Player Matchup

Scylla
Scylla
Khaotic ADHD
Scylla
Level 106
God Stats
15W - 13L
1,495 SR
Queue Stats
153W - 111L
1,568 Elo+
Party 1
Athena
Athena
MismagiusOW
Athena
Level 109
God Stats
13W - 9L
1,615 SR
Queue Stats
625W - 405L
1,646 Elo+
Party 1
Skadi
Skadi
oSN33KY N1NJAo
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,578 Elo+
Party 1
Team Averages
Level 107
1,537 SR
1,597 Elo+

VS

Team Averages
Level 126
1,582 SR
1,522 Elo+
Sol
Sol
ElSemeDeTuKoraXD
Sol
Level 108
God Stats
6W - 9L
1,593 SR
Queue Stats
562W - 681L
1,540 Elo+
Solo
Cu Chulainn
Cu Chulainn
FallenDagon
Cu Chulainn
Level 109
God Stats
4W - 1L
1,662 SR
Queue Stats
78W - 64L
1,537 Elo+
Solo
Medusa
Medusa
o0NORBERT0o
Medusa
Level 160
God Stats
13W - 16L
1,491 SR
Queue Stats
141W - 181L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
11 / 1 / 7
12,311
821
14,548
13,412
5,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
15
3 / 1 / 17
11,794
786
9,882
16,997
24,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 5 / 8
10,579
705
11,178
9,434
3,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
9,496
633
12,571
11,871
3,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
FallenDagon
Cu Chulainn
13
1 / 7 / 6
9,170
611
13,752
18,626
11,829
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
3 / 9 / 3
9,468
631
8,331
14,766
4,921
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
21
Kills
7
7
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Cu Chulainn
FallenDagon
Cu Chulainn
1
7
6
0.57
W
Scylla
11
1
7
14.5
W
Athena
3
1
17
11.5
L
Medusa
3
9
3
0.5
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,608
Damage
34,654
39,843
Taken
45,263
33,026
Mitigated
20,433
8,628
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,571
4,177
0
1,776
11,871
3,683
392
6,591
5,280
37,331
0
L
Cu Chulainn
FallenDagon
Cu Chulainn
13,752
2,333
303
1,642
18,626
11,829
109
10,462
8,164
9,070
29,116
W
Scylla
14,548
1,190
0
6,004
13,412
5,146
737
4,070
9,342
61,489
0
W
Athena
9,882
3,389
0
2,624
16,997
24,081
448
8,014
8,983
16,813
0
L
Medusa
8,331
2,498
224
2,006
14,766
4,921
224
7,377
7,389
0
34,654
W
11,178
3,572
0
0
9,434
3,799
1,502
3,437
5,997
0
31,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
28,134
160
Minions Killed
171
0
Camps Cleared
0
824,491
Distance Traveled
729,991
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,496
633
52
3
0
238,427
1
L
Cu Chulainn
9,170
611
60
4
0
258,127
1
W
Scylla
12,311
821
107
7
0
291,034
0
W
Athena
11,794
786
15
1
0
289,935
1
L
Medusa
9,468
631
59
4
0
233,437
6
W
Skadi
10,579
705
38
3
0
243,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role