4
W
Morgan Le Fay
10,339
544
118
6
0
355,654
9
W
Cerberus
9,882
520
94
5
0
346,278
2
W
Arachne
9,232
486
73
4
0
395,065
4
W
Chiron
9,640
507
108
6
0
314,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role